lichess.org

FEN
[Event "Rated Racing Kings game"] [Site "https://lichess.org/k4go19sY"] [Date "2017.02.07"] [White "Rocktom222"] [Black "hecate23"] [Result "1-0"] [UTCDate "2017.02.07"] [UTCTime "19:31:16"] [WhiteElo "1764"] [BlackElo "1500"] [WhiteRatingDiff "+6"] [BlackRatingDiff "-81"] [Variant "Racing Kings"] [TimeControl "420+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [FEN "8/8/8/8/8/8/krbnNBRK/qrbnNBRQ w - - 0 1"] [SetUp "1"] [Annotator "lichess.org"] 1. Bd4 { [%eval 0.4] } 1... Be4 { [%eval 0.55] } 2. Kh3?! { (0.55 → -0.09) Inaccuracy. Kg3 was best. } { [%eval -0.09] } (2. Kg3 Kb3 3. Kf4 Kc4 4. Qh8 Qa6 5. Rg8 Rb7 6. Kg5 Bb2 7. Bg2 Bxg2 8. Nxg2 Kb5) 2... Ka3?? { (-0.09 → 2.12) Blunder. Nxf1 was best. } { [%eval 2.12] } (2... Nxf1 3. Kg4) 3. Nxc1?! { (2.12 → 1.33) Inaccuracy. Kg4 was best. } { [%eval 1.33] } (3. Kg4) 3... Rxc1?? { (1.33 → 3.81) Blunder. Nxf1 was best. } { [%eval 3.81] } (3... Nxf1) 4. Qh2?? { (3.81 → -0.56) Blunder. Kg4 was best. } { [%eval -0.56] } (4. Kg4 Nxf1) 4... Nxf1 { [%eval 0.55] } 5. Rxf1?! { (0.55 → -0.50) Inaccuracy. Qe5 was best. } { [%eval -0.5] } (5. Qe5) 5... Qa2?? { (-0.50 → 1.54) Blunder. Rc4 was best. } { [%eval 1.54] } (5... Rc4 6. Kg4) 6. Rxb2 { [%eval 1.48] } 6... Qxb2 { [%eval 1.76] } 7. Kh4?? { (1.76 → -3.30) Blunder. Qe5 was best. } { [%eval -3.3] } (7. Qe5) 7... Qxd4 { [%eval -2.25] } 8. Kg5?? { (-2.25 → -5.25) Blunder. Rf4 was best. } { [%eval -5.25] } (8. Rf4 Nc3) 8... Rc6 { [%eval -4.38] } 9. Qe5 { [%eval -4.4] } 9... Rd6?? { (-4.40 → 18.50) Blunder. Kb4 was best. } { [%eval 18.5] } (9... Kb4 10. Rf6 Kc4 11. Qe7 Rc7 12. Qe5 Ne3 13. Re6 Bd5 14. Kf6 Bxe6 15. Kxe6 Nd5 16. Kd6) 10. Qxd4 { [%eval 17.83] } 10... Rxd4 { [%eval 22.39] } 11. Kf6 { [%eval 18.97] } 11... Rd7 { [%eval 17.35] } 12. Ke6 { [%eval 14.34] } 12... Rb7?! { (14.34 → Mate in 5) Checkmate is now unavoidable. Ra7 was best. } { [%eval #5] } (12... Ra7 13. Rf7) 13. Rf7 { [%eval #4] } 13... Kb4 { [%eval #4] } 14. Kf6 { [%eval #3] } 14... Kb5 { [%eval #3] } 15. Kg7 { [%eval #2] } 15... Rb8 { [%eval #2] } 16. Rf8 { [%eval #1] } 16... Bd5 { [%eval #1] } 17. Kh8# { Game ends by variant rule. } 1-0
Reconnecting