FEN
[Event "Antichess Misión de Rescate Arena"]
[Site "https://lichess.org/odqY0lCy"]
[Date "2020.04.30"]
[Round "-"]
[White "xXTuPapiPro666Xx"]
[Black "darknikomaximo"]
[Result "0-1"]
[GameId "odqY0lCy"]
[UTCDate "2020.04.30"]
[UTCTime "00:49:31"]
[WhiteElo "1385"]
[BlackElo "1191"]
[WhiteRatingDiff "-56"]
[BlackRatingDiff "+55"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nh3?? { (0.15 → -2.00) Blunder. e3 was best. } { [%eval -2.0] } (1. e3 b5) 1... d5?? { (-2.00 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (1... e6) 2. e4 { [%eval #16] } 2... dxe4 { [%eval #15] } 3. f4?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. Qg4 was best. } { [%eval #-16] } (3. Qg4 Bxg4 4. Ba6 Qxd2 5. Bxd2 Bxh3 6. Bxb7 Bxg2 7. Bxe4 Bxh1 8. Bxh7 Rxh7 9. h4 Rxh4) 3... exf3?? { (Mate in 16 → 0.71) Lost forced checkmate sequence. Bxh3 was best. } { [%eval 0.71] } (3... Bxh3 4. gxh3 Qxd2 5. Qxd2 e5 6. fxe5 b5 7. Bxb5 Ne7 8. Bxe8 Nf5 9. Bxf7 Rg8 10. Bxg8) 4. gxf3?? { (0.71 → -2.32) Blunder. Qxf3 was best. } { [%eval -2.32] } (4. Qxf3 Bxh3) 4... Bxh3 { [%eval -2.75] } 5. Bxh3 { [%eval -2.26] } 5... Qxd2 { [%eval -0.83] } 6. Bxd2?? { (-0.83 → -18.91) Blunder. Nxd2 was best. } { [%eval -18.91] } (6. Nxd2) 6... e5?? { (-18.91 → Mate in 11) Checkmate is now unavoidable. Nd7 was best. } { [%eval #11] } (6... Nd7 7. Bxd7 Kxd7 8. Bg5 e6 9. Qxd7 Bb4 10. Qxc7 Bxe1 11. Qxb7 Rd8 12. Qxf7 Ne7 13. Qxg7) 7. Bh6 { [%eval #11] } 7... gxh6 { [%eval #10] } 8. Qd7?? { (Mate in 10 → 0.00) Lost forced checkmate sequence. Qd8 was best. } { [%eval 0.0] } (8. Qd8 Kxd8 9. b4 Bxb4 10. Rg1 Bxe1 11. Rxg8 Rxg8 12. Nd2 Bxd2 13. Rc1 Bxc1 14. Bg2 Rxg2) 8... Kxd7?? { (0.00 → Mate in 12) Checkmate is now unavoidable. Nxd7 was best. } { [%eval #12] } (8... Nxd7 9. Bxd7 Kxd7 10. f4 exf4 11. Kd2 Ba3 12. Nxa3 Nf6 13. Nb1 h5 14. h4 Raf8 15. Rc1) 9. Bxd7 { [%eval #12] } 9... Nxd7 { [%eval #11] } 10. Rg1?? { (Mate in 11 → -0.96) Lost forced checkmate sequence. f4 was best. } { [%eval -0.96] } (10. f4 exf4 11. b4 Bxb4 12. Nc3 Bxc3 13. Kd1 Bxa1 14. h4 Ne7 15. c3 Bxc3 16. Kd2 Bxd2) 10... Ba3 { [%eval -2.28] } 11. Rxg8?? { (-2.28 → Mate in 10) Checkmate is now unavoidable. bxa3 was best. } { [%eval #-10] } (11. bxa3 c5) 11... Rhxg8?? { (Mate in 10 → -1.61) Lost forced checkmate sequence. Bxb2 was best. } { [%eval -1.61] } (11... Bxb2 12. Rxh8 Bxa1 13. Rxh7 Bb2 14. Rxf7 a6 15. Rxd7 Rg8 16. Rxc7 Bd4 17. Rxb7 Ba7 18. Rxa7) 12. bxa3 { [%eval -1.56] } 12... Nc5?? { (-1.56 → Mate in 8) Checkmate is now unavoidable. Rg4 was best. } { [%eval #8] } (12... Rg4 13. fxg4 h5 14. gxh5 e4 15. a4 f6 16. a5 b5 17. axb6 cxb6 18. Kf1 Rh8 19. Ke2) 13. a4 { [%eval #8] } 13... Nxa4 { [%eval #7] } 14. Nc3 { [%eval #7] } 14... Nxc3 { [%eval #6] } 15. Ke2?? { (Mate in 6 → Mate in 8) Lost forced checkmate sequence. Rc1 was best. } { [%eval #-8] } (15. Rc1 Nxa2 16. Kf1 Nxc1 17. Kg2 Rxg2 18. h4 Rxc2 19. f4 exf4 20. h5 f3#) 15... Nxa2 { [%eval #-8] } 16. Rxa2 { [%eval #-7] } 16... Rg4?? { (Mate in 7 → -2.23) Lost forced checkmate sequence. Rad8 was best. } { [%eval -2.23] } (16... Rad8 17. Rxa7 h5 18. Rxb7 Rd4 19. Rxc7 h6 20. Rxf7 Rg3 21. hxg3 Rh4 22. gxh4 e4 23. fxe4#) 17. fxg4?? { (-2.23 → Mate in 7) Checkmate is now unavoidable. Rxa7 was best. } { [%eval #-7] } (17. Rxa7 Rxa7 18. fxg4 h5 19. gxh5 f5 20. c4 c5 21. h4 e4 22. h6 f4 23. h5 b5) 17... Rd8 { [%eval #-7] } 18. Rxa7 { [%eval #-6] } 18... Rd3 { [%eval #-7] } 19. Rxb7 { [%eval #-5] } 19... e4?? { (Mate in 5 → Mate in 10) Lost forced checkmate sequence. Ra3 was best. } { [%eval #10] } (19... Ra3 20. Rxc7 e4 21. Rxf7 Ra1 22. Rxh7 Ra3 23. Rxh6 Re3 24. Kxe3#) 20. Rxc7?? { (Mate in 10 → Mate in 4) Lost forced checkmate sequence. Kxd3 was best. } { [%eval #-4] } (20. Kxd3 exd3 21. Rxc7 dxc2 22. Rxc2 f5 23. gxf5 h5 24. f6 h4 25. f7 h3 26. f8=R h6) 20... e3 { [%eval #-5] } 21. Kxe3 { [%eval #-4] } 21... Rxe3 { [%eval #-4] } 22. Rxf7 { [%eval #-3] } 22... Rd3 { [%eval #-4] } 23. cxd3 { [%eval #-3] } 23... h5 { [%eval #-3] } 24. gxh5 { [%eval #-1] } 24... h6 { [%eval #-1] } 25. Rf5# { Game ends by variant rule. } 0-1