lichess.org

FEN
[Event "Boi Arena"] [Site "https://lichess.org/m0D2oge6"] [Date "2018.11.15"] [Round "-"] [White "javaf"] [Black "taner2008"] [Result "1-0"] [UTCDate "2018.11.15"] [UTCTime "12:56:54"] [WhiteElo "1519"] [BlackElo "1565"] [WhiteRatingDiff "+19"] [BlackRatingDiff "-59"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.87] } 1... d5?? { (0.87 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 e6 3. Bxd7 Bxd7 4. Ne2 Ba3 5. bxa3 Qg5 6. Kf1 Qxg2 7. Kxg2 Bc8 8. a4) 2. Ba6 { [%eval #16] } 2... bxa6 { [%eval #14] } 3. e4 { [%eval #14] } 3... dxe4 { [%eval #13] } 4. Nf3?? { (Mate in 13 → 2.72) Lost forced checkmate sequence. Qg4 was best. } { [%eval 2.72] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. Nxe4 Bxe4 8. a4 Qxd2 9. Bxd2 Bxg2 10. Bc3 Bxh1) 4... Qxd2 { [%eval 2.55] } 5. Kxd2 { [%eval 2.99] } 5... exf3 { [%eval 3.28] } 6. gxf3?? { (3.28 → -2.76) Blunder. Qxf3 was best. } { [%eval -2.76] } (6. Qxf3) 6... Bg4?? { (-2.76 → 0.00) Blunder. Bh3 was best. } { [%eval 0.0] } (6... Bh3 7. Qf1 Bxf1 8. Rxf1 Nf6 9. Ke3 h5 10. Nd2 h4 11. a3 Ng4 12. fxg4 c5 13. g5) 7. fxg4 { [%eval 0.0] } 7... f5?! { (0.00 → 0.83) Inaccuracy. h5 was best. } { [%eval 0.83] } (7... h5 8. gxh5 Rxh5 9. Qxh5 Kd8 10. Qxf7 a5 11. Qxf8 Nh6 12. Qxe7 Kxe7 13. a4 Kd6 14. Ra3) 8. gxf5 { [%eval 1.15] } 8... e6 { [%eval 1.35] } 9. fxe6 { [%eval 1.02] } 9... Ba3 { [%eval 0.87] } 10. Nxa3 { [%eval 0.69] } 10... Kd7?? { (0.69 → 7.00) Blunder. Nd7 was best. } { [%eval 7.0] } (10... Nd7 11. exd7) 11. exd7 { [%eval 6.07] } 11... Nxd7 { [%eval 5.35] } 12. Nb5?? { (5.35 → -1.18) Blunder. c4 was best. } { [%eval -1.18] } (12. c4 Nf8 13. c5 h6 14. Qg4 Ne6 15. Qxe6 Rh7 16. Qxg8 Rxg8 17. Nc2 Ra8 18. Ne3 Rc8) 12... axb5 { [%eval -1.06] } 13. c4?! { (-1.06 → -2.16) Inaccuracy. f4 was best. } { [%eval -2.16] } (13. f4 b4 14. Kc3 bxc3 15. Qxd7 cxb2 16. Qxg7 bxa1=Q 17. Qxc7 Qxa2 18. Qxh7 Qxc2 19. Qxg8 Qxc1) 13... bxc4 { [%eval -1.31] } 14. Kd3?? { (-1.31 → Mate in 9) Checkmate is now unavoidable. b3 was best. } { [%eval #-9] } (14. b3 cxb3) 14... cxd3 { [%eval #-9] } 15. Qxd3 { [%eval #-8] } 15... c5?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. h5 was best. } { [%eval #7] } (15... h5 16. Qxd7 g5 17. Bxg5 Nh6 18. Qxc7 Rae8 19. Qxa7 Nf7 20. Qxf7 Rb8 21. Qxh5 Rxb2 22. Qxh8) 16. Qxh7 { [%eval #7] } 16... Rxh7 { [%eval #6] } 17. Rg1 { [%eval #7] } 17... Rxh2 { [%eval #6] } 18. Rxg7 { [%eval #6] } 18... Rxf2 { [%eval #5] } 19. Rxd7 { [%eval #8] } 19... Rxb2 { [%eval #7] } 20. Rxa7 { [%eval #7] } 20... Rxa2 { [%eval #6] } 21. Rxa8 { [%eval #6] } 21... Rxa1 { [%eval #2] } 22. Rxg8 { [%eval #2] } 22... Rxc1 { [%eval #1] } 23. Rg1 { [%eval #1] } 23... Rxg1# { Game ends by variant rule. } 1-0
Reconnecting