lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/mULjGAOD"] [Date "2019.10.02"] [Round "-"] [White "apooreapo"] [Black "Krtekcze"] [Result "0-1"] [UTCDate "2019.10.02"] [UTCTime "20:32:39"] [WhiteElo "1712"] [BlackElo "2189"] [WhiteRatingDiff "-2"] [BlackRatingDiff "+1"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4 { [%eval 0.42] } 1... c6 { [%eval 0.3] } 2. g3 { [%eval 0.58] } 2... g5? { (0.58 → 1.71) Mistake. Best move was e6. } { [%eval 1.71] } (2... e6 3. c5) 3. Bg2?? { (1.71 → Mate in 15) Checkmate is now unavoidable. Best move was Na3. } { [%eval #-15] } (3. Na3 h6) 3... Qb6 { [%eval #-15] } 4. Bxc6 { [%eval #-14] } 4... Qxb2 { [%eval #-14] } 5. Bxb7 { [%eval #-13] } 5... Bxb7 { [%eval #-13] } 6. Bxb2 { [%eval #-12] } 6... Bxh1 { [%eval #-12] } 7. Bxh8 { [%eval #-11] } 7... Bg7 { [%eval #-11] } 8. Bxg7 { [%eval #-10] } 8... Nh6 { [%eval #-10] } 9. Bxh6 { [%eval #-9] } 9... e6 { [%eval #-10] } 10. Bxg5 { [%eval #-9] } 10... f6 { [%eval #-9] } 11. Bxf6 { [%eval #-8] } 11... e5 { [%eval #-8] } 12. Bxe5 { [%eval #-7] } 12... d6 { [%eval #-7] } 13. Bxd6 { [%eval #-6] } 13... Bf3?? { (Mate in 6 → 4.22) Lost forced checkmate sequence. Best move was Bd5. } { [%eval 4.22] } (13... Bd5 14. cxd5 Nc6 15. dxc6 Kd7 16. cxd7 Rb8 17. Bxb8 h5 18. Bxa7 h4 19. gxh4#) 14. Bxb8 { [%eval 5.05] } 14... Rxb8 { [%eval 4.23] } 15. exf3?? { (4.23 → 1.23) Blunder. Best move was Nxf3. } { [%eval 1.23] } (15. Nxf3) 15... Rxb1 { [%eval 0.56] } 16. Rxb1 { [%eval -0.24] } 16... Ke7? { (-0.24 → 1.05) Mistake. Best move was Kd7. } { [%eval 1.05] } (16... Kd7 17. Qb3) 17. Rb6? { (1.05 → -0.21) Mistake. Best move was Qb3. } { [%eval -0.21] } (17. Qb3 a5) 17... axb6 { [%eval -0.39] } 18. c5 { [%eval -0.21] } 18... bxc5 { [%eval 0.05] } 19. Ne2?? { (0.05 → Mate in 7) Checkmate is now unavoidable. Best move was a4. } { [%eval #-7] } (19. a4 c4 20. Qb3 cxb3 21. a5 b2 22. Ne2 h5 23. h4 b1=N 24. Nf4 Nxd2 25. Nxh5 Nxf3) 19... c4 { [%eval #-7] } 20. Nc3 { [%eval #-6] } 20... Ke6 { [%eval #-6] } 21. a3 { [%eval #-4] } 21... Kd5 { [%eval #-4] } 22. Nxd5 { [%eval #-3] } 22... c3 { [%eval #-3] } 23. dxc3 { [%eval #-2] } 23... h5 { [%eval #-2] } 24. Qd4 { [%eval #-1] } 24... h4 { [%eval #-1] } 25. Qxh4# { Game ends by variant rule. } 0-1
Reconnecting