lichess.org

FEN
[Event "Casual Antichess game"] [Site "https://lichess.org/olSU6l0t"] [Date "2018.10.27"] [Round "-"] [White "TheUnknownGuyReborn"] [Black "userunknow"] [Result "0-1"] [UTCDate "2018.10.27"] [UTCTime "21:19:38"] [WhiteElo "2207"] [BlackElo "2077"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.47] } 1... b5 { [%eval 1.87] } 2. Bxb5 { [%eval 1.51] } 2... e6 { [%eval 1.85] } 3. Bxd7 { [%eval 1.07] } 3... Bxd7 { [%eval 0.47] } 4. Na3 { [%eval 0.31] } 4... Bxa3 { [%eval 0.99] } 5. bxa3 { [%eval 0.81] } 5... Bc8 { [%eval 0.39] } 6. a4 { [%eval 0.39] } 6... Qxd2 { [%eval 0.5] } 7. Kxd2?! { (0.50 → -0.43) Inaccuracy. Best move was Bxd2. } { [%eval -0.43] } (7. Bxd2 e5 8. Qh5 Bg4 9. Qxh7 Rxh7 10. Ba5 Rxh2 11. Bxc7 Rxg2 12. Bxb8 Rxg1 13. Bxa7 Rxa7) 7... Nd7?? { (-0.43 → 2.65) Blunder. Best move was Ne7. } { [%eval 2.65] } (7... Ne7 8. Ba3 c5 9. Bxc5 Na6 10. Bxe7 Kxe7 11. Qc1 Kd6 12. Ne2 Kc5 13. c4 Kxc4 14. Qxc4) 8. e4 { [%eval 1.53] } 8... Nf8?! { (1.53 → 2.70) Inaccuracy. Best move was Nb8. } { [%eval 2.7] } (8... Nb8 9. c4) 9. Nh3 { [%eval 2.82] } 9... Ne7?? { (2.82 → Mate in 15) Checkmate is now unavoidable. Best move was g5. } { [%eval #15] } (9... g5 10. Nxg5) 10. g3?? { (Mate in 15 → -2.51) Lost forced checkmate sequence. Best move was Qh5. } { [%eval -2.51] } (10. Qh5 g5 11. Qxf7 Kxf7 12. Nxg5 Nf5 13. exf5 exf5 14. Nxh7 Nxh7 15. g4 fxg4 16. f3 gxf3) 10... g5 { [%eval -2.19] } 11. Nxg5 { [%eval -3.34] } 11... Bb7? { (-3.34 → -2.02) Mistake. Best move was h6. } { [%eval -2.02] } (11... h6 12. Nxf7) 12. Nxe6 { [%eval -1.95] } 12... Bxe4 { [%eval -2.66] } 13. Nxc7?? { (-2.66 → Mate in 9) Checkmate is now unavoidable. Best move was Nxf8. } { [%eval #-9] } (13. Nxf8) 13... Bxc2 { [%eval #-9] } 14. Nxe8 { [%eval #-8] } 14... Rxe8 { [%eval #-8] } 15. Qxc2 { [%eval #-7] } 15... Nf5 { [%eval #-7] } 16. Qxf5 { [%eval #-6] } 16... h6 { [%eval #-6] } 17. Qxf7 { [%eval #-5] } 17... Re4 { [%eval #-6] } 18. Qxf8 { [%eval #-5] } 18... Rxa4 { [%eval #-5] } 19. Qxh8 { [%eval #-4] } 19... Rxa2 { [%eval #-4] } 20. Qxh6 { [%eval #-3] } 20... Rxd2 { [%eval #-3] } 21. Rxa7 { [%eval #-2] } 21... Rxf2 { [%eval #-2] } 22. Ra2 { [%eval #-1] } 22... Rxh2 { [%eval #-1] } 23. Raxh2# { Game ends by variant rule. } 0-1
Reconnecting