FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/pLH5Ms8k"]
[Date "2023.04.26"]
[White "IiTheAruNiI"]
[Black "Pbcheesehead"]
[Result "0-1"]
[GameId "pLH5Ms8k"]
[UTCDate "2023.04.26"]
[UTCTime "03:22:04"]
[WhiteElo "2312"]
[BlackElo "1594"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+11"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.3] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.23] } 2... h5?? { (1.23 → 5.61) Blunder. e6 was best. } { [%eval 5.61] } (2... e6 3. Bxd7 Bxd7 4. Nh3 h5 5. Qxh5 Rxh5 6. Ng5 Rxh2 7. Rxh2) 3. Bxd7 { [%eval 6.0] } 3... Kxd7?! { (6.00 → 11.43) Inaccuracy. Qxd7 was best. } { [%eval 11.43] } (3... Qxd7 4. Qxh5 Rxh5 5. c4 Rxh2 6. Rxh2 Qxd2 7. Nxd2 Bh3 8. Rxh3) 4. Qxh5 { [%eval 12.56] } 4... Rxh5 { [%eval 7.98] } 5. e4 { [%eval 9.62] } 5... Rxh2 { [%eval 3.65] } 6. Rxh2 { [%eval 9.33] } 6... Nh6 { [%eval 19.63] } 7. Rxh6 { [%eval #19] } 7... gxh6 { [%eval 16.7] } 8. e5 { [%eval #18] } 8... e6 { [%eval #10] } 9. b4 { [%eval #10] } 9... Bxb4 { [%eval #9] } 10. d3 { [%eval #9] } 10... Bxe1 { [%eval #8] } 11. Bxh6 { [%eval #8] } 11... Bxf2 { [%eval #7] } 12. Ne2?? { (Mate in 7 → Mate in 9) Lost forced checkmate sequence. a4 was best. } { [%eval #-9] } (12. a4 Bxg1 13. d4 Bxd4 14. Ra3 Bxe5 15. Rg3 Bxg3 16. Bg5 Qxg5 17. a5 Qxa5 18. Nc3 Qxc3#) 12... Qf8 { [%eval #-10] } 13. Bxf8 { [%eval #-9] } 13... Ke7 { [%eval #-9] } 14. Bxe7 { [%eval #-8] } 14... f6 { [%eval #-9] } 15. exf6 { [%eval #-7] } 15... Bd4 { [%eval #-10] } 16. Nxd4 { [%eval #-9] } 16... Bb7?? { (Mate in 9 → 1.15) Lost forced checkmate sequence. c5 was best. } { [%eval 1.15] } (16... c5 17. Nxe6 Bxe6 18. Bxc5 Bxa2 19. Rxa2 Na6 20. Bxa7 Rxa7 21. Rxa6 Rxa6 22. Nd2 Rxf6 23. Nf1) 17. Nxe6 { [%eval 1.45] } 17... Bxg2 { [%eval 1.36] } 18. Nxc7 { [%eval 1.15] } 18... Na6 { [%eval 1.23] } 19. Nxa6?? { (1.23 → Mate in 2) Checkmate is now unavoidable. Nxa8 was best. } { [%eval #-2] } (19. Nxa8 Bxa8 20. Bc5 Nxc5 21. f7 Nxd3 22. cxd3 a5 23. d4 Be4 24. f8=R Bxb1 25. Rxb1 a4) 19... Rb8 { [%eval #-3] } 20. Nxb8 { [%eval #-2] } 20... a6 { [%eval #-2] } 21. Nxa6 { [%eval #-1] } 21... Be4 { [%eval #-1] } 22. dxe4# { Game ends by variant rule. } 0-1
