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[Event "rated Antichess game"] [Site "https://lichess.org/iGWlkg0A"] [Date "2019.04.28"] [White "Robert51"] [Black "MrNiga"] [Result "1-0"] [GameId "iGWlkg0A"] [UTCDate "2019.04.28"] [UTCTime "17:24:51"] [WhiteElo "1906"] [BlackElo "1514"] [WhiteRatingDiff "+3"] [BlackRatingDiff "-3"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval 0.0] } 1... b6?! { (0.00 → 0.96) Inaccuracy. e6 was best. } { [%eval 0.96] } (1... e6 2. Ba3 Bxa3 3. Nxa3 b5 4. Nxb5 Nc6 5. Nxc7 Qxc7 6. d4) 2. e3 { [%eval 0.82] } 2... b5 { [%eval 0.67] } 3. Bxb5 { [%eval 0.6] } 3... e6 { [%eval 0.56] } 4. Bxd7 { [%eval 0.0] } 4... Kxd7?? { (0.00 → 2.16) Blunder. Bxd7 was best. } { [%eval 2.16] } (4... Bxd7 5. b4 Bxb4 6. a4 Bxa4 7. Rxa4 Bxd2 8. Nxd2 Qxd2 9. Kxd2) 5. Qg4?? { (2.16 → -0.45) Blunder. Qh5 was best. } { [%eval -0.45] } (5. Qh5 Bc5) 5... Ba3?? { (-0.45 → 2.97) Blunder. Qf6 was best. } { [%eval 2.97] } (5... Qf6 6. Qxg7) 6. Nxa3?? { (2.97 → 0.59) Blunder. Qxg7 was best. } { [%eval 0.59] } (6. Qxg7) 6... Qh4? { (0.59 → 1.94) Mistake. Qg5 was best. } { [%eval 1.94] } (6... Qg5 7. Qxg5) 7. Qxg7 { [%eval 1.9] } 7... Qxf2 { [%eval 2.81] } 8. Kxf2 { [%eval 2.62] } 8... f5?? { (2.62 → Mate in 14) Checkmate is now unavoidable. Ne7 was best. } { [%eval #14] } (8... Ne7 9. Qxf7) 9. Qxd7?? { (Mate in 14 → 4.44) Lost forced checkmate sequence. Qxh7 was best. } { [%eval 4.44] } (9. Qxh7 Rxh7 10. e4 fxe4 11. Ke3 Rxh2 12. Kxe4 Rxg2 13. Ne2 Rxe2 14. Bb2 Rxd2 15. Nb1 Rxc2) 9... Bxd7?? { (4.44 → Mate in 12) Checkmate is now unavoidable. Nxd7 was best. } { [%eval #12] } (9... Nxd7 10. Ne2) 10. Nb5 { [%eval #12] } 10... Bxb5 { [%eval #11] } 11. Kf1 { [%eval #11] } 11... Bxf1 { [%eval #10] } 12. d4 { [%eval #10] } 12... Bxg2 { [%eval #9] } 13. a4 { [%eval #9] } 13... Bxh1 { [%eval #8] } 14. Nf3 { [%eval #8] } 14... Bxf3 { [%eval #7] } 15. e4 { [%eval #7] } 15... fxe4 { [%eval #6] } 16. d5 { [%eval #6] } 16... exd5 { [%eval #5] } 17. Bh6 { [%eval #5] } 17... Nxh6 { [%eval #4] } 18. Rd1 { [%eval #4] } 18... Bxd1 { [%eval #3] } 19. h3 { [%eval #3] } 19... Bxc2 { [%eval #2] } 20. h4 { [%eval #2] } 20... Bxb3 { [%eval #1] } 21. h5 { [%eval #1] } 21... Bxa4# { Game ends by variant rule. } 1-0