FEN
[Event "Incremental Antichess Arena"]
[Site "https://lichess.org/l5oX25Tu"]
[Date "2025.03.07"]
[White "BMercier"]
[Black "Yoshi_fu"]
[Result "0-1"]
[GameId "l5oX25Tu"]
[UTCDate "2025.03.07"]
[UTCTime "18:42:58"]
[WhiteElo "2148"]
[BlackElo "1747"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+32"]
[Variant "Antichess"]
[TimeControl "60+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nh3?! { (0.15 → -0.48) Inaccuracy. e3 was best. } { [%eval -0.48] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5 { [%eval 0.0] } 2. Nxg5 { [%eval -0.35] } 2... Na6?? { (-0.35 → Mate in 20) Checkmate is now unavoidable. Bg7 was best. } { [%eval #20] } (2... Bg7 3. Nxh7 Bxb2 4. Bxb2 Rxh7 5. Bd4 Rxh2 6. Bxa7 Rxa7 7. Rxh2) 3. Nxh7 { [%eval 1.69] } 3... Rxh7 { [%eval #20] } 4. g4?? { (Mate in 20 → 0.30) Lost forced checkmate sequence. b4 was best. } { [%eval 0.3] } (4. b4 Nxb4 5. c3 Rxh2 6. Rxh2 Nxa2 7. Rxa2 a6 8. Rxa6 bxa6) 4... Rxh2 { [%eval 1.13] } 5. Rxh2 { [%eval 1.15] } 5... Nb4 { [%eval 1.03] } 6. Rh6? { (1.03 → -0.49) Mistake. c3 was best. } { [%eval -0.49] } (6. c3) 6... Bxh6? { (-0.49 → 0.97) Mistake. Nxa2 was best. } { [%eval 0.97] } (6... Nxa2) 7. g5?! { (0.97 → 0.07) Inaccuracy. c3 was best. } { [%eval 0.07] } (7. c3 Nxa2) 7... Bxg5 { [%eval 0.53] } 8. f4? { (0.53 → -0.91) Mistake. a3 was best. } { [%eval -0.91] } (8. a3 Nxc2) 8... Bxf4?? { (-0.91 → 1.09) Blunder. Nxa2 was best. } { [%eval 1.09] } (8... Nxa2 9. fxg5) 9. c3?? { (1.09 → -0.84) Blunder. c4 was best. } { [%eval -0.84] } (9. c4 Nxa2) 9... Nxa2 { [%eval -0.9] } 10. Rxa2 { [%eval -1.23] } 10... Bxd2 { [%eval -1.26] } 11. Rxa7?! { (-1.26 → -2.08) Inaccuracy. Nxd2 was best. } { [%eval -2.08] } (11. Nxd2 Rb8 12. Rxa7 e6 13. Rxb7 Rxb7 14. Nc4 Rxb2 15. Bxb2 e5 16. Nxe5 Qf6) 11... Rxa7 { [%eval -2.05] } 12. Kxd2? { (-2.05 → -3.57) Mistake. Bxd2 was best. } { [%eval -3.57] } (12. Bxd2 Nh6 13. Bxh6 c5 14. Qxd7 Kxd7 15. Bf8 Qxf8 16. Kd2 b6 17. Kc2 Kd6) 12... Ra3?? { (-3.57 → -1.15) Blunder. Ra4 was best. } { [%eval -1.15] } (12... Ra4 13. Qxa4 b6 14. Qxd7 Kxd7 15. Ke3 f5 16. Kd2 f4 17. Ke3 fxe3 18. Bxe3) 13. bxa3 { [%eval -0.68] } 13... b5?? { (-0.68 → Mate in 8) Checkmate is now unavoidable. b6 was best. } { [%eval #8] } (13... b6) 14. Qa4?? { (Mate in 8 → -1.10) Lost forced checkmate sequence. c4 was best. } { [%eval -1.1] } (14. c4 bxc4 15. Qb3 cxb3 16. Kc2 bxc2 17. e4 cxb1=B 18. Bf4 Bxe4 19. Bxc7 Qxc7) 14... bxa4 { [%eval -0.46] } 15. Bh3?? { (-0.46 → -5.78) Blunder. Kd3 was best. } { [%eval -5.78] } (15. Kd3 f5) 15... f5 { [%eval -4.83] } 16. Bxf5 { [%eval #-11] } 16... d6?? { (Mate in 11 → -0.66) Lost forced checkmate sequence. e5 was best. } { [%eval -0.66] } (16... e5 17. Bxd7 Bxd7 18. c4 c5 19. e3 Qf6 20. e4 Nh6 21. Nc3 Bg4 22. Nxa4) 17. Bxc8 { [%eval -0.67] } 17... Qxc8 { [%eval -1.07] } 18. Ke3?! { (-1.07 → -1.91) Inaccuracy. Kd3 was best. } { [%eval -1.91] } (18. Kd3) 18... Nh6?! { (-1.91 → -1.23) Inaccuracy. Kd7 was best. } { [%eval -1.23] } (18... Kd7 19. c4) 19. Nd2 { [%eval -0.8] } 19... Ng8?? { (-0.80 → Mate in 8) Checkmate is now unavoidable. Nf7 was best. } { [%eval #8] } (19... Nf7 20. Kf2 Nd8 21. Nf3 Kd7 22. Kg3 Nc6 23. Nd4 Nxd4 24. cxd4 Qd8 25. Kg4) 20. Nb3?? { (Mate in 8 → -3.30) Lost forced checkmate sequence. Kf3 was best. } { [%eval -3.3] } (20. Kf3 e6 21. c4 Ne7 22. Bb2 Qb7 23. Kg4 Qxb2 24. Nf1 Qxa3 25. Kf5 exf5) 20... axb3 { [%eval -3.23] } 21. Bb2?! { (-3.23 → -4.53) Inaccuracy. a4 was best. } { [%eval -4.53] } (21. a4 Qb8) 21... Kf7 { [%eval -3.92] } 22. Kd2 { [%eval -3.23] } 22... Kf6 { [%eval -3.08] } 23. a4 { [%eval -2.59] } 23... Qe8?? { (-2.59 → Mate in 4) Checkmate is now unavoidable. d5 was best. } { [%eval #4] } (23... d5 24. c4) 24. Bc1 { [%eval #5] } 24... Qxa4 { [%eval #4] } 25. c4 { [%eval #6] } 25... Qxc4 { [%eval #5] } 26. Ke1?? { (Mate in 5 → Mate in 7) Lost forced checkmate sequence. Ba3 was best. } { [%eval #-7] } (26. Ba3 Qxe2 27. Bxd6 cxd6 28. Kxe2 b2 29. Kd2 b1=B 30. Kc2 Bxc2#) 26... Qxe2 { [%eval #-7] } 27. Kxe2 { [%eval #-6] } 27... Nh6 { [%eval #-6] } 28. Bxh6 { [%eval #-5] } 28... Kg5 { [%eval #-5] } 29. Bxg5 { [%eval #-4] } 29... b2 { [%eval #-4] } 30. Bxe7 { [%eval #-3] } 30... c5 { [%eval #-3] } 31. Bxd6 { [%eval #-2] } 31... b1=N { [%eval #-2] } 32. Bxc5 { [%eval #-1] } 32... Nd2 { [%eval #-1] } 33. Kxd2# { Game ends by variant rule. } 0-1
