FEN
[Event "The Hall Anti-Chess Arena"]
[Site "https://lichess.org/kgp4IPUM"]
[Date "2020.08.25"]
[Round "-"]
[White "BrianBui"]
[Black "armaan_pilot17"]
[Result "1-0"]
[GameId "kgp4IPUM"]
[UTCDate "2020.08.25"]
[UTCTime "20:33:15"]
[WhiteElo "1026"]
[BlackElo "1337"]
[WhiteRatingDiff "+71"]
[BlackRatingDiff "-277"]
[Variant "Antichess"]
[TimeControl "180+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. f4?? { (0.15 → -8.63) Blunder. g3 was best. } { [%eval -8.63] } (1. g3) 1... d5?? { (-8.63 → Mate in 15) Checkmate is now unavoidable. e5 was best. } { [%eval #15] } (1... e5 2. fxe5 Ba3 3. bxa3 Qh4 4. Nf3 Qxh2 5. Rxh2 g5 6. Rxh7) 2. f5?? { (Mate in 15 → 4.84) Lost forced checkmate sequence. e4 was best. } { [%eval 4.84] } (2. e4 dxe4 3. f5 Bxf5 4. Qg4 Bxg4 5. Ba6 bxa6 6. Kd1 Bxd1 7. Nc3 Bxc2 8. Nxe4 Bxe4) 2... Bxf5 { [%eval 4.41] } 3. d3?? { (4.41 → Mate in 17) Checkmate is now unavoidable. e4 was best. } { [%eval #-17] } (3. e4 Bxe4) 3... Bxd3 { [%eval #-17] } 4. cxd3 { [%eval #-15] } 4... Nc6?? { (Mate in 15 → 2.27) Lost forced checkmate sequence. g5 was best. } { [%eval 2.27] } (4... g5 5. Bxg5 Bg7 6. Bxe7 Bxb2 7. Bxd8 Bxa1 8. Bxc7 Bc3 9. Bxb8 Rxb8 10. Nxc3 Rc8 11. Nxd5) 5. d4?? { (2.27 → Mate in 16) Checkmate is now unavoidable. b4 was best. } { [%eval #-16] } (5. b4 Nxb4) 5... Nxd4 { [%eval #-16] } 6. Qxd4 { [%eval -23.74] } 6... c5?? { (-23.74 → Mate in 12) Checkmate is now unavoidable. g5 was best. } { [%eval #12] } (6... g5) 7. Qxd5?? { (Mate in 12 → -8.02) Lost forced checkmate sequence. Qxg7 was best. } { [%eval -8.02] } (7. Qxg7 Bxg7 8. Bf4 Bxb2 9. g3 Bxa1 10. e4 dxe4 11. Nf3 exf3 12. Be5 Bxe5 13. h4 Bxg3) 7... Qxd5 { [%eval -4.45] } 8. b3?? { (-4.45 → Mate in 11) Checkmate is now unavoidable. Be3 was best. } { [%eval #-11] } (8. Be3 Qxa2) 8... Qxb3 { [%eval #-12] } 9. axb3 { [%eval #-11] } 9... e5?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Rd8 was best. } { [%eval #10] } (9... Rd8 10. Rxa7 Rd4 11. Rxb7 Rc4 12. bxc4 Kd7 13. Rxd7 e5 14. Rxf7 Bd6 15. Rxg7 e4 16. Rxg8) 10. Rxa7 { [%eval #10] } 10... Rxa7 { [%eval #9] } 11. Bd2?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. Bh6 was best. } { [%eval #-10] } (11. Bh6 Nxh6 12. Na3 Rxa3 13. e4 Rxb3 14. Bd3 Rxd3 15. g4 Nxg4 16. Nf3 Rxf3 17. Rg1 Nxh2) 11... c4 { [%eval #-10] } 12. bxc4 { [%eval #-9] } 12... Ba3?