lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/i6yQ8NAA"] [Date "2018.09.12"] [White "rdash"] [Black "Champions40"] [Result "0-1"] [UTCDate "2018.09.12"] [UTCTime "11:29:59"] [WhiteElo "2028"] [BlackElo "1471"] [WhiteRatingDiff "-16"] [BlackRatingDiff "+496"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -3.02) Blunder. e3 was best. } { [%eval -3.02] } (1. e3 b5) 1... e6 { [%eval -1.86] } 2. Qb3?? { (-1.86 → -4.26) Blunder. c4 was best. } { [%eval -4.26] } (2. c4 Ba3 3. Nxa3 Ke7 4. Qb3 b5 5. Qxb5 Bb7 6. Qxb7 Ke8 7. Qxb8 Qxb8 8. b3 Qxb3) 2... Ba3? { (-4.26 → -2.27) Mistake. b6 was best. } { [%eval -2.27] } (2... b6) 3. Qxb7?? { (-2.27 → Mate in 14) Checkmate is now unavoidable. Nxa3 was best. } { [%eval #-14] } (3. Nxa3 b6 4. Qxb6 cxb6 5. Nc2 Qh4 6. b3 Qxh2 7. Rxh2 h5 8. Rxh5 Rxh5 9. Kd1 Rh3) 3... Bxb2?? { (Mate in 14 → Mate in 14) Lost forced checkmate sequence. Bxb7 was best. } { [%eval #14] } (3... Bxb7 4. bxa3 Bxg2 5. Bxg2 Nf6 6. Bxa8 Ne4 7. Bxe4 Rg8 8. Bxh7 d5 9. Bxg8 f5 10. Bxe6) 4. Bxb2 { [%eval #14] } 4... Bxb7 { [%eval #13] } 5. g3 { [%eval #13] } 5... Bxh1 { [%eval #12] } 6. Bg2 { [%eval #12] } 6... Bxg2 { [%eval #11] } 7. Nh3 { [%eval #11] } 7... Bxh3 { [%eval #10] } 8. Kf1 { [%eval #10] } 8... Bxf1 { [%eval #9] } 9. h4 { [%eval #10] } 9... Qxh4 { [%eval #9] } 10. gxh4 { [%eval #9] } 10... Bxe2 { [%eval #8] } 11. h5?? { (Mate in 8 → -6.57) Lost forced checkmate sequence. c4 was best. } { [%eval -6.57] } (11. c4 Bxc4 12. Bxg7 Bxa2 13. Bxh8 Bxb1 14. Rxa7 Rxa7 15. Bf6 Nxf6 16. h5 Nxh5 17. f4 Nxf4) 11... Bxh5 { [%eval -4.72] } 12. f3? { (-4.72 → -10.01) Mistake. Bc1 was best. } { [%eval -10.01] } (12. Bc1 Bf3) 12... Bxf3 { [%eval -9.02] } 13. d4? { (-9.02 → Mate in 14) Checkmate is now unavoidable. Na3 was best. } { [%eval #-14] } (13. Na3 Bh1 14. Rxh1 Nc6 15. Rxh7 Rxh7 16. Nc2 Nb4 17. Nxb4 d5 18. Nxd5 exd5 19. d4 g5) 13... Bd1 { [%eval #-15] } 14. d5 { [%eval #-13] } 14... exd5 { [%eval #-13] } 15. Ba3 { [%eval #-11] } 15... Kf8 { [%eval #-11] } 16. Bxf8 { [%eval #-10] } 16... Be2 { [%eval #-10] } 17. Bxg7 { [%eval #-9] } 17... Bc4 { [%eval #-9] } 18. Bxh8 { [%eval #-8] } 18... Bxa2 { [%eval #-8] } 19. Rxa2 { [%eval #-7] } 19... Na6 { [%eval #-7] } 20. Rxa6 { [%eval #-6] } 20... Rb8 { [%eval #-6] } 21. Rxa7 { [%eval #-5] } 21... Rxb1 { [%eval #-5] } 22. Rxc7 { [%eval #-4] } 22... Rb3?? { (Mate in 4 → Mate in 9) Lost forced checkmate sequence. d6 was best. } { [%eval #9] } (22... d6 23. Rxf7 Rd1 24. Rxh7 Rd4 25. Bxd4 Ne7 26. Rxe7#) 23. Rxd7 { [%eval #9] } 23... Rxc3 { [%eval #8] } 24. Rxf7?? { (Mate in 8 → Mate in 3) Lost forced checkmate sequence. Bxc3 was best. } { [%eval #-3] } (24. Bxc3 f5 25. Rxh7 Nf6 26. Bxf6 f4 27. Rh4 d4 28. Rxf4 d3 29. Bh4 d2 30. Be1 dxe1=Q) 24... d4 { [%eval #-4] } 25. Rxh7 { [%eval #-3] } 25... Nh6 { [%eval #-3] } 26. Bxd4 { [%eval #-2] } 26... Nf7 { [%eval #-2] } 27. Bxc3 { [%eval #-1] } 27... Nh6 { [%eval #-1] } 28. Rxh6# { Game ends by variant rule. } 0-1
Reconnecting