- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/gfQEWFPn"] [Date "2025.08.12"] [White "mtahaafrooz"] [Black "Train-Test-Split"] [Result "1-0"] [GameId "gfQEWFPn"] [UTCDate "2025.08.12"] [UTCTime "04:24:26"] [WhiteElo "1784"] [BlackElo "1803"] [WhiteRatingDiff "+30"] [BlackRatingDiff "-6"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... g5 { [%eval 0.25] } 2. Bh3?? { (0.25 → Mate in 15) Checkmate is now unavoidable. h4 was best. } { [%eval #-15] } (2. h4 gxh4 3. gxh4 h5 4. Rh3 Rh6 5. c4 c5 6. a4 b5) 2... g4 { [%eval #-15] } 3. Bxg4 { [%eval #-15] } 3... f5?? { (Mate in 15 → 1.38) Lost forced checkmate sequence. Bg7 was best. } { [%eval 1.38] } (3... Bg7 4. Bxd7 Bxb2 5. Bxb2 Nxd7 6. Bxh8 Ne5 7. Bxe5 Qxd2 8. Bxc7 Qxd1 9. Kxd1) 4. Bxf5 { [%eval 1.18] } 4... d6?? { (1.18 → Mate in 17) Checkmate is now unavoidable. Bg7 was best. } { [%eval #17] } (4... Bg7 5. Bxh7) 5. Bxh7 { [%eval #17] } 5... Rxh7 { [%eval #20] } 6. Nh3?? { (Mate in 20 → 0.23) Lost forced checkmate sequence. g4 was best. } { [%eval 0.23] } (6. g4 Rxh2 7. Rxh2 Bxg4 8. f4 Bxe2 9. Nxe2 c6 10. Rh6 Bxh6 11. Ng1 Bxf4) 6... Rxh3 { [%eval 0.14] } 7. Rf1? { (0.14 → -1.01) Mistake. c3 was best. } { [%eval -1.01] } (7. c3 Rxh2 8. Rxh2 Bh3 9. Rxh3 Bh6 10. Rxh6 Nxh6 11. g4 Nxg4 12. Qa4 Nxf2) 7... Rxg3 { [%eval -0.62] } 8. hxg3 { [%eval -0.86] } 8... Bg4?? { (-0.86 → 4.63) Blunder. Kf7 was best. } { [%eval 4.63] } (8... Kf7 9. c3 Kg6 10. g4 Bxg4 11. Qb3 Bxe2 12. Qxb7 Bxf1 13. Kxf1 Nf6 14. Qxb8) 9. e3?? { (4.63 → -2.28) Blunder. Rh1 was best. } { [%eval -2.28] } (9. Rh1) 9... Bxd1 { [%eval -2.11] } 10. Kxd1 { [%eval -2.07] } 10... e6? { (-2.07 → -0.62) Mistake. Nd7 was best. } { [%eval -0.62] } (10... Nd7 11. Rh1 Kf7 12. Na3 Nh6 13. Rxh6 Bxh6 14. b3 Bxe3 15. dxe3 Qe8 16. Nb5) 11. g4?? { (-0.62 → Mate in 12) Checkmate is now unavoidable. d4 was best. } { [%eval #-12] } (11. d4 Ne7) 11... Qc8?? { (Mate in 12 → -0.31) Lost forced checkmate sequence. Qf6 was best. } { [%eval -0.31] } (11... Qf6 12. Nc3 Qxf2 13. Rxf2 Kf7 14. Rxf7 a5 15. Rxf8 Ra6 16. Rxg8 Ra7 17. Rxb8) 12. Nc3?? { (-0.31 → Mate in 11) Checkmate is now unavoidable. e4 was best. } { [%eval #-11] } (12. e4 Ne7) 12... b5 { [%eval #-11] } 13. Nxb5 { [%eval #-10] } 13... c6?? { (Mate in 10 → Mate in 13) Lost forced checkmate sequence. Qa6 was best. } { [%eval #13] } (13... Qa6 