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FEN
[Event "Rated King of the Hill game"] [Site "https://lichess.org/nQIo8MYH"] [Date "2020.03.01"] [White "ASDTEN"] [Black "Aurelien_vdd"] [Result "1-0"] [UTCDate "2020.03.01"] [UTCTime "14:14:20"] [WhiteElo "1501"] [BlackElo "1388"] [WhiteRatingDiff "+46"] [BlackRatingDiff "-4"] [Variant "King of the Hill"] [TimeControl "240+5"] [ECO "B01"] [Opening "Scandinavian Defense: Mieses-Kotroc Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.39] } 1... d5 { [%eval 0.56] } 2. exd5 { [%eval 0.45] } 2... Qxd5?! { (0.45 → 0.98) Inaccuracy. c6 was best. } { [%eval 0.98] } { B01 Scandinavian Defense: Mieses-Kotroc Variation } (2... c6 3. c4 cxd5 4. d4 Nf6 5. Nf3 Nc6 6. Nc3 Bg4 7. Be2) 3. Nc3 { [%eval 1.47] } 3... Qe5+ { [%eval 1.97] } 4. Qe2 { [%eval 1.84] } 4... Qxe2+ { [%eval 1.96] } 5. Kxe2 { [%eval 1.64] } 5... Bf5? { (1.64 → 3.12) Mistake. Nc6 was best. } { [%eval 3.12] } (5... Nc6) 6. d4?? { (3.12 → 0.92) Blunder. g4 was best. } { [%eval 0.92] } (6. g4) 6... Bxc2?? { (0.92 → 3.66) Blunder. Nf6 was best. } { [%eval 3.66] } (6... Nf6 7. Nf3) 7. Ke3 { [%eval 3.45] } 7... Nc6 { [%eval 3.82] } 8. Bd3 { [%eval 3.01] } 8... Bxd3 { [%eval 4.02] } 9. Kxd3 { [%eval 3.0] } 9... Nf6?? { (3.00 → 27.13) Blunder. f5 was best. } { [%eval 27.13] } (9... f5 10. d5) 10. d5?? { (27.13 → 2.53) Blunder. Bg5 was best. } { [%eval 2.53] } (10. Bg5 Rd8) 10... O-O-O?? { (2.53 → Mate in 7) Checkmate is now unavoidable. e5 was best. } { [%eval #7] } (10... e5 11. Nf3 Nb4+ 12. Kc4 b5+ 13. Nxb5 Nfxd5 14. Rd1 O-O-O 15. Be3 c5 16. Rxd5 Nxd5 17. Bxc5) 11. Ke3?? { (Mate in 7 → 0.58) Lost forced checkmate sequence. Bg5 was best. } { [%eval 0.58] } (11. Bg5 Re8 12. Re1 e5 13. Bxf6 e4+ 14. Rxe4 Bc5 15. Re6 Rxe6 16. dxe6 Nd4 17. Ke4#) 11... e6?? { (0.58 → 5.48) Blunder. e5 was best. } { [%eval 5.48] } (11... e5 12. dxc6) 12. dxc6 { [%eval 4.99] } 12... bxc6 { [%eval 5.23] } 13. Nf3?! { (5.23 → 3.95) Inaccuracy. Kf3 was best. } { [%eval 3.95] } (13. Kf3) 13... Bc5+ { [%eval 3.94] } 14. Kf4 { [%eval 3.82] } 14... Bd6+ { [%eval 3.25] } 15. Ne5?? { (3.25 → 1.37) Blunder. Ke3 was best. } { [%eval 1.37] } (15. Ke3 Bc5+) 15... Bc5?? { (1.37 → 22.10) Blunder. g5+ was best. } { [%eval 22.1] } (15... g5+ 16. Kf3) 16. Nxf7 { [%eval 13.71] } 16... Bd4 { [%eval 13.71] } 17. Nxh8 { [%eval 12.99] } 17... c5 { [%eval 16.83] } 18. Nf7 { [%eval 15.64] } 18... Rd7 { [%eval 35.41] } 19. Ne5 { [%eval 13.55] } 19... Rd6 { [%eval 23.26] } 20. Nc4 { [%eval 14.78] } 20... e5+ { [%eval 21.19] } 21. Nxe5 { [%eval 19.69] } 21... Re6 { [%eval 27.5] } 22. Nf3?! { (27.50 → 6.53) Inaccuracy. Re1 was best. } { [%eval 6.53] } (22. Re1 c6 23. Kf5 Rxe5+ 24. Rxe5 g6+ 25. Kxf6 Kc7 26. Ke6 a5 27. Bf4 Kb7 28. Be3 Kb6) 22... Bxc3?! { (6.53 → 28.68) Inaccuracy. Kd7 was best. } { [%eval 28.68] } (22... Kd7 23. Nxd4) 23. bxc3 { [%eval 24.41] } 23... Kd7?! { (24.41 → Mate in 8) Checkmate is now unavoidable. Re4+ was best. } { [%eval #8] } (23... Re4+) 24. Rd1+ { [%eval 43.67] } 24... Ke7?! { (43.67 → Mate in 7) Checkmate is now unavoidable. Kc6 was best. } { [%eval #7] } (24... Kc6) 25. Ba3?? { (Mate in 7 → -2.15) Lost forced checkmate sequence. Ne5 was best. } { [%eval -2.15] } (25. Ne5 g6 26. Ba3 g5+ 27. Kf5 a6 28. Bxc5+ Ke8 29. Kxe6 h5 30. Nc6 Nd7 31. Kd5#) 25... Re2?? { (-2.15 → Mate in 5) Checkmate is now unavoidable. Re4+ was best. } { [%eval #5] } (25... Re4+) 26. Re1?! { (Mate in 5 → 33.44) Lost forced checkmate sequence. Bxc5+ was best. } { [%eval 33.44] } (26. Bxc5+ Kf7 27. Be3 Rxe3 28. fxe3 Ke6 29. Ng5+ Ke7 30. Ke5#) 26... Ke6 { [%eval 34.46] } 27. Rad1?? { (34.46 → -23.61) Blunder. c4 was best. } { [%eval -23.61] } (27. c4) 27... Nd5+ { [%eval -20.85] } 28. Kg5 { [%eval -20.1] } 28... Nxc3?? { (-20.10 → 26.51) Blunder. h6+ was best. } { [%eval 26.51] } (28... h6+) 29. Rxe2+ { [%eval 21.19] } 29... Nxe2 { [%eval 20.09] } 30. Bxc5 { [%eval 18.84] } 30... Nc3?! { (18.84 → Mate in 3) Checkmate is now unavoidable. h6+ was best. } { [%eval #3] } (30... h6+ 31. Kg4) 31. Kf4 { [%eval #2] } 31... g5+ { [%eval #2] } 32. Ke3 { [%eval #1] } 32... Kf5 { [%eval #1] } 33. Kd4# { Game ends by variant rule. } 1-0
Reconnecting