- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/iwyggcTE"] [Date "2023.12.26"] [White "Tur-G100"] [Black "chriselik28"] [Result "1-0"] [GameId "iwyggcTE"] [UTCDate "2023.12.26"] [UTCTime "23:09:51"] [WhiteElo "1767"] [BlackElo "2076"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval -0.03] } 1... b6 { [%eval 0.47] } 2. b3 { [%eval -0.07] } 2... g6 { [%eval 0.09] } 3. Nh3 { [%eval 0.03] } 3... d6 { [%eval -0.03] } 4. Ng5 { [%eval -0.45] } 4... Be6? { (-0.45 → 1.12) Mistake. h5 was best. } { [%eval 1.12] } (4... h5 5. Nxf7 Kxf7 6. Bh3 Bxh3 7. Rf1 Bxf1 8. Kxf1 Qd7 9. a4 Qxa4 10. Rxa4 h4 11. Rxa7) 5. Nxe6 { [%eval 1.02] } 5... fxe6 { [%eval 1.12] } 6. Ba3?? { (1.12 → -1.07) Blunder. e4 was best. } { [%eval -1.07] } (6. e4 Na6) 6... Qd7 { [%eval -0.93] } 7. Bxd6 { [%eval -0.99] } 7... cxd6? { (-0.99 → 0.23) Mistake. exd6 was best. } { [%eval 0.23] } (7... exd6) 8. b4?! { (0.23 → -0.46) Inaccuracy. Nc3 was best. } { [%eval -0.46] } (8. Nc3) 8... Qa4? { (-0.46 → 1.06) Mistake. Qd8 was best. } { [%eval 1.06] } (8... Qd8 9. d3 Nd7 10. Bg2 e5 11. Bxa8 Qxa8 12. c3 Qxh1 13. Qa4 Qxe1 14. Qxd7 Qxb1 15. Qxa7) 9. Bh3?? { (1.06 → Mate in 16) Checkmate is now unavoidable. d3 was best. } { [%eval #-16] } (9. d3) 9... Qxb4?? { (Mate in 16 → 0.22) Lost forced checkmate sequence. Qxa2 was best. } { [%eval 0.22] } (9... Qxa2 10. Rxa2 g5 11. Bxe6 Na6 12. Rxa6 Rc8 13. Bxc8 e6 14. Rxb6 axb6 15. Bxe6 Bg7 16. Bxg8) 10. Bxe6 { [%eval -0.68] } 10... Qxd2?? { (-0.68 → 1.03) Blunder. Qxb1 was best. } { [%eval 1.03] } (10... Qxb1 11. Rxb1) 11. Bxg8?? { (1.03 → -1.15) Blunder. Kxd2 was best. } { [%eval -1.15] } (11. Kxd2 Bh6) 11... Rxg8?? { (-1.15 → 1.53) Blunder. Qxd1 was best. } { [%eval 1.53] } (11... Qxd1 12. Kxd1 Rxg8 13. Nd2 Nc6 14. Nb3 a5 15. Nxa5 bxa5 16. Rb1 Rb8 17. Rxb8 Nxb8 18. Kd2) 12. Nxd2 { [%eval 0.96] } 12... Nd7?? { (0.96 → 3.34) Blunder. Rh8 was best. } { [%eval 3.34] } (12... Rh8 13. Qb1) 13. Nc4?? { (3.34 → 0.00) Blunder. e3 was best. } { [%eval 0.0] } (13. e3) 13... d5 { [%eval -0.16] } 14. Nxb6?! { (-0.16 → -0.91) Inaccuracy. Qxd5 was best. } { [%eval -0.91] } (14. Qxd5 Nb8) 14... axb6?? { (-0.91 → 2.04) Blunder. Nxb6 was best. } { [%eval 2.04] } (14... Nxb6 15. Qxd5) 15. Qxd5 { [%eval 2.13] } 15... Rxa2 { [%eval 2.12] } 16. Qxd7?? { (2.12 → -0.46) Blunder. Qxg8 was best. } { [%eval -0.46] } (16. Qxg8 Rxc2) 16... Rxa1?? { (-0.46 → Mate in 11) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #11] } (16... Kxd7 17. Rxa2 e6 18. Ra3 Bxa3 19. e3 Rb8 20. Ke2 Be7 21. g4 Bf8 22. Rc1 Kd6 23. Rh1) 17. Qxe8 { [%eval #11] } 17... Rxe1 { [%eval #10] } 18. Rxe1?? { (Mate in 10 → 0.06) Lost forced checkmate sequence. Qxf8 was best. } { [%eval 0.06] } (18. Qxf8 Rxe2 19. Qxg8 Rxf2 20. Qxh7 Rxh2 21. Qxh2 e5 22. Rf1 g5 23. Rf3 e4 24. c4 exf3) 18... Rg7?? { (0.06 → 2.42) Blunder. Bh6 was best. } { [%eval 2.42] } (18... Bh6 19. Qxg8 Be3 20. Qxg6 Bxf2 21. Qxh7 Bxe1 22. Qxe7 Bxg3 23. hxg3 b5 24. c4 bxc4 25. g4) 19. Qxg6 { [%eval 2.49] } 19... hxg6?? { (2.49 → Mate in 7) Checkmate is now unavoidable. Rxg6 was best. } { [%eval #7] } (19... Rxg6) 20. Rd1 { [%eval #22] } 20... Rg8 { [%eval #7] } 21. h4 { [%eval #7] } 21... Bg7 { [%eval #5] } 22. h5 { [%eval #6] } 22... gxh5 { [%eval #5] } 23. g4 { [%eval #5] } 23... hxg4 { [%eval #4] } 24. Rd4 { [%eval #4] } 24... Bxd4 { [%eval #3] } 25. c4 { [%eval #3] } 25... Bxf2 { [%eval #2] } 26. e3 { [%eval #2] } 26... Bxe3 { [%eval #1] } 27. c5 { [%eval #1] } 27... bxc5# { Game ends by variant rule. } 1-0