FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/gWT1W05G"]
[Date "2025.11.22"]
[White "NivajS"]
[Black "PICARDML"]
[Result "1-0"]
[GameId "gWT1W05G"]
[UTCDate "2025.11.22"]
[UTCTime "23:11:57"]
[WhiteElo "1500"]
[BlackElo "1728"]
[WhiteRatingDiff "+24"]
[BlackRatingDiff "-9"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Kxd2 { [%eval 5.26] } 6... Bf3 { [%eval 5.26] } 7. Bxg8 { [%eval 2.61] } 7... Rxg8 { [%eval 4.96] } 8. Qxf3 { [%eval 5.08] } 8... Nd7 { [%eval 5.03] } 9. Qxf8 { [%eval 4.53] } 9... Nxf8 { [%eval 4.26] } 10. Nf3?? { (4.26 → Mate in 9) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-9] } (10. Ne2 h6 11. e4 Re8 12. a4 g6 13. Nbc3 Rg7 14. b3 Rc8 15. Bb2 h5) 10... h6?? { (Mate in 9 → 6.07) Lost forced checkmate sequence. e5 was best. } { [%eval 6.07] } (10... e5 11. Nxe5 c6 12. Nxc6 Rb8 13. Nxb8 Nd7 14. Nxd7 Rf8 15. Nxf8 g5 16. Nxh7) 11. Ng5 { [%eval 5.67] } 11... hxg5 { [%eval 5.71] } 12. h4?? { (5.71 → 0.00) Blunder. e4 was best. } { [%eval 0.0] } (12. e4) 12... gxh4 { [%eval 0.38] } 13. Ke1?? { (0.38 → -3.01) Blunder. b3 was best. } { [%eval -3.01] } (13. b3 h3) 13... h3?? { (-3.01 → 0.37) Blunder. g5 was best. } { [%eval 0.37] } (13... g5 14. Nc3) 14. Kf1?? { (0.37 → -2.58) Blunder. e4 was best. } { [%eval -2.58] } (14. e4 Rh8) 14... h2?? { (-2.58 → Mate in 10) Checkmate is now unavoidable. Ne6 was best. } { [%eval #10] } (14... Ne6 15. Nd2) 15. Kg1?? { (Mate in 10 → 2.69) Lost forced checkmate sequence. e4 was best. } { [%eval 2.69] } (15. e4 Rh8 16. Kg1 hxg1=Q 17. e5 Qxc1 18. Nd2 Qxd2 19. f3 Qxc2 20. Rd1 Qxb2) 15... hxg1=B?? { (2.69 → Mate in 6) Checkmate is now unavoidable. hxg1=N was best. } { [%eval #6] } (15... hxg1=N 16. Na3) 16. Nd2 { [%eval #6] } 16... Bxf2 { [%eval #5] } 17. b3 { [%eval #7] } 17... Bxe3 { [%eval #6] } 18. Bb2 { [%eval #6] } 18... Bxd2 { [%eval #5] } 19. Bxg7 { [%eval #5] } 19... Rxg7 { [%eval #4] } 20. Rg1 { [%eval #4] } 20... Rxg1 { [%eval #3] } 21. c3 { [%eval #3] } 21... Bxc3 { [%eval #2] } 22. b4 { [%eval #2] } 22... Bxb4 { [%eval #1] } 23. a3 { [%eval #1] } 23... Bxa3# { Game ends by variant rule. } 1-0