lichess.org

FEN
[Event "bouhmid-zribi Arena"] [Site "https://lichess.org/frXdorcW"] [Date "2020.04.19"] [White "bigomarov"] [Black "bouhmid-zribi"] [Result "0-1"] [UTCDate "2020.04.19"] [UTCTime "20:48:17"] [WhiteElo "1330"] [BlackElo "1386"] [WhiteRatingDiff "-22"] [BlackRatingDiff "+26"] [Variant "Antichess"] [TimeControl "300+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h3?? { (0.15 → -1.44) Blunder. e3 was best. } { [%eval -1.44] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. d3 Bxd3 5. Qxd3 Ngf6 6. Qxd7 Nxd7 7. Ne2 g6) 1... b6? { (-1.44 → -0.20) Mistake. Nh6 was best. } { [%eval -0.2] } (1... Nh6 2. g4) 2. e3?? { (-0.20 → Mate in 16) Checkmate is now unavoidable. c4 was best. } { [%eval #-16] } (2. c4 d5) 2... b5 { [%eval #-16] } 3. Bxb5 { [%eval #-15] } 3... e6?? { (Mate in 15 → 1.61) Lost forced checkmate sequence. Bb7 was best. } { [%eval 1.61] } (3... Bb7 4. Bxd7 Bxg2 5. Bxe8 Qxd2 6. Kxd2 Bxh3 7. Bxf7 g5 8. Nxh3 Nc6 9. Nxg5 h6 10. Rxh6) 4. Bxd7 { [%eval 1.04] } 4... Qxd7?? { (1.04 → 5.64) Blunder. Kxd7 was best. } { [%eval 5.64] } (4... Kxd7) 5. d4 { [%eval 4.45] } 5... Qxd4 { [%eval 4.75] } 6. Qxd4 { [%eval 4.36] } 6... Bc5?? { (4.36 → Mate in 15) Checkmate is now unavoidable. Ba3 was best. } { [%eval #15] } (6... Ba3 7. Qxg7) 7. Qxg7 { [%eval #15] } 7... Bxe3 { [%eval #14] } 8. Qxh7 { [%eval #15] } 8... Bxf2 { [%eval #12] } 9. Qxf7?? { (Mate in 12 → 0.64) Lost forced checkmate sequence. Kxf2 was best. } { [%eval 0.64] } (9. Kxf2 Rxh7 10. Bf4 Rxh3 11. Bxc7 Rxh1 12. Bxb8 Rxb8 13. a3 Rxb2 14. Nc3 Rxc2 15. Nge2 Rxa1) 9... Bxg1?? { (0.64 → Mate in 11) Checkmate is now unavoidable. Kxf7 was best. } { [%eval #11] } (9... Kxf7 10. Kxf2 Rxh3 11. Nxh3 e5 12. g4 Bxg4 13. Rg1 Bxh3 14. Rxg8 Kxg8 15. c4 Bf1 16. Kxf1) 10. Qxe6?? { (Mate in 11 → Mate in 8) Lost forced checkmate sequence. Qxe8 was best. } { [%eval #-8] } (10. Qxe8 Rxh3 11. Qxc8 Rxh1 12. Qxb8 Rxb8 13. b4 Rxb4 14. Kf2 Bxf2 15. Bd2 Rbxb1 16. Rxb1 Rxb1) 10... Bxe6 { [%eval #-8] } 11. Rxg1 { [%eval #-7] } 11... Bxa2 { [%eval #-8] } 12. Rxa2 { [%eval #-7] } 12... Rxh3 { [%eval #-7] } 13. Rxa7 { [%eval #-6] } 13... Rxa7 { [%eval #-6] } 14. gxh3 { [%eval #-5] } 14... Ra3 { [%eval #-5] } 15. bxa3 { [%eval #-4] } 15... c5 { [%eval #-4] } 16. Rxg8 { [%eval #-3] } 16... c4?? { (Mate in 3 → -1.97) Lost forced checkmate sequence. Kd8 was best. } { [%eval -1.97] } (16... Kd8 17. Rxd8 c4 18. Rxb8 c3 19. Nxc3#) 17. Rxe8 { [%eval -2.03] } 17... c3?? { (-2.03 → Mate in 16) Checkmate is now unavoidable. Na6 was best. } { [%eval #16] } (17... Na6 18. Rb8) 18. Nxc3 { [%eval #16] } 18... Na6 { [%eval #15] } 19. Rb8 { [%eval #15] } 19... Nxb8 { [%eval #14] } 20. Nb5 { [%eval #20] } 20... Nd7 { [%eval #15] } 21. Nc7 { [%eval #17] } 21... Ne5 { [%eval #16] } 22. c4 { [%eval #16] } 22... Nxc4 { [%eval #15] } 23. Kd1?? { (Mate in 15 → Mate in 1) Lost forced checkmate sequence. Bh6 was best. } { [%eval #-1] } (23. Bh6 Nxa3 24. Nb5 Nxb5 25. h4 Nc7 26. Ke2 Na6 27. h5 Nc7 28. Bg7 Na8 29. Bc3 Nb6) 23... Nxa3 { [%eval #-1] } 24. Bxa3# { Game ends by variant rule. } 0-1
Reconnecting