FEN
[Event "rated classical game"]
[Site "https://lichess.org/pD7IDfxR"]
[Date "2021.02.28"]
[White "hdk2127"]
[Black "BrianRampage"]
[Result "1/2-1/2"]
[GameId "pD7IDfxR"]
[UTCDate "2021.02.28"]
[UTCTime "18:31:08"]
[WhiteElo "1960"]
[BlackElo "1734"]
[WhiteRatingDiff "-7"]
[BlackRatingDiff "+38"]
[Variant "Standard"]
[TimeControl "1500+5"]
[ECO "B01"]
[Opening "Scandinavian Defense: Bronstein Variation"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.25] } 1... d5 { [%eval 0.43] } 2. exd5 { [%eval 0.36] } 2... Qxd5 { [%eval 0.66] } 3. Nc3 { [%eval 0.59] } 3... Qd6 { [%eval 0.6] } 4. d4 { [%eval 0.3] } 4... Nf6 { [%eval 0.48] } 5. Nf3 { [%eval 0.55] } 5... a6 { [%eval 0.87] } { B01 Scandinavian Defense: Bronstein Variation } 6. Bc4?! { (0.87 → 0.25) Inaccuracy. g3 was best. } { [%eval 0.25] } (6. g3 Nc6 7. Bf4 Qd8 8. Bg2 e6 9. O-O Bd6 10. Ne5 O-O) 6... b5 { [%eval 0.71] } 7. Be2 { [%eval 0.36] } 7... e6 { [%eval 0.34] } 8. O-O { [%eval 0.31] } 8... Be7?! { (0.31 → 1.39) Inaccuracy. Bb7 was best. } { [%eval 1.39] } (8... Bb7 9. Ne5 c5 10. Bf3 Qc7 11. Qe2 Bxf3 12. Qxf3 Ra7 13. Bf4 Bd6 14. Ne4 Nxe4 15. Qxe4) 9. a3? { (1.39 → -0.10) Mistake. Ne5 was best. } { [%eval -0.1] } (9. Ne5) 9... Bb7 { [%eval -0.01] } 10. Ng5?! { (-0.01 → -0.82) Inaccuracy. Ne5 was best. } { [%eval -0.82] } (10. Ne5 Nc6 11. Bf3 Rd8 12. Qe1 Nd7 13. Nxd7 Qxd7 14. Ne2 O-O 15. Bf4 Ba8 16. c3 Bd6) 10... O-O { [%eval -0.35] } 11. f3? { (-0.35 → -2.02) Mistake. Be3 was best. } { [%eval -2.02] } (11. Be3 Nbd7 12. Bf3 Bxf3 13. Qxf3 Nb6 14. b3 h6 15. Nge4 Nxe4 16. Nxe4 Qd5 17. Rfe1 Rad8) 11... Nc6?! { (-2.02 → -1.17) Inaccuracy. Qb6 was best. } { [%eval -1.17] } (11... Qb6 12. Be3) 12. Be3 { [%eval -0.64] } 12... Rfd8 { [%eval -0.39] } 13. Nge4 { [%eval -0.68] } 13... Qd7 { [%eval -0.57] } 14. Nc5 { [%eval -0.41] } 14... Bxc5 { [%eval -0.13] } 15. dxc5 { [%eval -0.14] } 15... Qe7 { [%eval -0.14] } 16. Qe1 { [%eval -0.35] } 16... Nd5 { [%eval 0.03] } 17. Nxd5 { [%eval 0.06] } 17... Rxd5?! { (0.06 → 0.67) Inaccuracy. exd5 was best. } { [%eval 0.67] } (17... exd5) 18. Qg3?! { (0.67 → -0.07) Inaccuracy. b4 was best. } { [%eval -0.07] } (18. b4 Nd4 19. Bd3 Rd7 20. a4 bxa4 21. Rxa4 Qf6 22. Ra3 Rad8 23. h3 h6 24. Kh2 e5) 18... Nd4 { [%eval -0.12] } 19. Bd3 { [%eval -0.47] } 19... Nf5 { [%eval -0.43] } 20. Bxf5 { [%eval -0.31] } 20... Rxf5 { [%eval -0.42] } 21. b4 { [%eval -0.46] } 21... Rd8 { [%eval -0.12] } 22. Rad1 { [%eval -0.41] } 22... Rfd5 { [%eval -0.33] } 23. Rxd5 { [%eval -0.25] } 23... Rxd5 { [%eval -0.29] } 24. Bh6 { [%eval -0.52] } 24... f6 { [%eval -0.54] } 25. Re1 { [%eval -0.44] } 25... Kf8 { [%eval -0.4] } 26. Be3 { [%eval -0.37] } 26... Bc6 { [%eval -0.37] } 27. Qh3 { [%eval -0.38] } 27... Kg8 { [%eval -0.38] } 28. f4 { [%eval -0.75] } 28... Qf7 { [%eval -0.38] } 29. Qg4?! { (-0.38 → -1.11) Inaccuracy. Bc1 was best. } { [%eval -1.11] } (29. Bc1) 29... h5 { [%eval -1.09] } 30. Qe2 { [%eval -1.11] } 30... Qg6 { [%eval -1.09] } 31. c3?? { (-1.09 → -4.81) Blunder. Bd4 was best. } { [%eval -4.81] } (31. Bd4 Kh7) 31... Qd3?? { (-4.81 → -1.38) Blunder. Rd3 was best. } { [%eval -1.38] } (31... Rd3) 32. Bd4 { [%eval -1.07] } 32... Qxe2 { [%eval -1.33] } 33. Rxe2 { [%eval -1.27] } 33... Kf7 { [%eval -1.2] } 34. Kf2 { [%eval -1.3] } 34... Rf5 { [%eval -1.2] } 35. Kg3 { [%eval -1.98] } 35... Bd5? { (-1.98 → -0.81) Mistake. g5 was best. } { [%eval -0.81] } (35... g5 36. Be3 gxf4+ 37. Bxf4 e5 38. Be3 Kg6 39. Rc2 h4+ 40. Kxh4 Rh5+ 41. Kg3 f5 42. Re2) 36. h4 { [%eval -0.81] } 36... g5?! { (-0.81 → -0.16) Inaccuracy. Bc4 was best. } { [%eval -0.16] } (36... Bc4) 37. fxg5 { [%eval -0.12] } 37... fxg5 { [%eval -0.12] } 38. hxg5 { [%eval -0.18] } 38... Rxg5+ { [%eval -0.15] } 39. Kh3 { [%eval -0.09] } 39... Kg6 { [%eval -0.16] } 40. g3 { [%eval -0.12] } 40... Rf5 { [%eval -0.2] } 41. Re1 { [%eval -0.21] } 41... c6 { [%eval -0.16] } 42. Rg1?? { (-0.16 → -2.13) Blunder. Kh4 was best. } { [%eval -2.13] } (42. Kh4 Rg5 43. Kh3 Rg4 44. Re5 Re4 45. Rxe4 Bxe4 46. g4 Bf3 47. gxh5+ Bxh5 48. Be5 Kf5) 42... e5 { [%eval -1.8] } 43. Be3 { [%eval -1.79] } 43... Rf3 { [%eval -1.66] } 44. Re1 { [%eval -1.74] } 44... e4?! { (-1.74 → -0.64) Inaccuracy. Kf5 was best. } { [%eval -0.64] } (44... Kf5) 45. Kh4? { (-0.64 → -2.05) Mistake. Bd4 was best. } { [%eval -2.05] } (45. Bd4) 45... Bc4?! { (-2.05 → -1.07) Inaccuracy. Be6 was best. } { [%eval -1.07] } (45... Be6) 46. g4?? { (-1.07 → -6.47) Blunder. Bd4 was best. } { [%eval -6.47] } (46. Bd4 Kf5) 46... hxg4 { [%eval -6.22] } 47. Kxg4?? { (-6.22 → Mate in 2) Checkmate is now unavoidable. Bd2 was best. } { [%eval #-2] } (47. Bd2 Kf5 48. Re3 Rf1 49. Be1 Kf4 50. Bd2 Rd1 51. Re2+ e3 52. Bxe3+ Kf3 53. Rg2 Kxe3) 47... Kf6?? { (Mate in 2 → 0.07) Lost forced checkmate sequence. Be6+ was best. } { [%eval 0.07] } (47... Be6+ 48. Kh4 Rh3#) 48. Bd4+ { [%eval 0.12] } 48... Kg6 { [%eval 0.1] } 49. Rxe4 { [%eval 0.08] } 49... Rf1 { [%eval 0.11] } 50. Rf4 { [%eval 0.0] } 50... Be6+ { [%eval 0.0] } 51. Kg3 { [%eval 0.0] } 51... Rxf4 { [%eval 0.0] } 52. Kxf4 { [%eval 0.0] } 52... Kf7 { [%eval 0.0] } 53. Ke5 { [%eval 0.0] } 53... Ke7 { [%eval 0.0] } 54. Be3 { [%eval 0.0] } 54... Kd7 { [%eval 0.0] } 55. Bg5 { [%eval 0.0] } 55... Bb3 { [%eval 0.0] } 56. Bh6 { [%eval 0.0] } 56... Bc4 { [%eval 0.0] } 57. Bf8 { [%eval 0.0] } 57... Bb3 { [%eval 0.0] } 58. Bd6 { [%eval 0.0] } 58... Bc4 { [%eval 0.0] } 59. Bf8 { [%eval 0.0] } 59... Bb3 { [%eval 0.0] } 60. Bg7 { [%eval 0.0] } 60... Bc4 { [%eval 0.0] } 61. Kd4 { [%eval 0.0] } 61... Bb3 { [%eval 0.0] } 62. Be5 { [%eval 0.0] } 62... Bc4 { [%eval 0.0] } 63. Ke3 { [%eval 0.0] } 63... Bb3 { [%eval 0.0] } 64. Kd2 { [%eval 0.0] } 64... Bc4 { [%eval 0.0] } 65. Kc2 { [%eval 0.0] } 65... Ke6 { [%eval 0.0] } 66. Bh8 { [%eval 0.0] } 66... Kd5 { [%eval 0.0] } 67. Kd2 { [%eval 0.0] } 67... Ke4 { [%eval 0.0] } 68. Bg7 { [%eval 0.0] } 68... Bb3 { [%eval 0.0] } 69. Bf8 { [%eval 0.0] } 69... Bc4 { [%eval 0.0] } 70. Bd6 { [%eval 0.0] } 70... Bb3 { [%eval 0.0] } 71. Kc1 { [%eval 0.0] } 71... Kd3 { [%eval 0.0] } 72. Kb2 { [%eval 0.0] } 72... Kc4 { [%eval 0.0] } 73. Be5 { [%eval 0.0] } 73... Ba4 { [%eval 0.0] } 74. Bd4 { [%eval 0.0] } 74... Kd3 { [%eval 0.0] } 75. Bh8 { [%eval 0.0] } 75... Kc4 { [%eval 0.0] } 76. Bd4 { [%eval 0.0] } 76... Kd3 { [%eval 0.0] } 77. Bh8 { [%eval 0.0] } 77... Kc4 { [%eval 0.0] } 78. Bd4 { [%eval 0.0] } 78... Kd3 { [%eval 0.0] } { The game is a draw. } 1/2-1/2