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[Event "rated variant:antichess game"] [Site "https://lichess.org/gaQEmos7"] [Date "2026.05.20"] [Round "-"] [White "Snapeee_e"] [Black "brajarshi"] [Result "0-1"] [GameId "gaQEmos7"] [UTCDate "2026.05.20"] [UTCTime "07:33:42"] [WhiteElo "1267"] [BlackElo "1227"] [WhiteRatingDiff "-17"] [BlackRatingDiff "+105"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.19] } 1... g6 { [%eval 0.2] } 2. f3?! { (0.20 → -0.51) Inaccuracy. g3 was best. } { [%eval -0.51] } (2. g3 Nh6 3. Bh3 Ng4 4. Bxg4 Bh6 5. Bxd7 Bxd2 6. Nxd2 Nxd7) 2... f6? { (-0.51 → 0.61) Mistake. d6 was best. } { [%eval 0.61] } (2... d6 3. f4 g5 4. fxg5 Bh6 5. gxh6 Nxh6 6. h4 Kf8 7. b4) 3. g3?? { (0.61 → -1.69) Blunder. f4 was best. } { [%eval -1.69] } (3. f4 g5 4. fxg5 fxg5 5. c4 Kf7 6. Qc2 d5 7. cxd5 Qxd5 8. Qxc7 Qxg2) 3... e6?? { (-1.69 → 0.82) Blunder. f5 was best. } { [%eval 0.82] } (3... f5 4. g4 fxg4 5. fxg4 Kf7 6. c4 Ke6 7. Qc2 h6 8. Qxg6 Kf5 9. gxf5) 4. c3?? { (0.82 → -2.17) Blunder. b4 was best. } { [%eval -2.17] } (4. b4 Bxb4 5. d3 Bxe1 6. Qxe1 f5 7. Bg5 Qxg5 8. h3 Qxg3 9. Qxg3 Nh6) 4... Bb4 { [%eval -1.62] } 5. cxb4 { [%eval -1.61] } 5... c5?! { (-1.61 → -0.74) Inaccuracy. f5 was best. } { [%eval -0.74] } (5... f5 6. g4) 6. bxc5 { [%eval -0.93] } 6... Qb6?? { (-0.93 → 9.53) Blunder. f5 was best. } { [%eval 9.53] } (6... f5 7. g4) 7. cxb6 { [%eval 7.92] } 7... axb6 { [%eval 8.69] } 8. Na3?? { (8.69 → Mate in 11) Checkmate is now unavoidable. Qc2 was best. } { [%eval #-11] } (8. Qc2) 8... Rxa3 { [%eval #-11] } 9. Bxa3 { [%eval #-10] } 9... Ke7?? { (Mate in 10 → 2.01) Lost forced checkmate sequence. d6 was best. } { [%eval 2.01] } (9... d6 10. Bxd6 f5 11. Bxb8 e5 12. Bxe5 h5 13. Bxh8 h4 14. gxh4 Nf6 15. Bxf6) 10. Bxe7 { [%eval 1.84] } 10... Nxe7 { [%eval 1.48] } 11. Qc2? { (1.48 → 0.12) Mistake. f4 was best. } { [%eval 0.12] } (11. f4) 11... Nf5?? { (0.12 → 4.16) Blunder. f5 was best. } { [%eval 4.16] } (11... f5 12. Qxf5 gxf5 13. Nh3 b5 14. Kf2 Re8 15. e4 fxe4 16. Bxb5 exf3 17. Kxf3) 12. Qxc8?? { (4.16 → 1.84) Blunder. Qxf5 was best. } { [%eval 1.84] } (12. Qxf5) 12... Rxc8 { [%eval 1.35] } 13. Rc1?! { (1.35 → 0.46) Inaccuracy. Kf2 was best. } { [%eval 0.46] } (13. Kf2 Nxg3 14. Kxg3 Rh8 15. b4 d5 16. Nh3 Nd7 17. Nf2 b5 18. a3 Re8) 13... Rxc1?? { (0.46 → Mate in 11) Checkmate is now unavoidable. Nxg3 was best. } { [%eval #11] } (13... Nxg3 14. hxg3) 14. g4?? { (Mate in 11 → 1.99) Lost forced checkmate sequence. h3 was best. } { [%eval 1.99] } (14. h3 Rxe1 15. Rh2 Rxf1 16. a4 Nxg3 17. Rg2 Rxf3 18. Nxf3 Nxe2 19. Rxg6 hxg6) 14... Rxe1 { [%eval 2.61] } 15. gxf5 { [%eval 2.15] } 15... exf5?? { (2.15 → 5.09) Blunder. Rxf1 was best. } { [%eval 5.09] } (15... Rxf1 16. fxg6 hxg6 17. Nh3 Rxf3 18. exf3 d5 19. Nf2 Nd7 20. Rc1 Nc5 21. Rxc5) 16. e4 { [%eval 4.19] } 16... Rxe4 { [%eval 1.38] } 17. fxe4 { [%eval 1.99] } 17... fxe4 { [%eval 2.49] } 18. Ba6 { [%eval 2.84] } 18... bxa6 { [%eval 1.37] } 19. Nf3?? { (1.37 → -2.69) Blunder. Ne2 was best. } { [%eval -2.69] } (19. Ne2 e3 20. dxe3 d5 21. b4 f5 22. e4 dxe4 23. Nd4 g5 24. Nxf5 h6) 19... exf3 { [%eval -0.14] } 20. Rg1?? { (-0.14 → Mate in 8) Checkmate is now unavoidable. Re1 was best. } { [%eval #-8] } (20. Re1 f2) 20... f2?? { (Mate in 8 → -2.69) Lost forced checkmate sequence. h6 was best. } { [%eval -2.69] } (20... h6 21. Rxg6 d6 22. Rxf6 Nd7 23. Rxd6 Nf8 24. Rxb6 f2 25. Rxa6 Nd7 26. Rxh6) 21. Rxg6 { [%eval -3.16] } 21... hxg6 { [%eval -3.17] } 22. h3?? { (-3.17 → -7.08) Blunder. h4 was best. } { [%eval -7.08] } (22. h4 g5) 22... f1=K?? { (-7.08 → -1.92) Blunder. f5 was best. } { [%eval -1.92] } (22... f5) 23. d4? { (-1.92 → -3.94) Mistake. h4 was best. } { [%eval -3.94] } (23. h4 d6) 23... a5?? { (-3.94 → -0.07) Blunder. f5 was best. } { [%eval -0.07] } (23... f5) 24. a3?? { (-0.07 → -3.79) Blunder. h4 was best. } { [%eval -3.79] } (24. h4 Na6 25. d5 a4 26. bxa4 b5 27. axb5 f5 28. bxa6 f4 29. a4 f3) 24... a4 { [%eval -3.07] } 25. bxa4 { [%eval -3.07] } 25... b5?? { (-3.07 → -0.38) Blunder. f5 was best. } { [%eval -0.38] } (25... f5 26. d5) 26. axb5 { [%eval -1.11] } 26... Na6?! { (-1.11 → -0.12) Inaccuracy. f5 was best. } { [%eval -0.12] } (26... f5 27. a4 f4 28. a5 Ke2 29. a6 Nxa6 30. bxa6 f3 31. h4 f2 32. h5) 27. bxa6 { [%eval -0.29] } 27... g5 { [%eval -0.52] } 28. h4 { [%eval -0.6] } 28... gxh4 { [%eval -0.66] } 29. d5 { [%eval -0.91] } 29... h3 { [%eval -0.92] } 30. a7 { [%eval -0.6] } 30... h2 { [%eval -0.63] } 31. d6 { [%eval -0.52] } 31... h1=N?! { (-0.52 → 0.08) Inaccuracy. f5 was best. } { [%eval 0.08] } (31... f5 32. a4 f4 33. a5 Ke2 34. a6 f3 35. a8=K f2 36. a7 h1=R 37. Kb7) 32. a4 { [%eval 0.07] } 32... Ke2 { [%eval 0.53] } 33. a5 { [%eval 0.52] } 33... Kd3 { [%eval 0.85] } 34. a8=N?? { (0.85 → Mate in 7) Checkmate is now unavoidable. a8=K was best. } { [%eval #-7] } (34. a8=K) 34... Kc4 { [%eval #-7] } 35. Nc7 { [%eval #-4] } 35... Kb5?? { (Mate in 4 → Mate in 14) Lost forced checkmate sequence. Kd5 was best. } { [%eval #14] } (35... Kd5 36. Nxd5 Nf2 37. Nxf6 Nd3 38. Nxd7 Nc5 39. Nxc5#) 36. Nxb5 { [%eval #15] } 36... f5 { [%eval #14] } 37. Nc7 { [%eval #16] } 37... f4 { [%eval #12] } 38. Ne6 { [%eval #12] } 38... dxe6 { [%eval #11] } 39. d7 { [%eval #12] } 39... f3 { [%eval #10] } 40. d8=R { [%eval #10] } 40... f2 { [%eval #9] } 41. Rd5?? { (Mate in 9 → -2.24) Lost forced checkmate sequence. a6 was best. } { [%eval -2.24] } (41. a6 f1=N 42. a7 Ne3 43. a8=R Ng3 44. Ra1 Nd1 45. Raxd1 Nh1 46. Rxh1 e5) 41... exd5 { [%eval -2.24] } 42. a6 { [%eval -2.19] } 42... f1=N?? { (-2.19 → 0.00) Blunder. f1=R was best. } { [%eval 0.0] } (42... f1=R 43. a7 Nf2 44. a8=K d4 45. Kb7 Ne4 46. Ka6 d3 47. Kb5 Ng3 48. Kc5) 43. a7 { [%eval 0.0] } 43... Ne3?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Nf2 was best. } { [%eval #5] } (43... Nf2 44. a8=R Nd3 45. Ra6 Nd2 46. Rh6 Nb1 47. Rh7 Nd2 48. Rg7 Nb1) 44. a8=Q?? { (Mate in 5 → Mate in 3) Lost forced checkmate sequence. a8=R was best. } { [%eval #-3] } (44. a8=R d4 45. Re8 d3 46. Rxe3 Ng3 47. Rxd3 Ne4 48. Rc3 Nxc3#) 44... Nf5 { [%eval #-3] } 45. Qxd5 { [%eval #-2] } 45... Nf2 { [%eval #-2] } 46. Qxf5 { [%eval #-1] } 46... Ng4 { [%eval #-1] } 47. Qxg4# { Game ends by variant rule. } 0-1