lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/oW1eU68m"] [Date "2018.11.26"] [Round "-"] [White "Ogul1"] [Black "arimakat"] [Result "0-1"] [UTCDate "2018.11.26"] [UTCTime "17:07:19"] [WhiteElo "2312"] [BlackElo "2367"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+11"] [BlackTitle "FM"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.32] } 1... e6 { [%eval 0.57] } 2. Ba6 { [%eval 0.14] } 2... Nxa6 { [%eval 0.25] } 3. b4 { [%eval 0.34] } 3... Bxb4 { [%eval 0.37] } 4. Qe2 { [%eval 0.49] } 4... Bxd2 { [%eval 0.54] } 5. Qxa6 { [%eval 0.49] } 5... bxa6 { [%eval 1.0] } 6. Kxd2 { [%eval 0.79] } 6... e5? { (0.79 → 2.01) Mistake. Best move was a5. } { [%eval 2.01] } (6... a5) 7. a4? { (2.01 → -0.61) Mistake. Best move was Kc3. } { [%eval -0.61] } (7. Kc3 Qg5) 7... Nh6 { [%eval -0.69] } 8. Ne2 { [%eval -0.72] } 8... Qh4 { [%eval -0.61] } 9. g4?? { (-0.61 → Mate in 12) Checkmate is now unavoidable. Best move was Rd1. } { [%eval #-12] } (9. Rd1 Qxa4) 9... Qxh2 { [%eval #-12] } 10. Rxh2 { [%eval #-11] } 10... Nxg4 { [%eval #-11] } 11. Rxh7 { [%eval #-10] } 11... Nxf2 { [%eval #-10] } 12. Rxg7 { [%eval #-9] } 12... Kd8 { [%eval #-9] } 13. Rxf7 { [%eval #-8] } 13... Ke7 { [%eval #-8] } 14. Rxe7 { [%eval #-7] } 14... Bb7 { [%eval #-7] } 15. Rxe5 { [%eval #-6] } 15... Nd1 { [%eval #-6] } 16. Kxd1 { [%eval #-5] } 16... Bd5?! { (Mate in 5 → Mate in 6) Not the best checkmate sequence. Best move was Rh5. } { [%eval #-6] } (16... Rh5 17. Rxh5 Rh8 18. Rxh8 Bc8 19. Rxc8 a5 20. Rxc7 a6 21. Rxd7#) 17. Rxd5 { [%eval #-5] } 17... Rag8?! { (Mate in 5 → Mate in 6) Not the best checkmate sequence. Best move was Rh6. } { [%eval #-6] } (17... Rh6 18. Rxd7 Re6 19. Rxc7 Rxe3 20. Rxa7 Rxa7 21. Bxe3 a5 22. Bxa7#) 18. Rxd7 { [%eval #-5] } 18... Rf8 { [%eval #-5] } 19. Rxc7 { [%eval #-4] } 19... Rfg8 { [%eval #-4] } 20. Rxa7 { [%eval #-3] } 20... Rf8 { [%eval #-3] } 21. Rxa6 { [%eval #-2] } 21... Rf6 { [%eval #-2] } 22. Rxf6 { [%eval #-1] } 22... Rh6 { [%eval #-1] } 23. Rxh6# { Game ends by variant rule. } 0-1
Reconnecting