lichess.org

FEN
[Event "Rated Classical game"] [Site "https://lichess.org/nCpAeCQe"] [Date "2021.04.01"] [White "NoTTwitchy"] [Black "Giulio43532"] [Result "1-0"] [UTCDate "2021.04.01"] [UTCTime "15:31:59"] [WhiteElo "2133"] [BlackElo "2129"] [WhiteRatingDiff "+18"] [BlackRatingDiff "-18"] [Variant "Standard"] [TimeControl "2700+45"] [ECO "D01"] [Opening "Rapport-Jobava System"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.0] } 1... Nf6 { [%eval 0.19] } 2. Nc3 { [%eval -0.13] } 2... d5 { [%eval -0.17] } 3. Bf4 { [%eval -0.4] } { D01 Rapport-Jobava System } 3... g6 { [%eval 0.0] } 4. e3 { [%eval 0.0] } 4... Bg7 { [%eval 0.25] } 5. Nb5 { [%eval 0.11] } 5... Na6 { [%eval 0.02] } 6. h4 { [%eval -0.01] } 6... c6 { [%eval 0.0] } 7. Nc3 { [%eval -0.09] } 7... Qb6 { [%eval 0.01] } 8. a3 { [%eval 0.08] } 8... Bf5 { [%eval 0.07] } 9. Na4 { [%eval 0.31] } 9... Qa5+ { [%eval 0.31] } 10. c3 { [%eval 0.16] } 10... b5 { [%eval 0.27] } 11. b4 { [%eval 0.28] } 11... Qd8 { [%eval 0.21] } 12. Nc5? { (0.21 → -0.85) Mistake. Nb2 was best. } { [%eval -0.85] } (12. Nb2 O-O 13. Bd3 Be4 14. f3 Bxd3 15. Nxd3 Nb8 16. a4 a5 17. Nh3 Nbd7 18. O-O axb4) 12... Nxc5 { [%eval -0.74] } 13. bxc5 { [%eval -0.63] } 13... Qa5 { [%eval -0.72] } 14. Qc1?! { (-0.72 → -1.38) Inaccuracy. Ne2 was best. } { [%eval -1.38] } (14. Ne2 Nd7) 14... Ne4 { [%eval -0.94] } 15. Ne2 { [%eval -0.64] } 15... e5 { [%eval -0.77] } 16. Bh2 { [%eval -0.65] } 16... exd4 { [%eval -0.96] } 17. exd4 { [%eval -0.4] } 17... O-O?! { (-0.40 → 0.44) Inaccuracy. O-O-O was best. } { [%eval 0.44] } (17... O-O-O 18. f3) 18. f3 { [%eval -0.01] } 18... Nxc3?! { (-0.01 → 0.50) Inaccuracy. Nxc5 was best. } { [%eval 0.5] } (18... Nxc5 19. dxc5) 19. Qxc3 { [%eval 0.55] } 19... Qxc3+ { [%eval 0.49] } 20. Nxc3 { [%eval 0.44] } 20... Rfe8+? { (0.44 → 2.03) Mistake. Bxd4 was best. } { [%eval 2.03] } (20... Bxd4) 21. Kd2 { [%eval 1.86] } 21... Bxd4 { [%eval 2.0] } 22. Bg1 { [%eval 2.17] } 22... Be5 { [%eval 2.16] } 23. Bd3?! { (2.16 → 1.49) Inaccuracy. g4 was best. } { [%eval 1.49] } (23. g4) 23... a5 { [%eval 1.75] } 24. Bxf5?! { (1.75 → 0.93) Inaccuracy. Rb1 was best. } { [%eval 0.93] } (24. Rb1) 24... b4 { [%eval 0.41] } 25. Nd1 { [%eval 0.1] } 25... Bxa1 { [%eval -1.96] } 26. Bd7 { [%eval -1.81] } 26... bxa3? { (-1.81 → -0.40) Mistake. Re7 was best. } { [%eval -0.4] } (26... Re7 27. Bxc6) 27. Bxe8 { [%eval -0.35] } 27... Rxe8 { [%eval 0.0] } 28. Bh2?? { (0.00 → -1.82) Blunder. Ne3 was best. } { [%eval -1.82] } (28. Ne3 Bb2 29. Nc2 Rb8 30. Bd4 f5 31. Bxb2 axb2 32. Na3 a4 33. Kc2 Rb3 34. Nb1 Kf7) 28... Bf6?? { (-1.82 → 0.54) Blunder. d4 was best. } { [%eval 0.54] } (28... d4 29. Kc2 a2 30. Kb3 Re2 31. Bc7 a4+ 32. Kxa4 d3 33. Ba5 Bb2 34. Nxb2 Rxb2 35. Ra1) 29. Bd6? { (0.54 → -0.64) Mistake. Bc7 was best. } { [%eval -0.64] } (29. Bc7 Bd4) 29... Re2+?? { (-0.64 → 5.65) Blunder. d4 was best. } { [%eval 5.65] } (29... d4) 30. Kxe2 { [%eval 5.47] } 30... a2 { [%eval 5.53] } 31. Ne3 { [%eval 5.52] } 31... a4?! { (5.52 → 8.23) Inaccuracy. a1=Q was best. } { [%eval 8.23] } (31... a1=Q 32. Rxa1 Bxa1 33. Nxd5 f5 34. Ne7+ Kf7 35. Nxc6 a4 36. Kd3 Bf6 37. Kc4 a3 38. Nb4) 32. Nc2 { [%eval 8.23] } 32... a3 { [%eval 9.11] } 33. Kd3 { [%eval 8.25] } 33... Kg7 { [%eval 10.22] } 34. Nd4 { [%eval 10.02] } 34... Bxh4 { [%eval 10.41] } 35. Ra1 { [%eval 9.98] } 35... g5 { [%eval 11.17] } 36. Nf5+ { [%eval 11.1] } 36... Kg6 { [%eval 10.92] } 37. Nxh4+ { [%eval 10.95] } 37... gxh4 { [%eval 11.01] } 38. Rxa2 { [%eval 11.02] } 38... f5 { [%eval 12.76] } 39. Rxa3 { [%eval 12.17] } 39... f4 { [%eval 64.97] } 40. Bxf4 { [%eval 61.36] } 40... d4 { [%eval 59.25] } 41. Kxd4 { [%eval 73.92] } 41... h3?! { (73.92 → Mate in 15) Checkmate is now unavoidable. Kf5 was best. } { [%eval #15] } (41... Kf5 42. Be3) 42. gxh3 { [%eval #13] } 42... Kh5 { [%eval #7] } 43. Bg3 { [%eval #9] } 43... Kg6 { [%eval #7] } 44. Ra6 { [%eval #8] } 44... h5 { [%eval #8] } 45. Rxc6+ { [%eval #7] } 45... Kf5 { [%eval #2] } 46. Rc8 { [%eval #7] } 46... h4 { [%eval #7] } 47. Bxh4 { [%eval #5] } 47... Kf4 { [%eval #1] } 48. Rf8# { White wins by checkmate. } 1-0
Reconnecting