lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/mWk8Yaew"] [Date "2015.03.28"] [White "townes-paycheck"] [Black "tetedenem"] [Result "0-1"] [UTCDate "2015.03.28"] [UTCTime "07:29:37"] [WhiteElo "1694"] [BlackElo "1859"] [WhiteRatingDiff "-76"] [BlackRatingDiff "+8"] [Variant "Antichess"] [TimeControl "480+8"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.89] } 1... b5 { [%eval 1.61] } 2. Bxb5 { [%eval 1.23] } 2... e6 { [%eval 1.35] } 3. Bxd7 { [%eval 0.44] } 3... Bxd7 { [%eval 0.77] } 4. Qg4?? { (0.77 → -1.62) Blunder. b4 was best. } { [%eval -1.62] } (4. b4) 4... Ba3? { (-1.62 → -0.43) Mistake. Qf6 was best. } { [%eval -0.43] } (4... Qf6) 5. Qxg7?? { (-0.43 → -5.25) Blunder. bxa3 was best. } { [%eval -5.25] } (5. bxa3 Qg5 6. Qxg5 a5 7. Qxg7 a4 8. Qxg8 Rxg8 9. g4 Rxg4 10. Nc3 Rxg1 11. Rxg1 Ke7) 5... Bxb2 { [%eval -2.59] } 6. Qxg8?? { (-2.59 → Mate in 13) Checkmate is now unavoidable. Qxh8 was best. } { [%eval #-13] } (6. Qxh8 Bxa1) 6... Bxc1?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. Rxg8 was best. } { [%eval #13] } (6... Rxg8 7. Bxb2 Rxg2 8. Bf6 Rxh2 9. Rxh2 Qxf6 10. Rxh7 Qxa1 11. Rxf7 Qxb1 12. Rxd7 Qxe1 13. Rxc7) 7. Qxh7 { [%eval #12] } 7... Bxd2 { [%eval #12] } 8. Qxf7?? { (Mate in 12 → Mate in 9) Lost forced checkmate sequence. Kxd2 was best. } { [%eval #-9] } (8. Kxd2 Rxh7 9. h4 Rxh4 10. Rxh4 Qxh4 11. Nc3 Qxf2 12. Na4 Qxe3 13. Kxe3 Bxa4 14. Ne2 Bxc2) 8... Kxf7 { [%eval #-8] } 9. Kxd2 { [%eval #-8] } 9... Rxh2 { [%eval #-7] } 10. Rxh2 { [%eval #-7] } 10... Qh4?? { (Mate in 7 → 1.92) Lost forced checkmate sequence. Qh8 was best. } { [%eval 1.92] } (10... Qh8 11. Rxh8 Na6 12. Rxa8 Nc5 13. Rxa7 Bb5 14. Rxc7 Kf6 15. Rxc5 Bd3 16. cxd3 Ke5 17. Rxe5#) 11. Rxh4 { [%eval 0.8] } 11... Ba4 { [%eval 0.74] } 12. Rxa4 { [%eval 0.24] } 12... Na6?? { (0.24 → 3.21) Blunder. Nc6 was best. } { [%eval 3.21] } (12... Nc6) 13. Rxa6 { [%eval 2.53] } 13... Rh8 { [%eval 3.95] } 14. Rxe6 { [%eval 3.29] } 14... Kxe6 { [%eval 3.8] } 15. Nh3?? { (3.80 → -0.22) Blunder. e4 was best. } { [%eval -0.22] } (15. e4 Kd5 16. exd5 c6 17. dxc6 a5 18. Kc3 a4 19. Nd2 Rh3 20. Nxh3 a3 21. Kb2 axb2) 15... Rxh3 { [%eval 0.0] } 16. gxh3 { [%eval 0.0] } 16... a5 { [%eval 0.0] } 17. a4 { [%eval 0.0] } 17... Kd6?? { (0.00 → 3.34) Blunder. c5 was best. } { [%eval 3.34] } (17... c5 18. Nc3 Kd5 19. Nxd5 c4 20. Nb4 axb4 21. Ra3 bxa3 22. Ke2 a2 23. h4 a1=K 24. h5) 18. Kc3?? { (3.34 → -3.52) Blunder. Nc3 was best. } { [%eval -3.52] } (18. Nc3 c6 19. Rb1 Kc7 20. Ke2 c5 21. Rh1 Kc8 22. e4 c4 23. h4 Kc7 24. Rg1 Kd8) 18... Kc6?? { (-3.52 → -0.23) Blunder. c5 was best. } { [%eval -0.23] } (18... c5 19. Kb4 cxb4 20. Nd2 Kc6 21. Ra3 bxa3 22. h4 a2 23. Nf3 a1=K 24. h5 Ka2 25. c4) 19. Kb4 { [%eval 0.0] } 19... axb4 { [%eval 0.57] } 20. Nc3?? { (0.57 → Mate in 5) Checkmate is now unavoidable. c3 was best. } { [%eval #-5] } (20. c3 bxc3 21. Nxc3 Kd7 22. h4 c5 23. h5 c4 24. h6 Ke7 25. Nd5 c3 26. Nxe7 c2) 20... bxc3 { [%eval #-4] } 21. a5 { [%eval #-4] } 21... Kb6 { [%eval #-25] } 22. axb6 { [%eval #-25] } 22... cxb6 { [%eval #-24] } 23. f4 { [%eval #-15] } 23... b5 { [%eval #-14] } 24. f5 { [%eval #-14] } 24... b4 { [%eval #-13] } 25. Rc1 { [%eval #-2] } 25... b3 { [%eval #-1] } 26. cxb3 { [%eval #-1] } 26... c2 27. Rxc2 { Game ends by variant rule. } 0-1
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