14. Nxc7 Qxa2 15. Nxe8 Qxb2 16. Nxd6 Bxd6 17. Bxb2 Bg3 18. fxg3 Nh6 19. Rxa7) 14. Nxd6?? { (Mate in 13 → 0.89) Lost forced checkmate sequence. Nxa7 was best. } { [%eval 0.89] } (14. Nxa7 Rxa7 15. e4 Rxa2 16. Rxa2 Bg7 17. Ra6 Qxa6 18. d4 Qxf1 19. Bg5 Qxf2) 14... Bxd6 { [%eval 0.61] } 15. b4 { [%eval 0.81] } 15... Bxb4 { [%eval 1.32] } 16. c3?? { (1.32 → -5.09) Blunder. Rb1 was best. } { [%eval -5.09] } (16. Rb1 Bxd2) 16... Bxc3 { [%eval -5.52] } 17. dxc3 { [%eval -4.93] } 17... Ne7?? { (-4.93 → -0.70) Blunder. Qc7 was best. } { [%eval -0.7] } (17... Qc7 18. Rg1) 18. Rb1 { [%eval 0.56] } 18... Qb7 { [%eval 0.65] } 19. Rxb7 { [%eval 0.28] } 19... a5?? { (0.28 → Mate in 8) Checkmate is now unavoidable. Na6 was best. } { [%eval #8] } (19... Na6 20. Rxa7) 20. Rxb8 { [%eval #8] } 20... Rxb8 { [%eval #7] } 21. Bb2 { [%eval #7] } 21... Rxb2 { [%eval #6] } 22. Kc2 { [%eval #6] } 22... Rxc2 { [%eval #5] } 23. Rh1 { [%eval #6] } 23... Rxf2 { [%eval #5] } 24. g5?? { (Mate in 5 → Mate in 21) Lost forced checkmate sequence. Rg1 was best. } { [%eval #-21] } (24. Rg1 Rxa2 25. Rg2 Rxg2 26. e4 Rxg4 27. c4 Rxe4 28. c5 Rc4#) 24... Rxa2 { [%eval -6.54] } 25. g6 { [%eval -6.17] } 25... Nxg6 { [%eval -2.71] } 26. Ra1?? { (-2.71 → Mate in 11) Checkmate is now unavoidable. Rh8 was best. } { [%eval #-11] } (26. Rh8) 26... Rxa1 { [%eval #-11] } 27. e4 { [%eval #-10] } 27... Ne7 { [%eval #-10] } 28. c4 { [%eval #-9] } 28... Nc8 { [%eval #-9] } 29. c5 { [%eval #-7] } 29... Nd6?? { (Mate in 7 → -3.61) Lost forced checkmate sequence. Nb6 was best. } { [%eval -3.61] } (29... Nb6 30. cxb6 e5 31. b7 Kd7 32. b8=R Ke8 33. Rxe8 Rc1 34. Rxe5 Rc3 35. Rxa5) 30. cxd6 { [%eval -3.58] } 30... Ke7?! { (-3.58 → -2.49) Inaccuracy. Kf8 was best. } { [%eval -2.49] } (30... Kf8 31. d7) 31. dxe7 { [%eval -2.96] } 31... Rd1?? { (-2.96 → -0.08) Blunder. a4 was best. } { [%eval -0.08] } (31... a4 32. e5) 32. e8=K { [%eval -0.02] } 32... c5?? { (-0.02 → Mate in 6) Checkmate is now unavoidable. Rh1 was best. } { [%eval #6] } (32... Rh1 33. e5) 33. Kd7 { [%eval #6] } 33... Rxd7 { [%eval #5] } 34. e5 { [%eval #5] } 34... Rd6 { [%eval #4] } 35. exd6 { [%eval #4] } 35... c4 { [%eval #3] } 36. d7 { [%eval #3] } 36... c3 { [%eval #2] } 37. d8=R { [%eval #2] } 37... c2 { [%eval #1] } 38. Rd1 { [%eval #1] } 38... cxd1=Q# { Game ends by variant rule. } 1-0