lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/i4JGV6So"] [Date "2019.11.01"] [Round "-"] [White "Chronatog"] [Black "Jagulep"] [Result "1-0"] [UTCDate "2019.11.01"] [UTCTime "21:48:17"] [WhiteElo "1897"] [BlackElo "1779"] [WhiteRatingDiff "+5"] [BlackRatingDiff "-6"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.04] } 1... e6 { [%eval 1.76] } 2. Ba6?! { (1.76 → 0.93) Inaccuracy. Best move was b4. } { [%eval 0.93] } (2. b4 Bxb4 3. Ba6 Nxa6 4. Qe2 Bxd2 5. Qxa6 bxa6 6. Kxd2 a5 7. Ne2 Qh4 8. Re1 Qxf2) 2... bxa6? { (0.93 → 2.14) Mistake. Best move was Nxa6. } { [%eval 2.14] } (2... Nxa6 3. Qf3 Qg5 4. Qxb7 Qxg2 5. Qxc8 Rxc8 6. Ne2 Qxf2 7. Kxf2 Ba3 8. Nxa3 Nb8 9. Nb1) 3. b4?! { (2.14 → 1.56) Inaccuracy. Best move was a4. } { [%eval 1.56] } (3. a4 Ba3) 3... Bxb4 { [%eval 2.18] } 4. Qg4 { [%eval 1.85] } 4... Bxd2 { [%eval 2.63] } 5. Qxg7 { [%eval 2.52] } 5... Bxe3 { [%eval 1.64] } 6. Bxe3? { (1.64 → 0.18) Mistake. Best move was Qxh8. } { [%eval 0.18] } (6. Qxh8 Bxc1) 6... Ne7?? { (0.18 → Mate in 15) Checkmate is now unavoidable. Best move was c5. } { [%eval #15] } (6... c5 7. Bxc5) 7. Bxa7 { [%eval #15] } 7... Rxa7 { [%eval #14] } 8. Qxh7 { [%eval #14] } 8... Rxh7 { [%eval 11.44] } 9. Nc3?? { (11.44 → -0.22) Blunder. Best move was Na3. } { [%eval -0.22] } (9. Na3) 9... Rxh2 { [%eval -1.8] } 10. Rxh2 { [%eval -0.55] } 10... a5?? { (-0.55 → Mate in 10) Checkmate is now unavoidable. Best move was d5. } { [%eval #10] } (10... d5 11. Nxd5) 11. Nd5 { [%eval #10] } 11... exd5 { [%eval #9] } 12. c4 { [%eval #9] } 12... dxc4 { [%eval #8] } 13. f4 { [%eval #8] } 13... f5 { [%eval #7] } 14. g4 { [%eval #7] } 14... fxg4 { [%eval #6] } 15. f5 { [%eval #6] } 15... Nxf5 { [%eval #5] } 16. Rh4 { [%eval #5] } 16... Nxh4 { [%eval #4] } 17. Kd2 { [%eval #7] } 17... c3 { [%eval #6] } 18. Kxc3 { [%eval #6] } 18... Nf3 { [%eval #4] } 19. Nxf3 { [%eval #4] } 19... gxf3 { [%eval #3] } 20. Kb4 { [%eval #3] } 20... axb4 { [%eval #2] } 21. Re1 { [%eval #2] } 21... Rxa2 { [%eval #1] } 22. Rxe8 { [%eval #1] } 22... Qxe8# { Game ends by variant rule. } 1-0
Reconnecting