lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/nysyJkJy"] [Date "2018.12.01"] [Round "-"] [White "agaliana"] [Black "FalconPower"] [Result "0-1"] [UTCDate "2018.12.01"] [UTCTime "21:43:52"] [WhiteElo "2149"] [BlackElo "2212"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+9"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.55] } 1... e6 { [%eval 0.54] } 2. Ba6 { [%eval 0.66] } 2... Nxa6 { [%eval 1.03] } 3. b4 { [%eval 0.38] } 3... Bxb4 { [%eval 0.76] } 4. Qg4?! { (0.76 → 0.25) Inaccuracy. Best move was Qe2. } { [%eval 0.25] } (4. Qe2 Bxd2 5. Qxa6 bxa6 6. Kxd2 a5 7. Kc3 a4 8. Na3 Ne7 9. Nf3 e5 10. Nxe5 Rf8) 4... Bxd2 { [%eval 0.79] } 5. Qxg7 { [%eval 0.32] } 5... Bxe3 { [%eval -0.07] } 6. Bxe3 { [%eval 0.82] } 6... Nc5? { (0.82 → 2.26) Mistake. Best move was Qh4. } { [%eval 2.26] } (6... Qh4 7. Bxa7) 7. Bxc5? { (2.26 → -0.01) Mistake. Best move was Qxg8. } { [%eval -0.01] } (7. Qxg8) 7... Rb8 { [%eval -0.02] } 8. Bxa7 { [%eval -0.05] } 8... Qg5? { (-0.05 → 1.79) Mistake. Best move was Nh6. } { [%eval 1.79] } (8... Nh6 9. Bxb8 Qe7 10. Bxc7 Qb4 11. Qxh6 Qxb1 12. Qxh7 Qxa1 13. Qxh8 Qxe1 14. Qxe8 Qxf2 15. Qxd7) 9. Qxh8 { [%eval 1.79] } 9... Qxg2 { [%eval 1.39] } 10. Bxb8 { [%eval 1.82] } 10... Qxh2?? { (1.82 → Mate in 14) Checkmate is now unavoidable. Best move was Qxg1. } { [%eval #14] } (10... Qxg1) 11. Bxc7?? { (Mate in 14 → 1.41) Lost forced checkmate sequence. Best move was Qxg8. } { [%eval 1.41] } (11. Qxg8 Qxg1 12. Qxe8 Qxh1 13. Qxd7 Qxe1 14. Bxc7 Qxb1 15. Qxc8 Qxc2 16. Qxe6 Qxa2 17. Rxa2 fxe6) 11... Qxf2 { [%eval 1.41] } 12. Qxh7 { [%eval 1.41] } 12... Qxg1 { [%eval 1.79] } 13. Qxg8 { [%eval 1.78] } 13... Qxe1 { [%eval 1.79] } 14. Qxe8 { [%eval 1.79] } 14... Qxb1 { [%eval 1.85] } 15. Qxc8?? { (1.85 → Mate in 5) Checkmate is now unavoidable. Best move was Qxf7. } { [%eval #-5] } (15. Qxf7) 15... Qxa2 { [%eval #-5] } 16. Qxd7 { [%eval #-4] } 16... Qxa1 { [%eval #-4] } 17. Qxf7 { [%eval #-3] } 17... Qxh1 { [%eval #-3] } 18. Qxe6 { [%eval #-2] } 18... Qd5 { [%eval #-2] } 19. Qxd5 { [%eval #-1] } 19... b6 { [%eval #-1] } 20. Bxb6# { Game ends by variant rule. } 0-1
Reconnecting