FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/iHpO9DLG"]
[Date "2024.12.21"]
[White "LLL1288LLL"]
[Black "Bondarev_Artyem"]
[Result "0-1"]
[GameId "iHpO9DLG"]
[UTCDate "2024.12.21"]
[UTCTime "18:25:21"]
[WhiteElo "1717"]
[BlackElo "1885"]
[WhiteRatingDiff "-4"]
[BlackRatingDiff "+15"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.07] } 1... Nh6 { [%eval 0.98] } 2. g4?! { (0.98 → 0.20) Inaccuracy. Ba6 was best. } { [%eval 0.2] } (2. Ba6 bxa6 3. a4 c5 4. a5 Qxa5 5. Rxa5 c4 6. Rxa6 Nxa6) 2... Nxg4 { [%eval 0.11] } 3. Qxg4 { [%eval 0.77] } 3... f5?? { (0.77 → Mate in 13) Checkmate is now unavoidable. Rg8 was best. } { [%eval #13] } (3... Rg8 4. Qxd7) 4. Qxg7 { [%eval #13] } 4... Bxg7 { [%eval #12] } 5. b3 { [%eval #13] } 5... Bxa1 { [%eval #12] } 6. Ba6 { [%eval #12] } 6... bxa6 { [%eval #11] } 7. Bb2 { [%eval #11] } 7... Bxb2 { [%eval #10] } 8. Na3 { [%eval #10] } 8... Bxa3 { [%eval #9] } 9. b4 { [%eval #9] } 9... Bxb4 { [%eval #8] } 10. d4 { [%eval #8] } 10... Bxe1 { [%eval #7] } 11. Nh3?? { (Mate in 7 → -4.40) Lost forced checkmate sequence. Ne2 was best. } { [%eval -4.4] } (11. Ne2 Bxf2 12. a4 Bxe3 13. Nf4 Bxd4 14. Ra1 Bxa1 15. Ng6 hxg6 16. a5 Rxh2) 11... Bxf2 { [%eval -4.63] } 12. Nxf2 { [%eval -4.02] } 12... f4 { [%eval -4.55] } 13. exf4 { [%eval -4.89] } 13... c5 { [%eval -4.68] } 14. dxc5 { [%eval -4.47] } 14... e5 { [%eval -3.75] } 15. fxe5 { [%eval -4.5] } 15... Qf6 { [%eval -4.23] } 16. exf6 { [%eval -3.75] } 16... Ke7?? { (-3.75 → 5.78) Blunder. Nc6 was best. } { [%eval 5.78] } (16... Nc6) 17. fxe7 { [%eval 5.36] } 17... d6?! { (5.36 → 9.44) Inaccuracy. Rf8 was best. } { [%eval 9.44] } (17... Rf8 18. exf8=K) 18. cxd6 { [%eval 8.87] } 18... Bh3 { [%eval 9.61] } 19. Nxh3 { [%eval 6.53] } 19... Rf8?! { (6.53 → 10.45) Inaccuracy. Nd7 was best. } { [%eval 10.45] } (19... Nd7 20. Nf2) 20. exf8=K { [%eval 6.49] } 20... Nd7 { [%eval 7.98] } 21. Rg1 { [%eval 6.65] } 21... Nxf8 { [%eval 5.76] } 22. Rf1 { [%eval 5.33] } 22... a5?? { (5.33 → Mate in 6) Checkmate is now unavoidable. Ng6 was best. } { [%eval #6] } (22... Ng6 23. Nf2) 23. Rxf8 { [%eval #6] } 23... Rxf8 { [%eval #5] } 24. Nf2 { [%eval #5] } 24... Rxf2 { [%eval #4] } 25. d7 { [%eval #4] } 25... Rxh2 { [%eval #3] } 26. d8=R { [%eval #3] } 26... Rxc2 { [%eval #2] } 27. Rd3 { [%eval #2] } 27... Rxa2 { [%eval #1] } 28. Rd5?? { (Mate in 1 → Mate in 3) Lost forced checkmate sequence. Rd2 was best. } { [%eval #-3] } (28. Rd2 Rxd2#) 28... Re2 { [%eval #-4] } 29. Rxa5 { [%eval #-3] } 29... Rd2 { [%eval #-3] } 30. Rxa7 { [%eval #-2] } 30... Re2 { [%eval #-2] } 31. Rxh7 { [%eval #-1] } 31... Re7 { [%eval #-1] } 32. Rxe7# { Game ends by variant rule. } 0-1