lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/la9gGR3o"] [Date "2020.11.10"] [White "MFGAMERo21"] [Black "IsabellaRivera_4HUA"] [Result "0-1"] [UTCDate "2020.11.10"] [UTCTime "21:45:29"] [WhiteElo "1144"] [BlackElo "1092"] [WhiteRatingDiff "-49"] [BlackRatingDiff "+28"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nc3?? { (0.15 → -5.02) Blunder. e3 was best. } { [%eval -5.02] } (1. e3 b5) 1... d5 { [%eval -4.98] } 2. Nxd5 { [%eval -4.74] } 2... Qxd5 { [%eval -6.34] } 3. c4?? { (-6.34 → Mate in 15) Checkmate is now unavoidable. g4 was best. } { [%eval #-15] } (3. g4 Qxa2 4. Rxa2 Bxg4 5. Rxa7 Rxa7 6. Bh3 Bxh3 7. Nxh3 g5) 3... Qxd2 { [%eval #-15] } 4. Bxd2 { [%eval #-12] } 4... b5 { [%eval #-12] } 5. cxb5 { [%eval #-11] } 5... a6?? { (Mate in 11 → Mate in 14) Lost forced checkmate sequence. g5 was best. } { [%eval #14] } (5... g5 6. Bxg5 Bb7 7. Bxe7 Bxg2 8. Bxg2 Bxe7 9. Bxa8 Ba3 10. bxa3 Na6 11. bxa6 c6 12. Bxc6) 6. bxa6 { [%eval #14] } 6... Rxa6 { [%eval #13] } 7. Ba5 { [%eval #13] } 7... Rxa5 { [%eval #12] } 8. Qa4 { [%eval #12] } 8... Rxa4 { [%eval #11] } 9. a3?? { (Mate in 11 → 0.53) Lost forced checkmate sequence. Rd1 was best. } { [%eval 0.53] } (9. Rd1 Rxa2 10. Rd6 Rxb2 11. Rc6 Nxc6 12. Kd2 Rxd2 13. e4 Rxf2 14. g4 Bxg4 15. h4 Rxf1) 9... Rxa3 { [%eval 0.1] } 10. bxa3?? { (0.10 → -3.08) Blunder. Rxa3 was best. } { [%eval -3.08] } (10. Rxa3) 10... Bh3 { [%eval -3.88] } 11. gxh3?! { (-3.88 → -6.21) Inaccuracy. Nxh3 was best. } { [%eval -6.21] } (11. Nxh3 Na6) 11... e6?? { (-6.21 → Mate in 11) Checkmate is now unavoidable. Na6 was best. } { [%eval #11] } (11... Na6) 12. Rd1 { [%eval #11] } 12... Bxa3 { [%eval #10] } 13. Rd8?? { (Mate in 10 → -3.47) Lost forced checkmate sequence. Rd5 was best. } { [%eval -3.47] } (13. Rd5 exd5 14. e4 dxe4 15. Nf3 exf3 16. Bg2 fxg2 17. Kd1 gxh1=B 18. Kc1 Bxc1 19. f4 Bxf4) 13... Kxd8 { [%eval -2.84] } 14. f3?? { (-2.84 → -6.16) Blunder. e4 was best. } { [%eval -6.16] } (14. e4) 14... Bf8?? { (-6.16 → -2.18) Blunder. Na6 was best. } { [%eval -2.18] } (14... Na6 15. Kf2) 15. Kd2?? { (-2.18 → -6.40) Blunder. e4 was best. } { [%eval -6.4] } (15. e4 Ba3) 15... f6?? { (-6.40 → -0.95) Blunder. Nf6 was best. } { [%eval -0.95] } (15... Nf6) 16. Kc3?? { (-0.95 → Mate in 10) Checkmate is now unavoidable. f4 was best. } { [%eval #-10] } (16. f4) 16... Bb4 { [%eval #-10] } 17. Kxb4 { [%eval #-9] } 17... c5 { [%eval #-9] } 18. Kxc5 { [%eval #-8] } 18... Nc6 { [%eval #-8] } 19. Kxc6 { [%eval #-7] } 19... Kc7?? { (Mate in 7 → -0.43) Lost forced checkmate sequence. Kd7 was best. } { [%eval -0.43] } (19... Kd7 20. Kxd7 g5 21. Kxe6 Nh6 22. Kxf6 Rb8 23. Kxg5 Rb5 24. Kxh6 Rg5 25. Kxg5 h5 26. Kxh5#) 20. Kxc7 { [%eval -1.07] } 20... h5?? { (-1.07 → 1.11) Blunder. Ne7 was best. } { [%eval 1.11] } (20... Ne7) 21. e4?? { (1.11 → Mate in 9) Checkmate is now unavoidable. f4 was best. } { [%eval #-9] } (21. f4 f5) 21... e5 { [%eval #-9] } 22. Bg2 { [%eval #-5] } 22... f5 { [%eval #-5] } 23. exf5 { [%eval #-4] } 23... g6 { [%eval #-4] } 24. fxg6 { [%eval #-3] } 24... Rh7 { [%eval #-3] } 25. gxh7 { [%eval #-2] } 25... e4 { [%eval #-2] } 26. hxg8=Q { [%eval #-3] } 26... exf3 { [%eval #-3] } 27. Bxf3 { [%eval #-2] } 27... h4 { [%eval #-2] } 28. Qg4# { Game ends by variant rule. } 0-1
Reconnecting