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FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/nCejGKSM"] [Date "2019.05.02"] [Round "-"] [White "NotChineseLIVT"] [Black "ff20pls"] [Result "1-0"] [UTCDate "2019.05.02"] [UTCTime "13:05:45"] [WhiteElo "1680"] [BlackElo "1354"] [WhiteRatingDiff "+4"] [BlackRatingDiff "-3"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5) 1... f5?? { (Mate in 15 → -1.52) Lost forced checkmate sequence. b5 was best. } { [%eval -1.52] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Nxf2 5. Bxf7 Nxd1 6. Kxd1 Qxd2 7. Kxd2 Rg8 8. Bxg8) 2. exf5 { [%eval -2.28] } 2... Nf6?? { (-2.28 → Mate in 15) Checkmate is now unavoidable. b5 was best. } { [%eval #15] } (2... b5 3. Bxb5) 3. Qg4?? { (Mate in 15 → 5.24) Lost forced checkmate sequence. Qh5 was best. } { [%eval 5.24] } (3. Qh5 Nxh5 4. f4 Nxf4 5. Bc4 Nxg2 6. d4 Nxe1 7. d5 Nxc2 8. a4 Nxa1 9. d6 cxd6) 3... Nxg4 { [%eval 5.34] } 4. f3?? { (5.34 → Mate in 18) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-18] } (4. Ba6 bxa6 5. Nf3 Nxh2 6. Nxh2 h6 7. f6 exf6 8. b4 Bxb4 9. Bb2 Bxd2 10. Bxf6 gxf6) 4... Nxh2 { [%eval #-18] } 5. Rxh2 { [%eval #-17] } 5... d6?? { (Mate in 17 → -1.25) Lost forced checkmate sequence. b5 was best. } { [%eval -1.25] } (5... b5 6. Bxb5 Rg8 7. Bxd7 Qxd7 8. Rxh7 Qxf5 9. Rxg7 Qxc2 10. Rxe7 Qxc1 11. Rxc7 Qxb2 12. Rxc8) 6. Rxh7 { [%eval -1.14] } 6... Bxf5 { [%eval -1.0] } 7. Rxg7?? { (-1.00 → -5.31) Blunder. Rxh8 was best. } { [%eval -5.31] } (7. Rxh8) 7... Bxc2 { [%eval -5.26] } 8. Rxe7 { [%eval -4.92] } 8... Bxb1?? { (-4.92 → 0.35) Blunder. Qxe7 was best. } { [%eval 0.35] } (8... Qxe7 9. Bc4 Qxe1 10. Bg8 Rxg8 11. Ne2 Rxg2 12. b4 Qxc1 13. Nxc1 Rxd2 14. Nxd2 Bb1 15. Nxb1) 9. Rxb1 { [%eval -0.61] } 9... Qxe7?? { (-0.61 → Mate in 10) Checkmate is now unavoidable. Kxe7 was best. } { [%eval #10] } (9... Kxe7) 10. d3?? { (Mate in 10 → -7.79) Lost forced checkmate sequence. Bc4 was best. } { [%eval -7.79] } (10. Bc4 Qxe1 11. Bg8 Rxg8 12. Ne2 Rxg2 13. b4 Rxe2 14. Rb3 Rxd2 15. Bxd2 Qxd2 16. b5 Qxa2) 10... Qxe1 { [%eval -7.67] } 11. Be3? { (-7.67 → Mate in 10) Checkmate is now unavoidable. Bf4 was best. } { [%eval #-10] } (11. Bf4 Qxf1) 11... Qxf1 { [%eval #-10] } 12. Rxf1 { [%eval #-9] } 12... Rh3?? { (Mate in 9 → Mate in 7) Lost forced checkmate sequence. Bg7 was best. } { [%eval #7] } (12... Bg7 13. Bxa7 Bxb2 14. Bxb8 Rxa2 15. Bxc7 Ra4 16. Bxd6 Rg4 17. fxg4 Kf7 18. Rxf7 Rh4 19. Rxb7) 13. Nxh3?? { (Mate in 7 → Mate in 8) Lost forced checkmate sequence. Bxa7 was best. } { [%eval #-8] } (13. Bxa7 Rxa7 14. Nxh3 Rxa2 15. d4 Rxb2 16. Ra1 Rxg2 17. Nf2 Rxf2 18. d5 Rxf3 19. Ra3 Rxa3#) 13... c5?