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[Event "SCSNickel Arena"] [Site "https://lichess.org/iRb45jGw"] [Date "2020.04.03"] [White "blaumarkt"] [Black "ChipsKiller"] [Result "0-1"] [UTCDate "2020.04.03"] [UTCTime "19:03:02"] [WhiteElo "1199"] [BlackElo "1613"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+8"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h3?? { (0.15 → -2.02) Blunder. e3 was best. } (1. e3) 1... b6?? { (-2.02 → 0.52) Blunder. Nh6 was best. } (1... Nh6 2. g4) 2. a3?? { (0.52 → -2.47) Blunder. c4 was best. } (2. c4 b5 3. cxb5 Nh6 4. b6 cxb6 5. Qc2 Qc7 6. Qxh7 Qxc1 7. Qxh6 Qxe1 8. Qxb6 Qxf1) 2... g6 3. f3?? { (-2.01 → -4.42) Blunder. e4 was best. } (3. e4) 3... Bb7?? { (-4.42 → -1.90) Blunder. d6 was best. } (3... d6 4. e4 Bxh3 5. Rxh3 Na6 6. Bxa6 b5 7. Bxb5 c6 8. Rxh7 Rxh7 9. Bxc6 Qb6 10. Bxe8) 4. Nc3?! { (-1.90 → -2.79) Inaccuracy. c4 was best. } (4. c4 Bxf3) 4... Bxf3 5. exf3 b5 6. Nxb5?? { (-3.80 → Mate in 13) Checkmate is now unavoidable. Bxb5 was best. } (6. Bxb5) 6... Bg7 7. Nxc7 Bxb2 8. Bxb2 Qxc7 9. Bxh8 Qxc2 10. Qxc2 e5 11. Qxg6 fxg6 12. Bxe5 d6 13. Bxd6 Ne7?? { (Mate in 7 → Mate in 9) Lost forced checkmate sequence. Na6 was best. } (13... Na6 14. Bxa6 Rc8 15. Bxc8 a6 16. Bxa6 Kf8 17. Bxf8 Nh6 18. Bxh6 g5 19. Bxg5 h6 20. Bxh6#) 14. Bxe7?? { (Mate in 9 → 0.43) Lost forced checkmate sequence. Bxb8 was best. } (14. Bxb8 Rxb8 15. Rb1 Rxb1 16. g4 Rxe1 17. g5 Rxf1 18. Ne2 Rxf3 19. Rb1 Rxh3 20. Rb3 Rxb3) 14... Kxe7 15. f4?? { (0.49 → Mate in 7) Checkmate is now unavoidable. a4 was best. } (15. a4) 15... g5 16. fxg5 Kf6?? { (Mate in 6 → 2.96) Lost forced checkmate sequence. h6 was best. } (16... h6 17. gxh6 Na6 18. Bxa6 Rc8 19. Bxc8 a6 20. Bxa6 Kf7 21. Ne2 Kg7 22. hxg7#) 17. gxf6 Nc6?? { (3.89 → Mate in 10) Checkmate is now unavoidable. Na6 was best. } (17... Na6) 18. d4 Nxd4 19. Ke2?? { (Mate in 9 → 3.81) Lost forced checkmate sequence. Bb5 was best. } (19. Bb5 Nxb5 20. Rd1 Nxa3 21. Rd8 Rxd8 22. Kd2 Rxd2 23. f7 Rxg2 24. f8=Q Rxg1 25. Qxa3 Rxh1) 19... Nxe2 20. Bxe2 h5 21. Bxh5 Re8 22. Bxe8 a5 23. a4# { Game ends by variant rule. } 0-1