- Blind mode tutorial
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[Event "IM ValeriyGrinev Arena"] [Site "https://lichess.org/lhRujxSh"] [Date "2022.04.10"] [White "YevhenYav"] [Black "Denysfisenko"] [Result "0-1"] [GameId "lhRujxSh"] [UTCDate "2022.04.10"] [UTCTime "10:50:20"] [WhiteElo "1258"] [BlackElo "1549"] [WhiteRatingDiff "-28"] [BlackRatingDiff "+16"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... d5?? { (0.00 → Mate in 16) Checkmate is now unavoidable. Nh6 was best. } { [%eval #16] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. e4 { [%eval #16] } 2... dxe4 { [%eval #14] } 3. Qf3?? { (Mate in 14 → Mate in 14) Lost forced checkmate sequence. Ba6 was best. } { [%eval #-14] } (3. Ba6 bxa6 4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. Nxe4 Bxe4) 3... exf3 { [%eval #-15] } 4. Nxf3 { [%eval #-14] } 4... Qxd2 { [%eval #-14] } 5. Nfxd2 { [%eval #-13] } 5... Bh3?? { (Mate in 13 → 0.29) Lost forced checkmate sequence. b5 was best. } { [%eval 0.29] } (5... b5 6. Bxb5 e5 7. Bxe8 Nf6 8. Bxf7 Ba3 9. bxa3 Nd5 10. Bxd5) 6. Bxh3 { [%eval 0.29] } 6... f5?! { (0.29 → 1.07) Inaccuracy. Kd7 was best. } { [%eval 1.07] } (6... Kd7 7. Bxd7) 7. Bxf5 { [%eval 1.08] } 7... h6?? { (1.08 → 7.02) Blunder. Kf7 was best. } { [%eval 7.02] } (7... Kf7 8. Bxh7) 8. Bd7 { [%eval 5.88] } 8... Nxd7 { [%eval 6.12] } 9. g4 { [%eval 6.67] } 9... g5?? { (6.67 → Mate in 14) Checkmate is now unavoidable. g6 was best. } { [%eval #14] } (9... g6 10. Ke2) 10. Ke2 { [%eval #14] } 10... Bg7 { [%eval #10] } 11. c3 { [%eval #14] } 11... Bxc3 { [%eval #13] } 12. Nxc3?? { (Mate in 13 → Mate in 11) Lost forced checkmate sequence. bxc3 was best. } { [%eval #-11] } (12. bxc3 e5 13. f4 exf4 14. Nf3 Ne5 15. Nxg5 hxg5 16. Bxf4 Nxg4 17. Bxg5 Rxh2 18. Rxh2 Nxh2) 12... b5 { [%eval #-11] } 13. Nxb5 { [%eval #-10] } 13... a6 { [%eval #-10] } 14. Nxc7 { [%eval #-9] } 14... Rb8 { [%eval #-9] } 15. Nxe8 { [%eval #-8] } 15... Rxe8?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. Rxb2 was best. } { [%eval #10] } (15... Rxb2 16. Bxb2 Nc5 17. Bxh8 e5 18. Bxe5 h5 19. gxh5 Nf6 20. Nxf6 g4 21. Nxg4 Nb3 22. Nxb3) 16. Kd3 { [%eval #11] } 16... Rh7 { [%eval #10] } 17. Ne4?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. f4 was best. } { [%eval #-8] } (17. f4 gxf4 18. g5 hxg5 19. Rd1 Rxh2 20. Nb1 Rxb2 21. Bxf4 Rxa2 22. Bxg5 Rxa1 23. Bxe7 Nxe7) 17... Nc5?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. Rb8 was best. } { [%eval #10] } (17... Rb8 18. Nxg5 hxg5 19. Bxg5 Rxb2 20. Bxe7 Rxh2 21. Rxh2 Rxa2 22. Rxa2 Nxe7 23. Rxa6 Nb6 24. Rxb6) 18. Nxc5?? { (Mate in 10 → Mate in 7) Lost forced checkmate sequence. Bxg5 was best. } { [%eval #-7] } (18. Bxg5 hxg5 19. Nxg5 Rxh2 20. Rxh2 Nxd3 21. Rh3 Nxf2 22. Nf7 Nxh3 23. Nh6 Nxh6 24. b4 Nxg4) 18... Rb8?? { (Mate in 7 → Mate in 16) Lost forced checkmate sequence. e5 was best. } { [%eval #16] } (18... e5 19. Nxa6 Rf7 20. Bxg5 Rxf2 21. Bxh6 Rxh2 22. Rxh2 Nxh6 23. Rxh6 Rh8 24. Rxh8 e4 25. Kxe4#) 19. Nxa6 { [%eval #16] } 19... Rxb2 { [%eval #15] } 20. Bxg5 { [%eval #15] } 20... hxg5 { [%eval #7] } 21. Rag1?? { (Mate in 7 → 2.36) Lost forced checkmate sequence. Rhc1 was best. } { [%eval 2.36] } (21. Rhc1 Rxf2 22. Rc2 Rxc2 23. Kxc2 Rxh2 24. Kb2 Rxb2 25. Rc1 Rxa2 26. Rc4 Rxa6 27. Ra4 Rxa4#) 21... Rxh2 { [%eval 2.12] } 22. Rxh2 { [%eval 2.34] } 22... Rxf2 { [%eval 2.25] } 23. Rxf2 { [%eval 2.29] } 23... Nf6 { [%eval 2.07] } 24. Rxf6 { [%eval 2.4] } 24... exf6 { [%eval 2.61] } 25. Rf1?! { (2.61 → 1.83) Inaccuracy. Rb1 was best. } { [%eval 1.83] } (25. Rb1 f5 26. gxf5 g4 27. Rb7 g3 28. a4 g2 29. f6 g1=K 30. f7 Kf2 31. Kc4 Kf3) 25... f5 { [%eval 2.1] } 26. gxf5 { [%eval 1.84] } 26... g4 { [%eval 1.64] } 27. Rf3 { [%eval 1.17] } 27... gxf3 { [%eval 1.0] } 28. f6?! { (1.00 → 0.00) Inaccuracy. Kd4 was best. } { [%eval 0.0] } (28. Kd4 f2 29. Kc5 f1=K 30. a4 Kf2 31. a5 Kg3 32. Nb4 Kh4 33. f6 Kh5 34. f7 Kg6) 28... f2 { [%eval 0.0] } 29. f7 { [%eval 0.0] } 29... f1=N?? { (0.00 → Mate in 9) Checkmate is now unavoidable. f1=K was best. } { [%eval #9] } (29... f1=K 30. Kc3 Kf2 31. Nb4 Ke3 32. Kd2 Kxd2 33. Nc2 Kxc2 34. a4 Kd3 35. a5 Kc4 36. a6) 30. Kd2 { [%eval #14] } 30... Nxd2 { [%eval #13] } 31. f8=K?? { (Mate in 13 → Mate in 1) Lost forced checkmate sequence. a4 was best. } { [%eval #-1] } (31. a4 Nf1 32. a5 Ng3 33. Nb8 Nf5 34. a6 Ng7 35. f8=B Ne8 36. Bg7 Nxg7 37. a7 Nf5) 31... Nb3 { [%eval #-1] } 32. axb3# { Game ends by variant rule. } 0-1