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Bg7 was best. } { [%eval #8] } (13... Bg7 14. Bxa7 Bxb2 15. Bxb8 Rxa2 16. Bxc7 b5 17. Bxd6 Ke7 18. Bxe7 b4 19. Bxb4 Ra5 20. Bxa5) 14. Bxc5 { [%eval #8] } 14... dxc5 { [%eval #7] } 15. b4?? { (Mate in 7 → -5.68) Lost forced checkmate sequence. d4 was best. } { [%eval -5.68] } (15. d4 cxd4 16. b4 Bxb4 17. a3 Bxa3 18. Rc1 Bxc1 19. Ng5 Bxg5 20. f4 Bxf4 21. g3 Bxg3#) 15... cxb4 { [%eval -5.34] } 16. a3 { [%eval -5.38] } 16... bxa3 { [%eval -6.19] } 17. g4 { [%eval -6.97] } 17... Nd7 { [%eval -5.96] } 18. Rh1 { [%eval -6.37] } 18... Nb6 { [%eval -5.24] } 19. d4 { [%eval -5.32] } 19... Bc5?! { (-5.32 → -3.79) Inaccuracy. Nc4 was best. } { [%eval -3.79] } (19... Nc4 20. g5) 20. dxc5 { [%eval -3.95] } 20... a6 { [%eval -3.22] } 21. cxb6 { [%eval -3.04] } 21... Kd7?? { (-3.04 → -1.15) Blunder. a2 was best. } { [%eval -1.15] } (21... a2 22. Ng1) 22. g5? { (-1.15 → -2.30) Mistake. Rc1 was best. } { [%eval -2.3] } (22. Rc1) 22... Kc7?? { (-2.30 → 3.35) Blunder. a2 was best. } { [%eval 3.35] } (22... a2 23. Ng1 Kd8 24. g6 a5 25. g7 a4 26. g8=K a1=N 27. Rh6 Nc2 28. Rc6 bxc6 29. b7) 23. bxc7 { [%eval 2.21] } 23... Rb8?? { (2.21 → 4.81) Blunder. a2 was best. } { [%eval 4.81] } (23... a2 24. Ng1) 24. cxb8=B { [%eval 4.45] } 24... b5 { [%eval 5.35] } 25. Be5?! { (5.35 → 4.01) Inaccuracy. f4 was best. } { [%eval 4.01] } (25. f4 b4) 25... b4 { [%eval 3.88] } 26. Bc3?! { (3.88 → 2.60) Inaccuracy. f4 was best. } { [%eval 2.6] } (26. f4 a5 27. f5 a2 28. Bd4 a4 29. Bg1 a3 30. f6 a1=K 31. g6 a2 32. f7 b3) 26... bxc3 { [%eval 2.92] } 27. g6 { [%eval 3.47] } 27... a5 { [%eval 3.65] } 28. Rb1? { (3.65 → 2.23) Mistake. Ng1 was best. } { [%eval 2.23] } (28. Ng1) 28... a4?! { (2.23 → 3.23) Inaccuracy. c2 was best. } { [%eval 3.23] } (28... c2) 29. Rb3?? { (3.23 → 0.00) Blunder. Rb6 was best. } { [%eval 0.0] } (29. Rb6 c2) 29... axb3 { [%eval 0.0] } 30. g7 { [%eval -0.25] } 30... a2 { [%eval 0.0] } 31. Nf2?? { (0.00 → -1.85) Blunder. f4 was best. } { [%eval -1.85] } (31. f4 c2 32. f5 b2 33. f6 c1=N 34. f7 Nb3 35. Nf4 Nd2 36. Ng6 Ne4 37. Nf8 Nd2) 31... a1=N?? { (-1.85 → 0.00) Blunder. a1=R was best. } { [%eval 0.0] } (31... a1=R 32. Ng4) 32. g8=R? { (0.00 → -1.53) Mistake. f4 was best. } { [%eval -1.53] } (32. f4 b2 33. f5 Nb3 34. f6 Nc1 35. Nh3 Nb3 36. Ng5 c2 37. f7 Nd2 38. Nh3 Nb3) 32... c2 { [%eval -1.24] } 33. Rd8?? { (-1.24 → Mate in 14) Checkmate is now unavoidable. Rg4 was best. } { [%eval #-14] } (33. Rg4 c1=K) 33... c1=R { [%eval #-14] } 34. Rc8 { [%eval #-14] } 34... Rxc8 { [%eval #-16] } 35. f4 { [%eval #-15] } 35... Rb8?? { (Mate in 15 → -4.42) Lost forced checkmate sequence. b2 was best. } { [%eval -4.42] } (35... b2 36. f5 Nb3 37. f6 b1=Q 38. Ne4 Qxe4 39. f7 Rc5 40. f8=K Qe8 41. Kxe8 Nd4 42. Kf8) 36. f5 { [%eval -4.08] } 36... Rb7? { (-4.08 → -2.11) Mistake. Nc2 was best. } { [%eval -2.11] } (36... Nc2 37. f6 Ne3 38. Nd1 Nxd1 39. f7 Rb5 40. f8=K b2 41. Ke7 b1=R 42. Ke6 R5b4 43. Kd6) 37. Ng4 { [%eval -2.11] } 37... Rb8?? { (-2.11 → 0.00) Blunder. Rb4 was best. } { [%eval 0.0] } (37... Rb4 38. Ne5 b2 39. Ng6 Rb3 40. f6 b1=R 41. f7 Nc2 42. f8=K Nb4 43. Ke7 Rc1 44. Kf6) 38. f6 { [%eval 0.0] } 38... Rb7?? { (0.00 → Mate in 2) Checkmate is now unavoidable. b2 was best. } { [%eval #2] } (38... b2 39. f7 Rb3 40. Ne5 Rf3 41. Nxf3 Nb3 42. Nd4 Nxd4 43. f8=B b1=B 44. Bc5 Bf5 45. Bxd4) 39. f7 { [%eval #2] } 39... Rxf7 { [%eval #1] } 40. Nf6 { [%eval #1] } 40... Rxf6# { Game ends by variant rule. } 1-0
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