FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/geBj10ce"]
[Date "2023.12.27"]
[White "Roch08"]
[Black "nlisa"]
[Result "0-1"]
[GameId "geBj10ce"]
[UTCDate "2023.12.27"]
[UTCTime "05:24:53"]
[WhiteElo "1743"]
[BlackElo "1500"]
[WhiteRatingDiff "-4"]
[BlackRatingDiff "+506"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval -0.03] } 1... b6 { [%eval 0.47] } 2. b3 { [%eval -0.07] } 2... g6 { [%eval 0.09] } 3. Ba3?! { (0.09 → -0.75) Inaccuracy. c4 was best. } { [%eval -0.75] } (3. c4 c5 4. a4 b5 5. cxb5 Ba6 6. bxa6 Nxa6 7. b4 cxb4) 3... e6 { [%eval -1.0] } 4. Bxf8 { [%eval -0.86] } 4... Kxf8 { [%eval -0.61] } 5. h4 { [%eval -1.15] } 5... Qxh4 { [%eval -0.74] } 6. Rxh4 { [%eval -1.25] } 6... Nh6? { (-1.25 → -0.07) Mistake. d6 was best. } { [%eval -0.07] } (6... d6) 7. Rxh6 { [%eval -0.27] } 7... g5? { (-0.27 → 0.97) Mistake. Nc6 was best. } { [%eval 0.97] } (7... Nc6) 8. Rxe6 { [%eval 0.75] } 8... dxe6 { [%eval 0.96] } 9. Nh3?? { (0.96 → Mate in 12) Checkmate is now unavoidable. d3 was best. } { [%eval #-12] } (9. d3) 9... Ba6?? { (Mate in 12 → 0.73) Lost forced checkmate sequence. Bb7 was best. } { [%eval 0.73] } (9... Bb7 10. Nxg5 Bg2 11. Bxg2 f5 12. Nxh7 Rxh7 13. Bxa8 f4 14. gxf4 e5 15. fxe5 Nc6 16. Bxc6) 10. Nxg5 { [%eval 1.05] } 10... Bxe2 { [%eval 0.98] } 11. Nxf7 { [%eval 0.76] } 11... Kxf7 { [%eval 0.4] } 12. Qxe2?? { (0.40 → Mate in 9) Checkmate is now unavoidable. Kxe2 was best. } { [%eval #-9] } (12. Kxe2 Kf6) 12... Kg7 { [%eval #-9] } 13. Qxe6 { [%eval #-8] } 13... Nd7?? { (Mate in 8 → 0.97) Lost forced checkmate sequence. b5 was best. } { [%eval 0.97] } (13... b5 14. Bxb5 Kf6 15. Qxf6 Re8 16. Bxe8 h6 17. Qxh6 Na6 18. Qxa6 Rxe8 19. Qxa7 Rxe1 20. Qxc7) 14. Qxb6 { [%eval 0.77] } 14... axb6?? { (0.77 → Mate in 9) Checkmate is now unavoidable. cxb6 was best. } { [%eval #9] } (14... cxb6 15. d3) 15. b4?? { (Mate in 9 → Mate in 6) Lost forced checkmate sequence. Bh3 was best. } { [%eval #-6] } (15. Bh3 Rxa2 16. Bxd7 Rxc2 17. Be8 Rxe8 18. Ke2 Rxe2 19. d3 Rxf2 20. Ra2 Rxa2 21. Nd2 Raxd2) 15... Rxa2 { [%eval #-6] } 16. Rxa2 { [%eval #-5] } 16... Ra8 { [%eval #-5] } 17. Rxa8 { [%eval #-4] } 17... Nb8 { [%eval #-4] } 18. Rxb8 { [%eval #-3] } 18... c6 { [%eval #-3] } 19. Rxb6 { [%eval #-2] } 19... Kf6 { [%eval #-3] } 20. Rxc6 { [%eval #-2] } 20... Ke6 { [%eval #-2] } 21. Rxe6 { [%eval #-1] } 21... h6 { [%eval #-1] } 22. Rxh6# { Game ends by variant rule. } 0-1