lichess.org

FEN
[Event "Casual Antichess game"] [Site "https://lichess.org/mK7rMtQV"] [Date "2018.10.20"] [Round "-"] [White "Babosos"] [Black "MrBrown"] [Result "1-0"] [UTCDate "2018.10.20"] [UTCTime "21:24:26"] [WhiteElo "1794"] [BlackElo "1856"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f4?? { (0.15 → -5.22) Blunder. Best move was e3. } { [%eval -5.22] } (1. e3 b5 2. Bxb5 e6 3. Bxd7 Bxd7 4. Nh3 Na6 5. Ng5 Qxg5 6. Qg4 Qxe3 7. dxe3 Rb8) 1... g5?? { (-5.22 → -0.59) Blunder. Best move was e5. } { [%eval -0.59] } (1... e5 2. fxe5 Ba3 3. bxa3 Qg5 4. e6 dxe6 5. Kf2 Qxg2 6. Kxg2 Na6 7. Kg3 Nh6 8. Kg4) 2. fxg5 { [%eval -0.59] } 2... Nh6?? { (-0.59 → 1.70) Blunder. Best move was Bh6. } { [%eval 1.7] } (2... Bh6 3. gxh6 Nxh6 4. g4 Nxg4 5. d3 Nxh2 6. Rxh2 f5 7. Rxh7 Rxh7 8. Bh6 Rxh6 9. Bh3) 3. gxh6 { [%eval 1.44] } 3... Bxh6 { [%eval 1.72] } 4. d3 { [%eval 1.07] } 4... Bxc1 { [%eval 1.78] } 5. Qxc1 { [%eval 0.8] } 5... h6?? { (0.80 → 2.81) Blunder. Best move was c6. } { [%eval 2.81] } (5... c6 6. Nc3 d5 7. Nxd5 Qxd5 8. g4 Bxg4 9. Qe3 Bxe2 10. Qxa7 Bxf1 11. Qxb7 Qxh1 12. Kxf1) 6. Qxh6 { [%eval 2.89] } 6... Rxh6 { [%eval 3.23] } 7. Nd2?! { (3.23 → 2.10) Inaccuracy. Best move was g4. } { [%eval 2.1] } (7. g4 Rxh2 8. Rxh2 Kf8 9. g5 Qe8 10. Rh5 f6 11. gxf6 Qxh5 12. fxe7 Kxe7 13. Nd2 Qxe2) 7... Rxh2 { [%eval 2.74] } 8. Rxh2 { [%eval 2.2] } 8... c6?! { (2.20 → 3.03) Inaccuracy. Best move was Kf8. } { [%eval 3.03] } (8... Kf8 9. Kf2 Kg7 10. Rh7 Kxh7 11. Ke3 Kh6 12. g4 Kh7 13. Kf3 Qf8 14. g5 Qh6 15. gxh6) 9. Nc4?? { (3.03 → -0.16) Blunder. Best move was g4. } { [%eval -0.16] } (9. g4) 9... Qa5?? { (-0.16 → 2.17) Blunder. Best move was e5. } { [%eval 2.17] } (9... e5) 10. Nxa5 { [%eval 1.84] } 10... e6?! { (1.84 → 2.77) Inaccuracy. Best move was Kd8. } { [%eval 2.77] } (10... Kd8 11. Nxb7) 11. Nxb7 { [%eval 2.42] } 11... Bxb7 { [%eval 2.72] } 12. g3? { (2.72 → 1.37) Mistake. Best move was Kf2. } { [%eval 1.37] } (12. Kf2 Kf8 13. Kf3 Kg8 14. Rh8 Kxh8 15. Kg4 c5 16. d4 Bxg2 17. Bxg2 cxd4 18. Bxa8 d3) 12... Ba6?? { (1.37 → Mate in 10) Checkmate is now unavoidable. Best move was Ke7. } { [%eval #10] } (12... Ke7 13. Nh3) 13. Bh3?? { (Mate in 10 → 1.85) Lost forced checkmate sequence. Best move was Rh8. } { [%eval 1.85] } (13. Rh8 Bxd3 14. Rxe8 Bxe2 15. Rxb8 Rxb8 16. Kxe2 Rxb2 17. a4 Rxc2 18. Kd2 Rxd2 19. Rd1 Rxd1) 13... Bxd3 { [%eval 1.22] } 14. Bxe6 { [%eval 0.92] } 14... fxe6?! { (0.92 → 1.97) Inaccuracy. Best move was dxe6. } { [%eval 1.97] } (14... dxe6) 15. exd3? { (1.97 → 0.60) Mistake. Best move was cxd3. } { [%eval 0.6] } (15. cxd3 Kf8 16. g4 Kg7 17. Nh3 a6 18. Kd2 Ra7 19. a4 Rc7 20. Kc2 Rc8 21. Rhh1 Kf7) 15... d6? { (0.60 → 2.08) Mistake. Best move was Na6. } { [%eval 2.08] } (15... Na6) 16. g4?! { (2.08 → 1.44) Inaccuracy. Best move was Kd2. } { [%eval 1.44] } (16. Kd2) 16... Nd7?! { (1.44 → 2.56) Inaccuracy. Best move was c5. } { [%eval 2.56] } (16... c5 17. Rh3 e5 18. d4 exd4 19. Rb3 Nd7 20. c3 dxc3 21. bxc3 Rb8 22. Rxb8 Nxb8 23. Nf3) 17. a4?! { (2.56 → 1.57) Inaccuracy. Best move was Kf2. } { [%eval 1.57] } (17. Kf2 Kf8 18. d4 Kg7 19. Rh7 Kxh7 20. Ne2 Kg7 21. a4 Rd8 22. Ke3 Rc8 23. g5 Ra8) 17... Nc5?? { (1.57 → Mate in 9) Checkmate is now unavoidable. Best move was Kf8. } { [%eval #9] } (17... Kf8 18. Kd2) 18. a5?? { (Mate in 9 → 5.88) Lost forced checkmate sequence. Best move was Rh6. } { [%eval 5.88] } (18. Rh6 Nxd3 19. Rxe6 Nxb2 20. Rxe8 Rxe8 21. Rc1 Rxe1 22. Rxe1 Nxa4 23. c3 Nxc3 24. Re4 Nxe4) 18... Nxd3 { [%eval 6.13] } 19. cxd3 { [%eval 5.6] } 19... d5 { [%eval 6.77] } 20. g5 { [%eval 6.31] } 20... Rc8 { [%eval 7.3] } 21. g6 { [%eval 7.3] } 21... c5? { (7.30 → Mate in 6) Checkmate is now unavoidable. Best move was e5. } { [%eval #6] } (21... e5 22. g7 d4 23. Kf2 Ra8 24. g8=B e4 25. dxe4 Kd8 26. e5 d3 27. e6 Kc8 28. e7) 22. d4 { [%eval #7] } 22... cxd4 { [%eval #6] } 23. Rc1 { [%eval #6] } 23... Rxc1 { [%eval #5] } 24. g7 { [%eval #5] } 24... Rxe1 { [%eval #4] } 25. g8=K { [%eval #4] } 25... Rxg1 { [%eval #3] } 26. Kg7 { [%eval #3] } 26... Rxg7 { [%eval #2] } 27. Rg2 { [%eval #2] } 27... Rxg2 { [%eval #1] } 28. a6 { [%eval #1] } 28... Rxb2# { Game ends by variant rule. } 1-0
Reconnecting