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[Event "rated Antichess game"] [Site "https://lichess.org/kwYgyjEh"] [Date "2025.10.27"] [White "barefor"] [Black "natalka_574"] [Result "0-1"] [GameId "kwYgyjEh"] [UTCDate "2025.10.27"] [UTCTime "21:45:07"] [WhiteElo "1240"] [BlackElo "1033"] [WhiteRatingDiff "-28"] [BlackRatingDiff "+51"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f3?? { (0.15 → -2.16) Blunder. e3 was best. } { [%eval -2.16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f6?? { (-2.16 → 0.56) Blunder. e6 was best. } { [%eval 0.56] } (1... e6 2. b4 Bxb4 3. Ba3 Bxa3 4. Nxa3 a5 5. c4 Ra6 6. c5) 2. Kf2? { (0.56 → -0.60) Mistake. d3 was best. } { [%eval -0.6] } (2. d3 f5 3. Bh6 Nxh6 4. Kf2 Nf7 5. Qe1 Rg8 6. b3 Na6) 2... d6 { [%eval -0.16] } 3. h3?! { (-0.16 → -0.73) Inaccuracy. Qe1 was best. } { [%eval -0.73] } (3. Qe1 Bg4) 3... Bxh3 { [%eval -0.9] } 4. Rxh3?! { (-0.90 → -1.84) Inaccuracy. gxh3 was best. } { [%eval -1.84] } (4. gxh3 Nd7) 4... Nh6?? { (-1.84 → Mate in 16) Checkmate is now unavoidable. Qd7 was best. } { [%eval #16] } (4... Qd7 5. Rxh7) 5. Rxh6 { [%eval #16] } 5... gxh6 { [%eval #15] } 6. Nh3?? { (Mate in 15 → 2.38) Lost forced checkmate sequence. d3 was best. } { [%eval 2.38] } (6. d3 b5 7. Bxh6 Bxh6 8. f4 Bxf4 9. Qc1 Bxc1 10. Nh3 Bxb2 11. Nd2 Bxa1) 6... h5 { [%eval 2.15] } 7. Ng5? { (2.15 → 0.68) Mistake. c3 was best. } { [%eval 0.68] } (7. c3 Qc8) 7... fxg5 { [%eval 1.13] } 8. f4? { (1.13 → -0.30) Mistake. a3 was best. } { [%eval -0.3] } (8. a3 Nd7) 8... gxf4 { [%eval -0.15] } 9. Kg3?? { (-0.15 → -6.59) Blunder. g4 was best. } { [%eval -6.59] } (9. g4 fxg3) 9... fxg3 { [%eval -5.69] } 10. b3?? { (-5.69 → Mate in 16) Checkmate is now unavoidable. d4 was best. } { [%eval #-16] } (10. d4 Bh6) 10... h4 { [%eval #-16] } 11. Ba3 { [%eval #-14] } 11... h3 { [%eval #-14] } 12. gxh3 { [%eval #-12] } 12... g2 { [%eval #-12] } 13. Bxd6 { [%eval #-11] } 13... Qxd6 { [%eval #-11] } 14. Bxg2 { [%eval #-10] } 14... Qxd2 { [%eval #-10] } 15. Bxb7 { [%eval #-9] } 15... Qxe2 { [%eval #-9] } 16. Bxa8 { [%eval #-8] } 16... Qxc2 { [%eval #-8] } 17. Qxc2 { [%eval #-7] } 17... Nc6 { [%eval #-8] } 18. Qxh7 { [%eval #-7] } 18... Rxh7 { [%eval #-7] } 19. Bxc6 { [%eval #-6] } 19... Rxh3 { [%eval #-6] } 20. Bxe8 { [%eval #-5] } 20... Rxb3 { [%eval #-5] } 21. axb3 { [%eval #-4] } 21... Bh6 { [%eval #-4] } 22. Rxa7 { [%eval #-3] } 22... Bd2 { [%eval #-3] } 23. Nxd2 { [%eval #-2] } 23... c6?? { (Mate in 2 → Mate in 8) Lost forced checkmate sequence. e5 was best. } { [%eval #8] } (23... e5 24. Rxc7 e4 25. Nxe4#) 24. Bxc6?? { (Mate in 8 → Mate in 2) Lost forced checkmate sequence. Rxe7 was best. } { [%eval #-2] } (24. Rxe7 c5 25. b4 cxb4 26. Nb1 b3 27. Na3 b2 28. Nc2 b1=Q 29. Bh5 Qxc2) 24... e6?? { (Mate in 2 → Mate in 8) Lost forced checkmate sequence. e5 was best. } { [%eval #8] } (24... e5 25. Nc4 e4 26. Bxe4#) 25. Bd5 { [%eval #8] } 25... exd5 { [%eval #7] } 26. Ne4?? { (Mate in 7 → 1.49) Lost forced checkmate sequence. Nb1 was best. } { [%eval 1.49] } (26. Nb1 d4 27. Rc7 d3 28. Na3 d2 29. Nc2 d1=K 30. Rg7 Kxc2 31. Rg4 Kxb3) 26... dxe4 { [%eval 1.67] } 27. b4 { [%eval 1.85] } 27... e3 { [%eval 1.85] } 28. Rd7 { [%eval 1.88] } 28... e2 { [%eval 1.95] } 29. b5?? { (1.95 → Mate in 4) Checkmate is now unavoidable. Rd5 was best. } { [%eval #-4] } (29. Rd5 e1=K 30. Rh5 Ke2 31. b5 Kd3 32. b6 Ke4 33. Rh2 Ke5 34. b7 Kd6) 29... e1=R { [%eval #-4] } 30. Re7 { [%eval #-2] } 30... Rxe7 { [%eval #-2] } 31. b6 { [%eval #-1] } 31... Re1 { [%eval #-3] } 32. b7 { [%eval #-2] } 32... Rc1 { [%eval #-2] } 33. b8=Q { [%eval #-1] } 33... Rc8 { [%eval #-1] } 34. Qxc8# { Game ends by variant rule. } 0-1