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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/o25nmxM2"] [Date "2025.07.24"] [White "NewGame55"] [Black "Jill_VW"] [Result "1-0"] [GameId "o25nmxM2"] [UTCDate "2025.07.24"] [UTCTime "11:48:19"] [WhiteElo "1398"] [BlackElo "1499"] [WhiteRatingDiff "+39"] [BlackRatingDiff "-7"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g4?! { (0.15 → -0.79) Inaccuracy. e3 was best. } { [%eval -0.79] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g6?! { (-0.79 → -0.09) Inaccuracy. c5 was best. } { [%eval -0.09] } (1... c5 2. c3 Na6 3. Nf3 Nb4 4. cxb4 cxb4 5. b3 g6 6. Nd4) 2. g5 { [%eval -0.58] } 2... Nh6?? { (-0.58 → Mate in 16) Checkmate is now unavoidable. d6 was best. } { [%eval #16] } (2... d6 3. Bh3 Bxh3 4. Nxh3 Bh6 5. gxh6 Nxh6 6. Rg1 Kf8 7. Rxg6) 3. gxh6 { [%eval #16] } 3... Bxh6 { [%eval #15] } 4. f4?? { (Mate in 15 → -0.38) Lost forced checkmate sequence. Bg2 was best. } { [%eval -0.38] } (4. Bg2 Bxd2 5. Bxb7 Bxb7 6. Nxd2 Bxh1 7. Ne4 Bxe4 8. Qxd7 Nxd7 9. Bh6 Bxc2) 4... Bxf4 { [%eval 0.22] } 5. Bg2 { [%eval -0.44] } 5... Bxd2?? { (-0.44 → Mate in 12) Checkmate is now unavoidable. Bxh2 was best. } { [%eval #12] } (5... Bxh2 6. Bxb7) 6. Bxb7 { [%eval #12] } 6... Bxb7 { [%eval #11] } 7. Nxd2 { [%eval #12] } 7... Bxh1 { [%eval #10] } 8. Ne4 { [%eval #10] } 8... Bxe4 { [%eval #9] } 9. Qxd7 { [%eval #9] } 9... Bxc2 { [%eval #8] } 10. Qxe8 { [%eval #9] } 10... Qxe8 { [%eval #8] } 11. e4 { [%eval #8] } 11... Bxe4 { [%eval #7] } 12. Nf3?? { (Mate in 7 → -0.76) Lost forced checkmate sequence. Rb1 was best. } { [%eval -0.76] } (12. Rb1 Bxb1 13. Bg5 Bxa2 14. Bxe7 Qxe7 15. Nh3 Qxe1 16. b4 Qxb4 17. Nf4 Qxf4) 12... Bxf3 { [%eval -1.46] } 13. Ke2?? { (-1.46 → -6.84) Blunder. Kd1 was best. } { [%eval -6.84] } (13. Kd1 Bxd1 14. a4 Qxa4 15. Rxa4 Bxa4 16. b3 Bxb3 17. h4 g5 18. hxg5 a5) 13... Bxe2 { [%eval -7.5] } 14. Be3? { (-7.50 → Mate in 10) Checkmate is now unavoidable. a4 was best. } { [%eval #-10] } (14. a4 Qxa4) 14... g5?? { (Mate in 10 → Mate in 5) Lost forced checkmate sequence. Qa4 was best. } { [%eval #5] } (14... Qa4 15. Bxa7 Qxa2 16. Rxa2 Rxa7 17. Rxa7 h5 18. Rxc7 g5 19. Rxe7 Bg4 20. Rxf7) 15. Bxa7 { [%eval #5] } 15... Rxa7 { [%eval #4] } 16. Rd1 { [%eval #4] } 16... Bxd1 { [%eval #3] } 17. h3 { [%eval #3] } 17... Rxa2 { [%eval #2] } 18. b3 { [%eval #2] } 18... Bxb3 { [%eval #1] } 19. h4 { [%eval #1] } 19... gxh4# { Game ends by variant rule. } 1-0