FEN
[Event "Lesenok1321 Arena"]
[Site "https://lichess.org/hdQFInYc"]
[Date "2025.08.13"]
[White "Mamchur_Vadim"]
[Black "Zolotko_Veronika"]
[Result "1-0"]
[GameId "hdQFInYc"]
[UTCDate "2025.08.13"]
[UTCTime "16:39:03"]
[WhiteElo "1676"]
[BlackElo "1818"]
[WhiteRatingDiff "+30"]
[BlackRatingDiff "-25"]
[Variant "Antichess"]
[TimeControl "360+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... f5?? { (2.49 → 8.87) Blunder. b5 was best. } { [%eval 8.87] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Qh5?? { (8.87 → -0.51) Blunder. Ba6 was best. } { [%eval -0.51] } (2. Ba6 bxa6 3. Qg4 fxg4 4. g3 c5 5. Kf1 c4 6. b3 cxb3) 2... f4 { [%eval -0.08] } 3. Qxh7?? { (-0.08 → Mate in 14) Checkmate is now unavoidable. exf4 was best. } { [%eval #-14] } (3. exf4 g5) 3... fxe3?? { (Mate in 14 → 4.28) Lost forced checkmate sequence. Rxh7 was best. } { [%eval 4.28] } (3... Rxh7 4. exf4 Rxh2 5. Rxh2 e5 6. fxe5 Qh4 7. Rxh4 b5 8. Bxb5 Bb7 9. Bxd7) 4. Qxg7?? { (4.28 → Mate in 14) Checkmate is now unavoidable. dxe3 was best. } { [%eval #-14] } (4. dxe3) 4... exf2?? { (Mate in 14 → Mate in 14) Lost forced checkmate sequence. Bxg7 was best. } { [%eval #14] } (4... Bxg7 5. dxe3 Rxh2 6. Rxh2 Bxb2 7. Bxb2 b5 8. Bxb5 e5 9. Bxe5 Qh4 10. Bxc7) 5. Qxe7?? { (Mate in 14 → Mate in 12) Lost forced checkmate sequence. Kxf2 was best. } { [%eval #-12] } (5. Kxf2 Bxg7 6. b3 Bxa1 7. d4 Bxd4 8. Nf3 Bxf2 9. Ne1 Rxh2 10. Rxh2 Bxe1) 5... fxg1=K?? { (Mate in 12 → 1.63) Lost forced checkmate sequence. Qxe7 was best. } { [%eval 1.63] } (5... Qxe7 6. Kxf2 Rxh2 7. Rxh2 Qh4 8. Rxh4 b5 9. Bxb5 d5 10. Bxe8 d4 11. Rxd4) 6. Qxd7?? { (1.63 → Mate in 12) Checkmate is now unavoidable. Rxg1 was best. } { [%eval #-12] } (6. Rxg1 Rxh2 7. Qxf8 Kxf8 8. Ba6 Rxg2 9. Rxg2 bxa6 10. Rxg8 Kxg8 11. Na3 Qg5) 6... Kxg2?? { (Mate in 12 → Mate in 16) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #16] } (6... Rxh2 7. Rxg1 Rxg2 8. Qxe8 Qxe8 9. Bxg2 Qxe1 10. Bxb7 Bxb7 11. Rxg8 Qxc1 12. Rxf8) 7. Qxc7?? { (Mate in 16 → Mate in 10) Lost forced checkmate sequence. Qxe8 was best. } { [%eval #-10] } (7. Qxe8 Kxf1 8. Qxd8 Rxh2 9. Qxf8 Rxh1 10. Qxg8 Kxe1 11. Qxc8 Kxd2 12. Nxd2 Rxc1) 7... Rxh2?? { (Mate in 10 → -0.28) Lost forced checkmate sequence. Qxc7 was best. } { [%eval -0.28] } (7... Qxc7 8. Bxg2 Qxc2 9. Bxb7 Qxc1 10. Bxc8 Qxb1 11. Rxb1 Rxh2 12. Rxh2 Na6 13. Bxa6) 8. Qxb7?? { (-0.28 → Mate in 10) Checkmate is now unavoidable. Qxd8 was best. } { [%eval #-10] } (8. Qxd8 Rxh1 9. Bxg2 Rxe1 10. Qxc8 Rxc1 11. Qxb8 Rxc2 12. Bxb7 Rxb2 13. Qxa7 Rxa2) 8... Kxf1?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Bxb7 was best. } { [%eval #10] } (8... Bxb7 9. Rxh2 Kxf1 10. Kxf1 Qxd2 11. Rxd2 Bd6 12. Rxd6 Bg2 13. Kxg2 Nc6 14. Rxc6) 9. Qxa7?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Rxf1 was best. } { [%eval #-9] } (9. Rxf1 Qxd2 10. Bxd2 Bxb7 11. Rxf8 Kxf8 12. Ke2 Rxe2 13. Na3 Rxd2 14. c4 Rxb2) 9... Kxe1?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Rxh1 was best. } { [%eval #9] } (9... Rxh1 10. Kxf1 Rxf1 11. Qxb8 Rxc1 12. Qxc8 Rxc2 13. Qxd8 Rxb2 14. Qxa8 Rxa2 15. Qxe8) 10. Qxb8?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #-8] } (10. Rxh2 Rxa7 11. b4 Bxb4 12. d4 Qxd4 13. c4 Qxc4 14. Bh6 Rxa2 15. Raxa2 Qxa2) 10... Qxd2 { [%eval #-8] } 11. Qxc8 { [%eval #-7] } 11... Qxc2?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Qxc1 was best. } { [%eval #7] } (11... Qxc1 12. Qxe8 Rxh1 13. Qxf8 Rxa2 14. Rxa2 Qxb2 15. Rxb2 Nf6 16. Qxf6 Rh4 17. Qxh4) 12. Qxc2 { [%eval #7] } 12... Rxa2 { [%eval #6] } 13. Rxa2?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. Rxe1 was best. } { [%eval #-5] } (13. Rxe1 Rxc2 14. Rxe8 Rxa1 15. Rxf8 Rxb1 16. Rxg8 Rbxb2 17. Bxb2 Rxb2 18. Rg2 Rxg2#) 13... Rxh1?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. Rxc2 was best. } { [%eval #4] } (13... Rxc2 14. Rxe1 Rxb2 15. Rxe8 Rxa2 16. Rxf8 Ra6 17. Rxg8 Ra3 18. Nxa3#) 14. Qh2 { [%eval #5] } 14... Rxh2 { [%eval #4] } 15. Bh6 { [%eval #4] } 15... Rxb2 { [%eval #3] } 16. Rxb2 { [%eval #3] } 16... Bxh6 { [%eval #2] } 17. Rd2 { [%eval #2] } 17... Bxd2 { [%eval #1] } 18. Nxd2 { [%eval #1] } 18... Kxd2# { Game ends by variant rule. } 1-0
