lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/kx4XWLJB"] [Date "2019.10.23"] [Round "-"] [White "Chronatog"] [Black "Inca-Atahualpa"] [Result "0-1"] [UTCDate "2019.10.23"] [UTCTime "21:30:05"] [WhiteElo "1911"] [BlackElo "1916"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+7"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.73] } 1... b5 { [%eval 1.43] } 2. Bxb5 { [%eval 1.53] } 2... e6 { [%eval 1.31] } 3. Bxd7 { [%eval 1.89] } 3... Bxd7 { [%eval 2.24] } 4. b4 { [%eval 2.33] } 4... Bxb4 { [%eval 2.18] } 5. Qg4 { [%eval 2.5] } 5... Bxd2 { [%eval 2.46] } 6. Qxg7 { [%eval 2.27] } 6... Bxe3 { [%eval 2.2] } 7. Bxe3 { [%eval 2.49] } 7... c5 { [%eval 1.88] } 8. Bxc5 { [%eval 1.41] } 8... a5?? { (1.41 → Mate in 11) Checkmate is now unavoidable. Best move was Qa5. } { [%eval #11] } (8... Qa5 9. Qxh8) 9. Qxg8 { [%eval #11] } 9... Rxg8 { [%eval #10] } 10. g4?? { (Mate in 10 → 3.28) Lost forced checkmate sequence. Best move was Nc3. } { [%eval 3.28] } (10. Nc3 Rxg2 11. Na4 Bxa4 12. h3 Bxc2 13. Kd2 Rxf2 14. Bxf2 Qxd2 15. Nf3 Qxf2 16. Rhc1 Qxf3) 10... Rxg4 { [%eval 3.93] } 11. h4 { [%eval 3.26] } 11... Rxg1?? { (3.26 → Mate in 9) Checkmate is now unavoidable. Best move was Rxh4. } { [%eval #9] } (11... Rxh4 12. Rxh4 Qxh4 13. Bb6 Qxf2 14. Kxf2 Na6 15. Bxa5 Nb4 16. Bxb4 Rxa2 17. Rxa2 Bc8 18. Ra6) 12. Rxg1 { [%eval #9] } 12... Qxh4 { [%eval #8] } 13. Bb4?? { (Mate in 8 → 3.24) Lost forced checkmate sequence. Best move was Rg6. } { [%eval 3.24] } (13. Rg6 Qxf2 14. Kxf2 hxg6 15. Bb4 axb4 16. Nc3 bxc3 17. Rb1 Rxa2 18. Rxb8 Rxc2 19. Rxe8 Rxf2) 13... Qxb4 { [%eval 2.37] } 14. a4?? { (2.37 → Mate in 9) Checkmate is now unavoidable. Best move was Nd2. } { [%eval #-9] } (14. Nd2 Qxd2) 14... Bxa4 { [%eval #-9] } 15. Rxa4 { [%eval #-8] } 15... Qxe1 { [%eval #-8] } 16. Rxa5 { [%eval #-6] } 16... Rxa5 { [%eval #-6] } 17. Rxe1 { [%eval #-5] } 17... Re5 { [%eval #-6] } 18. Rxe5 { [%eval #-5] } 18... f6 { [%eval #-5] } 19. Rxe6 { [%eval #-4] } 19... Kd7 { [%eval #-4] } 20. Rxf6 { [%eval #-3] } 20... h6 { [%eval #-3] } 21. Rxh6 { [%eval #-2] } 21... Na6 { [%eval #-2] } 22. Rxa6 { [%eval #-1] } 22... Kc6 { [%eval #-1] } 23. Rxc6# { Game ends by variant rule. } 0-1
Reconnecting