lichess.org

FEN
[Event "Casual Antichess game"] [Site "https://lichess.org/oNIOH6hm"] [Date "2019.11.18"] [Round "-"] [White "ODMWND"] [Black "xrisk"] [Result "0-1"] [UTCDate "2019.11.18"] [UTCTime "08:47:30"] [WhiteElo "2152"] [BlackElo "1773"] [Variant "Antichess"] [TimeControl "60+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.38] } 1... e6 { [%eval 1.37] } 2. b4 { [%eval 1.15] } 2... Bxb4 { [%eval 1.77] } 3. Qg4 { [%eval 1.5] } 3... Bxd2 { [%eval 1.77] } 4. Qxg7 { [%eval 1.37] } 4... Bxe3 { [%eval 1.32] } 5. Bxe3 { [%eval 2.04] } 5... c5 { [%eval 2.61] } 6. Bxc5 { [%eval 2.01] } 6... Qh4?? { (2.01 → 5.58) Blunder. Best move was Qa5. } { [%eval 5.58] } (6... Qa5 7. Qxh8) 7. Bxa7 { [%eval 4.84] } 7... Rxa7 { [%eval 4.4] } 8. Qxh8?! { (4.40 → 2.95) Inaccuracy. Best move was Qxg8. } { [%eval 2.95] } (8. Qxg8) 8... Rxa2 { [%eval 3.68] } 9. Rxa2 { [%eval 3.15] } 9... Qxh2? { (3.15 → 5.63) Mistake. Best move was Qxf2. } { [%eval 5.63] } (9... Qxf2 10. Qxg8) 10. Qxg8 { [%eval 5.26] } 10... Qxg2?? { (5.26 → Mate in 14) Checkmate is now unavoidable. Best move was Qxg1. } { [%eval #14] } (10... Qxg1) 11. Qxe8 { [%eval #14] } 11... Qxf2 { [%eval #13] } 12. Qxc8?? { (Mate in 13 → Mate in 7) Lost forced checkmate sequence. Best move was Rxh7. } { [%eval #-7] } (12. Rxh7 Qxf1 13. Qxc8 Qxe1 14. Qxb7 Qxb1 15. Qxd7 Nxd7 16. Rxf7 Qxg1 17. Rxd7 Qg7 18. Rxg7 e5) 12... Qxe1?? { (Mate in 7 → Mate in 12) Lost forced checkmate sequence. Best move was Qxc2. } { [%eval #12] } (12... Qxc2 13. Qxb8 Qxb1 14. Qxb7 Qxa2 15. Qxd7 Qa3 16. Qxf7 e5 17. Qxh7 e4 18. Qxe4 Qe3 19. Qxe3#) 13. Qxb8?? { (Mate in 12 → Mate in 6) Lost forced checkmate sequence. Best move was Rxh7. } { [%eval #-6] } (13. Rxh7 Qxf1 14. Qxb7 Qxb1 15. Qxd7 Nxd7 16. Rxf7 Qxg1 17. Rxd7 Qg7 18. Rxg7 e5 19. Ra1 e4) 13... Qxb1 { [%eval #-6] } 14. Rxh7 { [%eval #-5] } 14... Qxf1 { [%eval #-5] } 15. Qxb7 { [%eval #-4] } 15... Qxg1 { [%eval #-4] } 16. Qxd7 { [%eval #-3] } 16... f5 { [%eval #-3] } 17. Qxe6 { [%eval #-2] } 17... Qg2 { [%eval #-2] } 18. Qxf5 { [%eval #-1] } 18... Qxc2 { [%eval #-1] } 19. Rxc2# { Game ends by variant rule. } 0-1
Reconnecting