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[Event "Yearly Antichess Arena"] [Site "https://lichess.org/j5CszUh6"] [Date "2026.05.11"] [Round "-"] [White "gbcarter2015"] [Black "Strongest100"] [Result "0-1"] [GameId "j5CszUh6"] [UTCDate "2026.05.11"] [UTCTime "19:57:10"] [WhiteElo "1332"] [BlackElo "933"] [WhiteRatingDiff "-143"] [BlackRatingDiff "+83"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... e6 { [%eval 2.54] } 2. Qf3?? { (2.54 → -1.53) Blunder. Ba6 was best. } { [%eval -1.53] } (2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 Qg5) 2... Ba3? { (-1.53 → 0.05) Mistake. b5 was best. } { [%eval 0.05] } (2... b5 3. Qxf7 Kxf7 4. Bxb5 a5 5. Bxd7 Bxd7 6. b4 axb4 7. Ba3) 3. bxa3?! { (0.05 → -0.70) Inaccuracy. Nxa3 was best. } { [%eval -0.7] } (3. Nxa3 b5 4. Qxf7 Kxf7 5. Bxb5 Qh4 6. Bxd7 Bxd7 7. g3 Qxh2) 3... Nh6?? { (-0.70 → Mate in 14) Checkmate is now unavoidable. b6 was best. } { [%eval #14] } (3... b6 4. Qxf7 Kxf7 5. Ba6 Nxa6 6. Ne2 Nb8 7. a4 Ba6 8. c4) 4. Qxf7?? { (Mate in 14 → -1.46) Lost forced checkmate sequence. Qxb7 was best. } { [%eval -1.46] } (4. Qxb7 Bxb7 5. g3 Bxh1 6. e4 Bxe4 7. Nc3 Bxc2 8. Bd3 Bxd3 9. Kf1 Bxf1) 4... Kxf7 { [%eval -1.07] } 5. Ke2?? { (-1.07 → -3.65) Blunder. Ne2 was best. } { [%eval -3.65] } (5. Ne2 Ng4 6. h3 Nxe3 7. dxe3 Qg5 8. g3 Qxe3 9. fxe3 Nc6) 5... d5?? { (-3.65 → -0.24) Blunder. Ng4 was best. } { [%eval -0.24] } (5... Ng4 6. f3 Nxe3 7. Kxe3 b5 8. Bxb5 Qg5 9. Bxd7 Qxg2 10. Bxe6 Qxg1 11. Rxg1) 6. Nf3?? { (-0.24 → Mate in 12) Checkmate is now unavoidable. e4 was best. } { [%eval #-12] } (6. e4 dxe4) 6... e5 { [%eval #-13] } 7. Nxe5 { [%eval #-11] } 7... Ng8 { [%eval #-11] } 8. Nxf7 { [%eval #-11] } 8... Nf6?? { (Mate in 11 → Mate in 14) Lost forced checkmate sequence. Qh4 was best. } { [%eval #14] } (8... Qh4 9. Nxh8 Qxh2 10. Rxh2 h5 11. Rxh5 Na6 12. Rxd5 g6 13. Nxg6 Bf5 14. Rxf5) 9. Nxd8?? { (Mate in 14 → 2.51) Lost forced checkmate sequence. Nxh8 was best. } { [%eval 2.51] } (9. Nxh8 Qxh8 10. c4 dxc4 11. e4 Nxe4 12. d3 cxd3 13. Kxd3 Nxf2 14. Kc4 Nxh1) 9... Rxd8 { [%eval 1.76] } 10. d4?? { (1.76 → Mate in 11) Checkmate is now unavoidable. e4 was best. } { [%eval #-11] } (10. e4 dxe4) 10... Bh3 { [%eval #-11] } 11. gxh3 { [%eval #-10] } 11... Ng4 { [%eval #-13] } 12. hxg4 { [%eval #-12] } 12... Nd7?? { (Mate in 12 → Mate in 14) Lost forced checkmate sequence. c5 was best. } { [%eval #14] } (12... c5 13. dxc5 Rd6 14. cxd6 d4 15. exd4 h5 16. gxh5 g6 17. hxg6 Na6 18. Bb2) 13. g5?? { (Mate in 14 → 0.51) Lost forced checkmate sequence. e4 was best. } { [%eval 0.51] } (13. e4 dxe4 14. Kf3 exf3 15. Bg2 fxg2 16. Nc3 gxh1=Q 17. Bd2 Qxh2 18. d5 Qxf2) 13... Nc5?? { (0.51 → 10.57) Blunder. a6 was best. } { [%eval 10.57] } (13... a6 14. g6 hxg6 15. Nd2 c6 16. a4 Ra7 17. Ne4 dxe4 18. d5 cxd5 19. c4) 14. dxc5 { [%eval 10.32] } 14... Rdb8?! { (10.32 → Mate in 16) Checkmate is now unavoidable. h6 was best. } { [%eval #16] } (14... h6 15. gxh6) 15. Bb2?? { (Mate in 16 → 1.58) Lost forced checkmate sequence. e4 was best. } { [%eval 1.58] } (15. e4 dxe4 16. c6 bxc6 17. Kf3 exf3 18. Be3 Rxb1 19. Bxa7 Rxa1 20. g6 Rxa2) 15... h6?? { (1.58 → Mate in 13) Checkmate is now unavoidable. Rf8 was best. } { [%eval #13] } (15... Rf8 16. Bxg7 Rxf2 17. Kxf2 Rh8 18. Bxh8 d4 19. Bxd4 h6 20. gxh6 b5 21. cxb6) 16. Bxg7 { [%eval #14] } 16... hxg5 { [%eval #13] } 17. Bh6?? { (Mate in 13 → Mate in 7) Lost forced checkmate sequence. e4 was best. } { [%eval #-7] } (17. e4 dxe4 18. Kf3 exf3 19. c6 bxc6 20. Bh8 Rxh8 21. Bh3 Rxh3 22. Rg1 Rxh2) 17... Rd8?? { (Mate in 7 → 2.43) Lost forced checkmate sequence. Rh8 was best. } { [%eval 2.43] } (17... Rh8 18. Bxg5 Rxh2 19. Rxh2 Rd8 20. Bxd8 a6 21. Bxc7 a5 22. Bxa5 b5 23. cxb6) 18. Bxg5 { [%eval 2.81] } 18... Rab8?? { (2.81 → Mate in 12) Checkmate is now unavoidable. b6 was best. } { [%eval #12] } (18... b6 19. cxb6 axb6 20. Bxd8 Rxa3 21. Bxc7 Rxe3 22. fxe3 b5 23. Na3 d4 24. exd4) 19. Bxd8 { [%eval #12] } 19... Rxd8 { [%eval #11] } 20. Nc3?? { (Mate in 11 → Mate in 4) Lost forced checkmate sequence. e4 was best. } { [%eval #-4] } (20. e4 dxe4 21. Kf3 exf3 22. c6 bxc6 23. Bb5 cxb5 24. a4 bxa4 25. Nd2 Rxd2) 20... Ra8 { [%eval #-4] } 21. Nxd5 { [%eval #-3] } 21... a5 { [%eval #-3] } 22. Nxc7 { [%eval #-2] } 22... a4 { [%eval #-2] } 23. Nxa8 { [%eval #-1] } 23... b6 { [%eval #-1] } 24. Nxb6# { Game ends by variant rule. } 0-1