lichess.org

FEN
[Event "Rated Classical game"] [Site "https://lichess.org/m4khFxWb"] [Date "2021.03.02"] [White "DrOdnat"] [Black "WickidDoc"] [Result "1/2-1/2"] [UTCDate "2021.03.02"] [UTCTime "14:28:26"] [WhiteElo "1759"] [BlackElo "1850"] [WhiteRatingDiff "+5"] [BlackRatingDiff "-4"] [Variant "Standard"] [TimeControl "2700+45"] [ECO "B22"] [Opening "Sicilian Defense: Alapin Variation, Barmen Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.25] } 1... c5 { [%eval 0.2] } 2. c3 { [%eval 0.0] } 2... d5 { [%eval 0.0] } 3. exd5 { [%eval 0.21] } 3... Qxd5 { [%eval 0.0] } { B22 Sicilian Defense: Alapin Variation, Barmen Defense } 4. d4 { [%eval 0.12] } 4... Nc6 { [%eval 0.0] } 5. Be3 { [%eval 0.0] } 5... cxd4 { [%eval 0.0] } 6. cxd4 { [%eval -0.06] } 6... Nf6?! { (-0.06 → 0.95) Inaccuracy. e5 was best. } { [%eval 0.95] } (6... e5 7. dxe5 Bb4+ 8. Nc3 Qxe5 9. Rc1 Nf6 10. Nf3 Qa5 11. Bc4) 7. Nc3 { [%eval 1.09] } 7... Qd8 { [%eval 0.9] } 8. Nf3?! { (0.90 → 0.21) Inaccuracy. d5 was best. } { [%eval 0.21] } (8. d5 Ne5 9. Qd4 Neg4 10. Nf3 Nxe3 11. fxe3 a6 12. Be2 Nd7) 8... Bg4?? { (0.21 → 3.53) Blunder. e6 was best. } { [%eval 3.53] } (8... e6) 9. d5 { [%eval 3.84] } 9... Ne5? { (3.84 → 7.35) Mistake. Bxf3 was best. } { [%eval 7.35] } (9... Bxf3 10. Qxf3) 10. Bb5+?? { (7.35 → 3.00) Blunder. Nxe5 was best. } { [%eval 3.0] } (10. Nxe5 Bxd1) 10... Ned7 { [%eval 2.58] } 11. Bg5?! { (2.58 → 1.48) Inaccuracy. O-O was best. } { [%eval 1.48] } (11. O-O a6 12. h3 Bxf3 13. Bxd7+ Qxd7 14. Qxf3 e5 15. Bg5 Be7 16. Rad1 O-O 17. d6 Bd8) 11... a6 { [%eval 1.8] } 12. Bxf6?? { (1.80 → -0.07) Blunder. Bxd7+ was best. } { [%eval -0.07] } (12. Bxd7+) 12... exf6 { [%eval -0.16] } 13. Qe2+ { [%eval -0.63] } 13... Qe7 { [%eval -0.64] } 14. Qxe7+ { [%eval -0.68] } 14... Bxe7 { [%eval -0.64] } 15. Be2 { [%eval -0.6] } 15... O-O-O { [%eval -0.64] } 16. h3 { [%eval -0.73] } 16... Bh5 { [%eval -0.58] } 17. g4 { [%eval -0.87] } 17... Bg6 { [%eval -0.96] } 18. Nh4 { [%eval -1.04] } 18... Nb6 { [%eval -0.89] } 19. Nxg6 { [%eval -0.81] } 19... hxg6 { [%eval -0.89] } 20. Bf3 { [%eval -1.2] } 20... Bb4 { [%eval -0.88] } 21. O-O-O { [%eval -1.03] } 21... f5 { [%eval -1.35] } 22. a3 { [%eval -1.47] } 22... Bxc3?! { (-1.47 → -0.55) Inaccuracy. Bc5 was best. } { [%eval -0.55] } (22... Bc5 23. Rd2) 23. bxc3 { [%eval -0.59] } 23... fxg4 { [%eval -0.31] } 24. Bxg4+? { (-0.31 → -1.56) Mistake. hxg4 was best. } { [%eval -1.56] } (24. hxg4 Rxh1) 24... f5 { [%eval -1.09] } 25. Bf3 { [%eval -1.05] } 25... Nc4?! { (-1.05 → -0.23) Inaccuracy. Rh4 was best. } { [%eval -0.23] } (25... Rh4 26. Rd4 Rxd4 27. cxd4 Nxd5 28. Re1 Nf6 29. Rg1 Rxd4 30. Rxg6 Rd3 31. Be2 Rxa3 32. Rxg7) 26. Rd4 { [%eval -0.25] } 26... b5 { [%eval -0.13] } 27. a4 { [%eval -0.36] } 27... Rd6 { [%eval 0.0] } 28. Be2 { [%eval 0.0] } 28... Nb6 { [%eval 0.0] } 29. axb5 { [%eval 0.0] } 29... axb5 { [%eval 0.0] } 30. Bxb5 { [%eval 0.0] } 30... Rxd5 { [%eval 0.0] } 31. Rxd5 { [%eval 0.0] } 31... Nxd5 { [%eval -0.08] } 32. Kb2 { [%eval -0.12] } 32... Nf4 { [%eval -0.07] } 33. Bf1 { [%eval -0.34] } 33... Kc7 { [%eval -0.37] } 34. c4 { [%eval -0.49] } 34... g5 { [%eval -0.05] } 35. Rg1 { [%eval -0.13] } 35... Nxh3 { [%eval 0.0] } 36. Bxh3 { [%eval 0.0] } 36... Rxh3 { [%eval 0.0] } 37. Rxg5 { [%eval 0.0] } 37... Rf3 { [%eval 0.0] } 38. Rxg7+ { [%eval 0.0] } 38... Kd6 { [%eval 0.0] } 39. Rg3 { [%eval 0.0] } 39... Rxf2+ { [%eval 0.0] } 40. Kc3 { [%eval 0.0] } 40... Kc5 { [%eval 0.0] } 41. Rd3 { [%eval 0.0] } 41... Rf1 { [%eval 0.0] } 42. Rd5+ { [%eval 0.0] } 42... Kc6 { [%eval 0.0] } 43. Kd4 { [%eval 0.0] } 43... Rd1+ { [%eval 0.0] } 44. Ke5 { [%eval 0.0] } 44... Rxd5+ { [%eval 0.0] } 45. cxd5+ { [%eval 0.0] } 45... Kd7 { [%eval 0.0] } 46. Kxf5 { [%eval 0.0] } 46... Kd6 { [%eval 0.0] } 47. Ke4 { [%eval 0.0] } 47... Kd7 { [%eval 0.0] } 48. Ke5 { [%eval 0.0] } 48... Ke7 { [%eval 0.0] } 49. d6+ { [%eval 0.0] } 49... Kd7 { [%eval 0.0] } 50. Kd5 { [%eval 0.0] } 50... Kd8 { [%eval 0.0] } 51. Kc6 { [%eval 0.0] } 51... Kc8 { [%eval 0.0] } 52. d7+ { [%eval 0.0] } 52... Kd8 { [%eval 0.0] } 53. Kd6 { [%eval 0.0] } { Draw by stalemate. } 1/2-1/2
Reconnecting