lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/pCnVf5WM"] [Date "2020.01.25"] [White "TJSwoboda"] [Black "Chess-Pucka07"] [Result "0-1"] [UTCDate "2020.01.25"] [UTCTime "21:02:58"] [WhiteElo "1483"] [BlackElo "1132"] [WhiteRatingDiff "-191"] [BlackRatingDiff "+26"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.04] } 1... Na6?? { (2.04 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (1... b5 2. Bxb5) 2. Bxa6 { [%eval #17] } 2... bxa6 { [%eval 17.76] } 3. d3?? { (17.76 → 3.63) Blunder. Qe2 was best. } { [%eval 3.63] } (3. Qe2) 3... e6?? { (3.63 → Mate in 13) Checkmate is now unavoidable. Rb8 was best. } { [%eval #13] } (3... Rb8 4. Qh5) 4. e4?? { (Mate in 13 → Mate in 12) Lost forced checkmate sequence. b4 was best. } { [%eval #-12] } (4. b4 Bxb4 5. Nc3 Bxc3 6. Ke2 Bxa1 7. Bb2 Bxb2 8. Qa1 Bxa1 9. c3 Bxc3 10. Ke1 Bxe1) 4... Ba3 { [%eval #-13] } 5. bxa3 { [%eval #-11] } 5... Qg5 { [%eval #-11] } 6. Bxg5 { [%eval #-10] } 6... Kd8 { [%eval #-10] } 7. Bxd8 { [%eval #-10] } 7... g5 { [%eval #-10] } 8. Bxg5 { [%eval #-9] } 8... Nf6 { [%eval #-9] } 9. Bxf6 { [%eval #-8] } 9... e5 { [%eval #-9] } 10. Bxh8 { [%eval #-7] } 10... h5 { [%eval #-9] } 11. Bxe5 { [%eval #-7] } 11... Rb8 { [%eval #-9] } 12. Bxc7 { [%eval #-7] } 12... Rxb1 { [%eval #-7] } 13. Rxb1 { [%eval #-5] } 13... a5 { [%eval #-5] } 14. Bxa5 { [%eval #-4] } 14... d5?? { (Mate in 4 → Mate in 15) Lost forced checkmate sequence. d6 was best. } { [%eval #15] } (14... d6 15. Qxh5 Bd7 16. Qxf7 a6 17. Qxd7 d5 18. Qxd5#) 15. exd5?? { (Mate in 15 → Mate in 3) Lost forced checkmate sequence. Qxh5 was best. } { [%eval #-3] } (15. Qxh5 dxe4 16. Qxf7 exd3 17. Qxa7 dxc2 18. Rb7 Bxb7 19. Qxb7 c1=Q 20. Bd8 Qxa3 21. Ne2 Qxa2) 15... Be6?? { (Mate in 3 → 0.84) Lost forced checkmate sequence. Bd7 was best. } { [%eval 0.84] } (15... Bd7 16. Qxh5 a6 17. Qxf7 Bf5 18. Qxf5#) 16. dxe6?? { (0.84 → Mate in 4) Checkmate is now unavoidable. Qxh5 was best. } { [%eval #-4] } (16. Qxh5 Bxd5) 16... fxe6 { [%eval #-4] } 17. Qxh5 { [%eval #-3] } 17... e5 { [%eval #-3] } 18. Qxe5 { [%eval #-2] } 18... a6 { [%eval #-2] } 19. c3# { Game ends by variant rule. } 0-1
Reconnecting