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. g5 was best. } { [%eval #9] } (12... g5 13. Bxg5 Kd8 14. Bxd8 Nf6 15. Bxf6 Rg8 16. Bxe5 Rxg2 17. Bxg2 Ra8 18. Bxb7 f5 19. Bxa8) 13. Nxa3 { [%eval #9] } 13... Rxa3 { [%eval #8] } 14. Bc3 { [%eval #8] } 14... Rxc3 { [%eval #7] } 15. e3?? { (Mate in 7 → -0.26) Lost forced checkmate sequence. Kd1 was best. } { [%eval -0.26] } (15. Kd1 Rxc4 16. Kc1 Rxc1 17. e3 Rxf1 18. Ne2 Rxh1 19. e4 Rxh2 20. Nc1 Rxg2 21. Na2 Rxa2#) 15... Rxc4 { [%eval 0.13] } 16. Bxc4 { [%eval 0.62] } 16... Nf6?? { (0.62 → Mate in 7) Checkmate is now unavoidable. Ne7 was best. } { [%eval #7] } (16... Ne7 17. Bxf7) 17. Bxf7 { [%eval #7] } 17... Kxf7 { [%eval #6] } 18. e4 { [%eval #6] } 18... Nxe4 { [%eval #5] } 19. Kd2?? { (Mate in 5 → Mate in 11) Lost forced checkmate sequence. Kf2 was best. } { [%eval #-11] } (19. Kf2 Nxf2 20. Ne2 Nxh1 21. Nf4 exf4 22. g3 fxg3 23. hxg3 Nxg3#) 19... Nxd2 { [%eval #-11] } 20. Nf3 { [%eval #-10] } 20... Nxf3 { [%eval #-10] } 21. gxf3 { [%eval #-9] } 21... e4 { [%eval #-18] } 22. fxe4 { [%eval #-17] } 22... Ra8?? { (Mate in 17 → -2.33) Lost forced checkmate sequence. Rf8 was best. } { [%eval -2.33] } (22... Rf8 23. e5 Kg6 24. Rf1 Rxf1 25. h4 b5 26. h5 Kxh5 27. e6 b4 28. e7 Rf7 29. e8=K) 23. Re1 { [%eval -0.6] } 23... Ra1?? { (-0.60 → 1.14) Blunder. Kg6 was best. } { [%eval 1.14] } (23... Kg6 24. h4 h5 25. e5 Rf8 26. Rc1 Rf7 27. Rc7 Rxc7 28. e6 Rc1 29. e7 Kf5 30. e8=K) 24. Rxa1 { [%eval 0.82] } 24... Kg6 { [%eval 1.06] } 25. Ra6?? { (1.06 → -0.60) Blunder. h4 was best. } { [%eval -0.6] } (25. h4 h5 26. Rf1 Kf7 27. Rxf7 b5 28. Rxg7 b4 29. Rg5 b3 30. Rxh5 b2 31. Rd5 b1=K) 25... bxa6 { [%eval -0.53] } 26. h4 { [%eval -0.9] } 26... Kf7?? { (-0.90 → Mate in 15) Checkmate is now unavoidable. h5 was best. } { [%eval #15] } (26... h5 27. e5 a5 28. e6 Kf5 29. e7 Ke4 30. e8=K a4 31. Ke7 g5 32. hxg5 Kf3 33. g6) 27. h5?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. e5 was best. } { [%eval 0.0] } (27. e5 Kf8 28. e6 Kg8 29. h5 h6 30. e7 a5 31. e8=B a4 32. Bxa4 Kh8 33. Bb3 g6) 27... Ke7?? { (0.00 → Mate in 12) Checkmate is now unavoidable. g5 was best. } { [%eval #12] } (27... g5 28. hxg6 Kxg6 29. e5 a5 30. e6 Kg7 31. e7 h5 32. e8=K Kf8 33. Kxf8 h4 34. Ke7) 28. e5 { [%eval #12] } 28... Kd7 { [%eval #2] } 29. h6 { [%eval #2] } 29... gxh6 { [%eval #1] } 30. e6 { [%eval #1] } 30... Kxe6# { Game ends by variant rule. } 1-0