- Blind mode tutorial
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[Event "Hourly Atomic Arena"] [Site "https://lichess.org/ovfifPFH"] [Date "2025.03.30"] [White "Jacque_Park"] [Black "Lorenz-Ring"] [Result "0-1"] [GameId "ovfifPFH"] [UTCDate "2025.03.30"] [UTCTime "10:42:03"] [WhiteElo "935"] [BlackElo "752"] [WhiteRatingDiff "-258"] [BlackRatingDiff "+94"] [Variant "Atomic"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 1.68] } 1... c6?? { (1.68 → 12.55) Blunder. e6 was best. } { [%eval 12.55] } (1... e6 2. d4 Nh6 3. f3 Na6 4. c3 f6 5. e5 d5 6. g3) 2. d4?? { (12.55 → 2.31) Blunder. Qh5 was best. } { [%eval 2.31] } (2. Qh5 g6 3. Qe5 e6 4. Qc7 Qxc7 5. Nf3 f6 6. d4 d5) 2... d5 { [%eval 1.53] } 3. f3?! { (1.53 → 0.69) Inaccuracy. Nh3 was best. } { [%eval 0.69] } (3. Nh3 f6) 3... dxe4?? { (0.69 → 4.67) Blunder. e5 was best. } { [%eval 4.67] } (3... e5 4. b4 g5 5. a4 f6 6. b5 Na6 7. bxa6 h5 8. h4 b5 9. hxg5) 4. c3 { [%eval 3.92] } 4... Qa5? { (3.92 → 8.32) Mistake. e6 was best. } { [%eval 8.32] } (4... e6 5. Nh3 g5 6. d5 Bc5 7. Be3 Nf6 8. d6 Nbd7 9. Nxg5 Bxe3 10. Qd4) 5. Bd2?? { (8.32 → 3.46) Blunder. Bc4 was best. } { [%eval 3.46] } (5. Bc4 f6) 5... Qh5?? { (3.46 → 13.08) Blunder. Bf5 was best. } { [%eval 13.08] } (5... Bf5 6. Bg5 f6 7. Bd3 Bxd3 8. Na3 e6 9. Nb5 Bd6 10. Nc7+ Bxc7 11. Nh3) 6. Be2? { (13.08 → 4.69) Mistake. Bg5 was best. } { [%eval 4.69] } (6. Bg5) 6... Qh4+?! { (4.69 → 6.43) Inaccuracy. Bf5 was best. } { [%eval 6.43] } (6... Bf5 7. Bg5) 7. g3 { [%eval 6.28] } 7... Qf6?! { (6.28 → 12.55) Inaccuracy. Bf5 was best. } { [%eval 12.55] } (7... Bf5 8. Bd3) 8. Nh3 { [%eval 9.44] } 8... Qxf3? { (9.44 → Mate in 3) Checkmate is now unavoidable. Qe6 was best. } { [%eval #3] } (8... Qe6 9. Be3) 9. Nf4?! { (Mate in 3 → 12.44) Lost forced checkmate sequence. Qh5 was best. } { [%eval 12.44] } (9. Qh5 g6 10. Qc5 b6 11. Qxe7#) 9... Nf6?! { (12.44 → Mate in 5) Checkmate is now unavoidable. g6 was best. } { [%eval #5] } (9... g6 10. Qb3) 10. O-O?! { (Mate in 5 → 11.52) Lost forced checkmate sequence. Ne6 was best. } { [%eval 11.52] } (10. Ne6 Bxe6 11. Qh5 Kd8 12. Qe5 e6 13. Qc7+ Ke8 14. Qxf7#) 10... e6?! { (11.52 → Mate in 5) Checkmate is now unavoidable. Bh3 was best. } { [%eval #5] } (10... Bh3 11. Re1) 11. d5?! { (Mate in 5 → 11.16) Lost forced checkmate sequence. Nxe6 was best. } { [%eval 11.16] } (11. Nxe6 Kd8 12. Qe2 Be6 13. Rxf7 c5 14. Qe8+ Kc7 15. Qxb8#) 11... Bc5+ { [%eval 31.93] } 12. Be3 { [%eval 12.85] } 12... Bxe3?! { (12.85 → Mate in 3) Checkmate is now unavoidable. Ne4 was best. } { [%eval #3] } (12... Ne4 13. dxc6) 13. dxc6 { [%eval #2] } 13... Ng4 { [%eval #1] } 14. Qxg4?? { (Mate in 1 → -2.45) Lost forced checkmate sequence. Rxf7# was best. } { [%eval -2.45] } (14. Rxf7#) 14... Kd8?? { (-2.45 → Mate in 4) Checkmate is now unavoidable. f5 was best. } { [%eval #4] } (14... f5 15. Rd1) 15. Rd1+ { [%eval #3] } 15... Ke7 { [%eval #2] } 16. c4 { [%eval #7] } 16... Nc6 { [%eval #2] } 17. Nc3?? { (Mate in 2 → -2.91) Lost forced checkmate sequence. Rd7+ was best. } { [%eval -2.91] } (17. Rd7+ Kf6 18. Rxf7#) 17... Ne5?? { (-2.91 → Mate in 2) Checkmate is now unavoidable. Nd4 was best. } { [%eval #2] } (17... Nd4 18. Ne4) 18. Kf2?? { (Mate in 2 → -6.36) Lost forced checkmate sequence. Rd7+ was best. } { [%eval -6.36] } (18. Rd7+ Ke8 19. Rxf7#) 18... Ng4+?? { (-6.36 → Mate in 6) Checkmate is now unavoidable. Nd3+ was best. } { [%eval #6] } (18... Nd3+ 19. Kg1 b6 20. Nb5 e5 21. Rxd3 Bg4 22. Nxa7 Rd8 23. c5 bxc5 24. h3) 19. Kf3?? { (Mate in 6 → -5.31) Lost forced checkmate sequence. Ke2 was best. } { [%eval -5.31] } (19. Ke2 Kf6 20. Ne4+ Kg6 21. Ng5 Kh5 22. Rd4 Nh6 23. Rh4+ Kg6 24. Rxh6#) 19... Nxh2?? { (-5.31 → Mate in 2) Checkmate is now unavoidable. Ne5+ was best. } { [%eval #2] } (19... Ne5+) 20. Kf4?? { (Mate in 2 → 6.54) Lost forced checkmate sequence. Rd7+ was best. } { [%eval 6.54] } (20. Rd7+ Kf6 21. Rxf7#) 20... g5+ { [%eval 8.01] } 21. Kg4?? { (8.01 → -2.44) Blunder. Ke3 was best. } { [%eval -2.44] } (21. Ke3) 21... h5+?? { (-2.44 → 6.20) Blunder. f5+ was best. } { [%eval 6.2] } (21... f5+) 22. Kf3 { [%eval 5.5] } 22... g4+?? { (5.50 → Mate in 5) Checkmate is now unavoidable. Kf6 was best. } { [%eval #5] } (22... Kf6 23. Ne4+) 23. Kf4?? { (Mate in 5 → 4.31) Lost forced checkmate sequence. Ke2 was best. } { [%eval 4.31] } (23. Ke2 f5 24. Rd7+ Kf8 25. Rf7+ Ke8 26. Rd1 h4 27. Rd8#) 23... e5+?? { (4.31 → Mate in 7) Checkmate is now unavoidable. Kf6 was best. } { [%eval #7] } (23... Kf6 24. Ne4+) 24. Kg5?? { (Mate in 7 → -1.66) Lost forced checkmate sequence. Ke3 was best. } { [%eval -1.66] } (24. Ke3 f5 25. Rd7+ Kf8 26. Rf7+ Ke8 27. Rd1 f4+ 28. Ke2 f3+ 29. Kf1 Be6) 24... Rg8+ { [%eval -1.26] } 25. Kh4 { [%eval -1.21] } 25... Rg6?? { (-1.21 → Mate in 2) Checkmate is now unavoidable. Kf6 was best. } { [%eval #2] } (25... Kf6) 26. Nd5+?? { (Mate in 2 → -2.17) Lost forced checkmate sequence. Rd7+ was best. } { [%eval -2.17] } (26. Rd7+ Ke6 27. Rxf7#) 26... Ke6?? { (-2.17 → Mate in 4) Checkmate is now unavoidable. Kf8 was best. } { [%eval #4] } (26... Kf8) 27. Nc7+?? { (Mate in 4 → -1.38) Lost forced checkmate sequence. Ne3 was best. } { [%eval -1.38] } (27. Ne3 e4 28. Rd6+ Ke7 29. Rd7+ Ke8 30. Rxf7#) 27... Ke7?? { (-1.38 → Mate in 2) Checkmate is now unavoidable. Kf5 was best. } { [%eval #2] } (27... Kf5 28. Rf1+ Kg5 29. Rxf7 e4 30. Nxa8 e3 31. a4 a5 32. c5 e2 33. Re1) 28. Nxa8 { [%eval #7] } 28... Rf6 { [%eval #2] } 29. Rd5?? { (Mate in 2 → -2.88) Lost forced checkmate sequence. Rd7+ was best. } { [%eval -2.88] } (29. Rd7+ Ke6 30. Rxf7#) 29... Rf3 { [%eval -3.09] } 30. Re1?? { (-3.09 → Mate in 1) Checkmate is now unavoidable. Kg5 was best. } { [%eval #-1] } (30. Kg5 Kf8) 30... Rxg3# { Game ends by variant rule. } 0-1