- Blind mode tutorial
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[Event "Hourly Racing Kings Arena"] [Site "https://lichess.org/ixTvyB5S"] [Date "2021.08.29"] [White "Bbao23"] [Black "hjtt"] [Result "1-0"] [GameId "ixTvyB5S"] [UTCDate "2021.08.29"] [UTCTime "08:27:01"] [WhiteElo "1725"] [BlackElo "2032"] [WhiteRatingDiff "+25"] [BlackRatingDiff "-10"] [Variant "Racing Kings"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Kg3 { [%eval 1.27] } 1... Nxf2 { [%eval 0.88] } 2. Rxf2 { [%eval 0.82] } 2... Ka3 { [%eval 0.89] } 3. Kf4 { [%eval 0.84] } 3... Rb6 { [%eval 0.75] } 4. Nxc1 { [%eval 0.82] } 4... Be4 { [%eval 0.7] } 5. Qh5 { [%eval 0.86] } 5... Rxc1 { [%eval 0.72] } 6. Rxd2 { [%eval 0.9] } 6... Rxe1 { [%eval 0.8] } 7. Rg5 { [%eval 1.09] } 7... Kb4 { [%eval 0.89] } 8. Rd7 { [%eval 0.86] } 8... Qd4 { [%eval 0.62] } 9. Re5?? { (0.62 → -4.90) Blunder. Qe8 was best. } { [%eval -4.9] } (9. Qe8 Rb7) 9... Qxd7 { [%eval -3.67] } 10. Qf7?! { (-3.67 → -5.09) Inaccuracy. Rg5 was best. } { [%eval -5.09] } (10. Rg5) 10... Ka4? { (-5.09 → -2.97) Mistake. Qd6 was best. } { [%eval -2.97] } (10... Qd6) 11. Re7? { (-2.97 → -5.27) Mistake. Qf8 was best. } { [%eval -5.27] } (11. Qf8 Rg6) 11... Qb5?! { (-5.27 → -3.48) Inaccuracy. Bf5 was best. } { [%eval -3.48] } (11... Bf5) 12. Re5?! { (-3.48 → -5.34) Inaccuracy. Qf6 was best. } { [%eval -5.34] } (12. Qf6 Rd1 13. Qc3 Bd3 14. Bh3 Bc4 15. Qd4 Qb4 16. Qxc4 Ka5 17. Rf7 Rdd6 18. Qd4 Rbc6) 12... Qa5?? { (-5.34 → -2.55) Blunder. Bd3 was best. } { [%eval -2.55] } (12... Bd3) 13. Kg5 { [%eval -3.11] } 13... Bc2 { [%eval -2.48] } 14. Bh3 { [%eval -2.46] } 14... Rh1 { [%eval -2.32] } 15. Be6 { [%eval -2.55] } 15... Qb5?? { (-2.55 → 3.77) Blunder. Rh6 was best. } { [%eval 3.77] } (15... Rh6) 16. Kf6 { [%eval 2.73] } 16... Rb8 { [%eval 2.56] } 17. Kg7 { [%eval 3.79] } 17... Kb4?? { (3.79 → Mate in 6) Checkmate is now unavoidable. Qd7 was best. } { [%eval #6] } (17... Qd7 18. Rd5) 18. Qg8 { [%eval #5] } 18... Qf1 { [%eval #5] } 19. Bc8 { [%eval #5] } 19... Kc3 { [%eval #5] } 20. Rf5 { [%eval #4] } 20... Rxc8 { [%eval #4] } 21. Rxf1 { [%eval #3] } 21... Rh3 { [%eval #3] } 22. Qf8 { [%eval #4] } 22... Bb3 { [%eval #4] } 23. Rf7?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. Re1 was best. } { [%eval 0.0] } (23. Re1 Rc6 24. Qe8 Rf6 25. Qf7 Bxf7 26. Kf8#) 23... Bxf7 { [%eval 0.0] } 24. Kxf7 { [%eval 0.0] } 24... Kc4?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Rh8 was best. } { [%eval #1] } (24... Rh8 25. Qd6 Kc4 26. Qe5 Ra8 27. Ke7 Rhc8 28. Qh5 Rg8 29. Qf5 Rgd8 30. Qa5 Kd4 31. Qh5) 25. Kg8# { Game ends by variant rule. } 1-0