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[Event "rated Antichess game"] [Site "https://lichess.org/oyGmh1MH"] [Date "2025.05.17"] [White "Yudhistira-TN"] [Black "Fermatslastblunder"] [Result "1-0"] [GameId "oyGmh1MH"] [UTCDate "2025.05.17"] [UTCTime "22:10:20"] [WhiteElo "2050"] [BlackElo "1842"] [WhiteRatingDiff "+5"] [BlackRatingDiff "-12"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Ba6?! { (1.19 → 2.28) Inaccuracy. e6 was best. } { [%eval 2.28] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 1.53] } 3... Qxd7?? { (1.53 → 4.22) Blunder. Nxd7 was best. } { [%eval 4.22] } (3... Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2 8. b3) 4. Qf3?? { (4.22 → 1.85) Blunder. c4 was best. } { [%eval 1.85] } (4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2 8. b3 Rxd2) 4... Qxd2 { [%eval 1.46] } 5. Qxa8?? { (1.46 → -1.96) Blunder. Kxd2 was best. } { [%eval -1.96] } (5. Kxd2 Bc4) 5... Qxe1?? { (-1.96 → 0.07) Blunder. Qxc1 was best. } { [%eval 0.07] } (5... Qxc1 6. Qxa7) 6. Qxb8?? { (0.07 → -5.69) Blunder. Qxa7 was best. } { [%eval -5.69] } (6. Qxa7 Qxg1 7. Qxa6 Qxh2 8. Rxh2 Nxa6 9. Rxh7 Rxh7 10. a4 Nb8 11. a5 Nc6) 6... Qxc1 { [%eval -3.37] } 7. Qxe8?? { (-3.37 → Mate in 13) Checkmate is now unavoidable. Qxa7 was best. } { [%eval #-13] } (7. Qxa7 Qxg1) 7... Qxb2 { [%eval #-11] } 8. Qxf8 { [%eval #-12] } 8... Qxa1?? { (Mate in 12 → -2.78) Lost forced checkmate sequence. Qxa2 was best. } { [%eval -2.78] } (8... Qxa2 9. Qxg7 Qxb1 10. Rxb1 Bb5 11. Qxg8 Rxg8 12. Rxb5 Rxg2 13. Rb6 Rxh2 14. Rxh2) 9. Qxg7?? { (-2.78 → Mate in 9) Checkmate is now unavoidable. Qxe7 was best. } { [%eval #-9] } (9. Qxe7 Qxb1) 9... Qxb1 { [%eval #-9] } 10. Qxh8 { [%eval #-8] } 10... Qxc2 { [%eval #-8] } 11. Qxg8 { [%eval #-7] } 11... Qxf2 { [%eval #-7] } 12. Qxf7 { [%eval #-6] } 12... Qxg2 { [%eval #-6] } 13. Qxe7 { [%eval #-5] } 13... Qxa2 { [%eval #-5] } 14. Qxc7 { [%eval #-4] } 14... Qxh2 { [%eval #-4] } 15. Qxa7 { [%eval #-3] } 15... Qxh1?? { (Mate in 3 → Mate in 3) Lost forced checkmate sequence. Qxg1 was best. } { [%eval #3] } (15... Qxg1 16. Rxg1 Be2 17. Qxh7 Bf1 18. Rxf1#) 16. Qxa6 { [%eval #3] } 16... Qxg1 { [%eval #2] } 17. Qc4 { [%eval #2] } 17... Qxe3 { [%eval #1] } 18. Qd3 { [%eval #1] } 18... Qxd3# { Game ends by variant rule. } 1-0