lichess.org

FEN
[Event "ThorF Arena"] [Site "https://lichess.org/kFYXDujl"] [Date "2021.04.08"] [White "SoulfulArtist"] [Black "jelf1312"] [Result "1-0"] [UTCDate "2021.04.08"] [UTCTime "12:22:07"] [WhiteElo "1512"] [BlackElo "1625"] [WhiteRatingDiff "+64"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-14] } 2... f5?? { (Mate in 14 → -4.62) Lost forced checkmate sequence. Nf6 was best. } { [%eval -4.62] } (2... Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2 f5 7. Bxf5) 3. Bxd7?? { (-4.62 → Mate in 14) Checkmate is now unavoidable. exf5 was best. } { [%eval #-14] } (3. exf5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7 Qxg2) 3... Kxd7?? { (Mate in 14 → 6.25) Lost forced checkmate sequence. fxe4 was best. } { [%eval 6.25] } (3... fxe4 4. Bxe8 Qxd2 5. Qxd2 Nc6 6. Bxc6 e5 7. Bxa8 h5 8. Bxe4) 4. exf5 { [%eval 4.43] } 4... Ke6?? { (4.43 → Mate in 15) Checkmate is now unavoidable. Qe8 was best. } { [%eval #15] } (4... Qe8 5. Nc3 Qh5 6. Qxh5 h6 7. Qxh6 Rxh6 8. Nf3 Rxh2 9. Rxh2) 5. fxe6 { [%eval #15] } 5... Qxd2 { [%eval #13] } 6. Qxd2 { [%eval #13] } 6... Bxe6 { [%eval #12] } 7. Qh6?? { (Mate in 12 → 2.44) Lost forced checkmate sequence. Qd5 was best. } { [%eval 2.44] } (7. Qd5 Bxd5 8. a4 Bxg2 9. Be3 Bxh1 10. Bxa7 Rxa7 11. Na3 Rxa4 12. Nb1 Rxa1 13. Nc3 Rxe1) 7... Bxa2?? { (2.44 → 8.42) Blunder. gxh6 was best. } { [%eval 8.42] } (7... gxh6 8. Bxh6) 8. Rxa2?? { (8.42 → 2.34) Blunder. Qxg7 was best. } { [%eval 2.34] } (8. Qxg7 Bxg7) 8... gxh6 { [%eval 2.28] } 9. Rxa7 { [%eval 2.5] } 9... Rxa7 { [%eval 2.82] } 10. Bxh6 { [%eval 2.66] } 10... Nxh6?? { (2.66 → 6.83) Blunder. Bxh6 was best. } { [%eval 6.83] } (10... Bxh6 11. c4) 11. Nc3?? { (6.83 → Mate in 8) Checkmate is now unavoidable. g4 was best. } { [%eval #-8] } (11. g4 Nxg4) 11... Ng4?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. Ra4 was best. } { [%eval #9] } (11... Ra4 12. Nxa4 c5 13. Nxc5 e6 14. Nxe6 Ba3 15. bxa3 Rf8 16. Nxf8 Ng8 17. Nxh7 Nf6 18. Nxf6) 12. Na4?? { (Mate in 9 → 2.06) Lost forced checkmate sequence. Na2 was best. } { [%eval 2.06] } (12. Na2 Rxa2 13. Nf3 Rxb2 14. Ke2 Rxc2 15. Rd1 Rxe2 16. Rd3 Nxh2 17. Nxh2 Rxf2 18. Rd8 Rxg2) 12... Nxh2?? { (2.06 → Mate in 8) Checkmate is now unavoidable. Rxa4 was best. } { [%eval #8] } (12... Rxa4) 13. Rxh2 { [%eval #8] } 13... Rxa4 { [%eval #7] } 14. Rxh7 { [%eval #7] } 14... Rxh7 { [%eval #6] } 15. Nh3?? { (Mate in 6 → -2.33) Lost forced checkmate sequence. b4 was best. } { [%eval -2.33] } (15. b4 Rxb4 16. g4 Rxg4 17. Nh3 Rxh3 18. f4 Rxf4 19. Kf2 Rxf2 20. c3 Rxc3#) 15... Rxh3 { [%eval -1.67] } 16. gxh3 { [%eval -2.64] } 16... Rg4?? { (-2.64 → -0.13) Blunder. Ra6 was best. } { [%eval -0.13] } (16... Ra6 17. h4 c5 18. h5 c4 19. Kd2 Bh6 20. f4 Bxf4 21. Kc1 Bxc1 22. c3 Bxb2 23. h6) 17. hxg4 { [%eval 0.01] } 17... Bg7?? { (0.01 → Mate in 5) Checkmate is now unavoidable. c5 was best. } { [%eval #5] } (17... c5) 18. Ke2 { [%eval #5] } 18... Bxb2 { [%eval #4] } 19. c3 { [%eval #4] } 19... Bxc3 { [%eval #3] } 20. Kd2 { [%eval #3] } 20... Bxd2 { [%eval #2] } 21. f4 { [%eval #2] } 21... Bxf4 { [%eval #1] } 22. g5 { [%eval #1] } 22... Bxg5# { Game ends by variant rule. } 1-0
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