lichess.org

FEN
[Event "Casual Antichess game"] [Site "https://lichess.org/kl91AAqL"] [Date "2018.10.16"] [Round "-"] [White "Shiaxou"] [Black "userunknow"] [Result "0-1"] [UTCDate "2018.10.16"] [UTCTime "19:53:29"] [WhiteElo "1976"] [BlackElo "2077"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nh3?? { (0.15 → -2.51) Blunder. Best move was e3. } { [%eval -2.51] } (1. e3 b5 2. Bxb5 e6 3. Bxd7 Bxd7 4. b4 Bxb4 5. Qh5 Bxd2 6. Nxd2 Qg5 7. Qxf7 Qxe3) 1... g5?? { (-2.51 → 0.30) Blunder. Best move was e6. } { [%eval 0.3] } (1... e6 2. b4 Bxb4 3. Na3 Bxd2 4. Bxd2 Qh4 5. Be3 Qxf2 6. Bxa7 Qxg2 7. Bxg2 Rxa7 8. Bxb7) 2. Nxg5 { [%eval 0.0] } 2... Bg7 { [%eval 0.2] } 3. Nxh7 { [%eval 0.0] } 3... Bxb2 { [%eval 0.0] } 4. Bxb2 { [%eval 0.0] } 4... Rxh7 { [%eval 0.4] } 5. Bf6?? { (0.40 → -1.62) Blunder. Best move was Bd4. } { [%eval -1.62] } (5. Bd4 Rxh2 6. Bxa7 Rxa7 7. Rxh2 Rxa2 8. Rxa2 Nh6 9. Rxh6 c6 10. Rxc6 Nxc6 11. Ra6 bxa6) 5... exf6 { [%eval -1.5] } 6. Rg1?? { (-1.50 → -4.29) Blunder. Best move was h3. } { [%eval -4.29] } (6. h3 Rxh3 7. gxh3 a5 8. Qc1 Ra6 9. Qb2 Rb6 10. Qxf6 Qxf6 11. c4 Qxf2 12. Kxf2 Rxb1) 6... Rxh2 { [%eval -3.55] } 7. g3 { [%eval -3.16] } 7... Rxf2 { [%eval -2.28] } 8. Kxf2 { [%eval -4.42] } 8... a5 { [%eval -3.3] } 9. Bh3?? { (-3.30 → Mate in 11) Checkmate is now unavoidable. Best move was e3. } { [%eval #-11] } (9. e3 f5) 9... f5 { [%eval #-11] } 10. Bxf5 { [%eval #-10] } 10... Qf6 { [%eval #-11] } 11. Bxd7 { [%eval #-10] } 11... Qxa1 { [%eval #-10] } 12. Bxc8 { [%eval #-8] } 12... Qxa2 { [%eval #-8] } 13. Bxb7 { [%eval #-7] } 13... Qxc2 { [%eval #-8] } 14. Qxc2 { [%eval #-7] } 14... Kf8?? { (Mate in 7 → 2.36) Lost forced checkmate sequence. Best move was c5. } { [%eval 2.36] } (14... c5 15. Qxc5 a4 16. Bxa8 Nc6 17. Qxc6 Ke7 18. Qxa4 Kd7 19. Qxd7 f5 20. Qxf5 Nf6 21. Qxf6#) 15. Qxc7 { [%eval 2.25] } 15... Nc6 { [%eval 1.89] } 16. Qxa5?? { (1.89 → Mate in 5) Checkmate is now unavoidable. Best move was Bxc6. } { [%eval #-5] } (16. Bxc6 Re8) 16... Nxa5 { [%eval #-5] } 17. Bxa8 { [%eval #-4] } 17... Nc6 { [%eval #-4] } 18. Bxc6 { [%eval #-3] } 18... Ke8 { [%eval #-3] } 19. Bxe8 { [%eval #-2] } 19... Ne7 { [%eval #-2] } 20. Bxf7 { [%eval #-1] } 20... Nd5 { [%eval #-1] } 21. Bxd5# { Game ends by variant rule. } 0-1
Reconnecting