lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/oTPAPIsb"] [Date "2018.11.26"] [Round "-"] [White "arimakat"] [Black "Ogul1"] [Result "1-0"] [UTCDate "2018.11.26"] [UTCTime "17:46:42"] [WhiteElo "2302"] [BlackElo "2374"] [WhiteRatingDiff "+15"] [BlackRatingDiff "-14"] [WhiteTitle "FM"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.88] } 1... c5? { (0.88 → 2.30) Mistake. Best move was b5. } { [%eval 2.3] } (1... b5 2. Bxb5 e6 3. Bxd7 Bxd7 4. Qf3 Nf6 5. Qxf6 Qxf6 6. b4 Qxf2 7. Kxf2 Bxb4 8. Ne2) 2. Bd3?! { (2.30 → 1.42) Inaccuracy. Best move was Ba6. } { [%eval 1.42] } (2. Ba6 Nxa6) 2... h5?! { (1.42 → 2.18) Inaccuracy. Best move was Qa5. } { [%eval 2.18] } (2... Qa5 3. Bxh7) 3. Qxh5 { [%eval 2.1] } 3... Rxh5 { [%eval 2.4] } 4. Bg6 { [%eval 1.95] } 4... fxg6?! { (1.95 → 2.50) Inaccuracy. Best move was Rxh2. } { [%eval 2.5] } (4... Rxh2 5. Rxh2) 5. e4? { (2.50 → 0.90) Mistake. Best move was b4. } { [%eval 0.9] } (5. b4 Rxh2 6. Rxh2 cxb4 7. d3 b3 8. cxb3 Qa5 9. Nd2 Qxd2 10. Kxd2 Kf7 11. Ne2 Nh6) 5... Rxh2 { [%eval 2.55] } 6. Rxh2 { [%eval 0.02] } 6... d5?? { (0.02 → Mate in 12) Checkmate is now unavoidable. Best move was c4. } { [%eval #12] } (6... c4 7. b3 cxb3 8. cxb3 d5 9. exd5 Qxd5 10. g4 Bxg4 11. Rh7 Qxb3 12. Rxg7 Qxb1 13. Rxb1) 7. exd5 { [%eval #12] } 7... Qxd5 { [%eval #11] } 8. g4 { [%eval #12] } 8... Bxg4 { [%eval #11] } 9. Kd1 { [%eval #11] } 9... Bxd1 { [%eval #10] } 10. a3 { [%eval #10] } 10... Bxc2 { [%eval #9] } 11. d3 { [%eval #9] } 11... Bxb1 { [%eval #7] } 12. Rxb1 { [%eval #7] } 12... Qxd3 { [%eval #6] } 13. b4?? { (Mate in 6 → -4.67) Lost forced checkmate sequence. Best move was a4. } { [%eval -4.67] } (13. a4 Qxb1 14. b3 Qxc1 15. Rh4 Qxg1 16. a5 Qxf2 17. Rb4 cxb4 18. a6 bxa6#) 13... Qxa3 { [%eval -3.16] } 14. bxc5?? { (-3.16 → -40.92) Blunder. Best move was Bxa3. } { [%eval -40.92] } (14. Bxa3) 14... Qxc1?? { (-40.92 → Mate in 5) Checkmate is now unavoidable. Best move was Qxc5. } { [%eval #5] } (14... Qxc5 15. Rxb7 Qxf2 16. Rxf2 g5 17. Bxg5 a5 18. Rxe7 Nxe7 19. Bxe7 Bxe7 20. Rf6 Bxf6 21. Nh3) 15. Rxb7 { [%eval #5] } 15... Qxc5 { [%eval #4] } 16. Rxe7 { [%eval #4] } 16... Qxf2 { [%eval #3] } 17. Rxe8 { [%eval #3] } 17... Qxh2 { [%eval #2] } 18. Rxf8 { [%eval #2] } 18... Qxg1 { [%eval #1] } 19. Rxb8 { [%eval #1] } 19... Rxb8# { Game ends by variant rule. } 1-0
Reconnecting