lichess.org
Donate

Search "user:reidmcy"

35 forum posts
General Chess Discussion - Introducing Maia, a human-like neural network chess engine#80

@FC-in-the-UK Thanks for clarifying. I don't think we should read too much into the shape of the curves. We are using Stockfish, plus a rough approximation of win probability to judge each position so…


reidmcy
General Chess Discussion - Introducing Maia, a human-like neural network chess engine#76

@mars69ha, @TheRisottoVariation The maia bots are only accepting timed games. If the opponent leaves during a Correspondence game it causes issues for the backend. @Eyvazova_2009, @jrepo Thanks for th…


reidmcy
Lichess Feedback - maia9 has a bug#14

I'm the main dev on Maia, thanks for mentioning this @RISHABHA . This is an issue with all the maia bots, since they use a single deterministic model with no randomness added. I'm working on adding ra…


reidmcy
Game analysis - Finding interesting boards computationally #2

The rules I'm using right now for a board to be interesting: + Has at least 2 lines + Exactly one line has a difference in rating between the best and second best move above 1 + The last move of all l…


reidmcy
Game analysis - Finding interesting boards computationally #1

I've been trying to find boars that lead to interesting decisions automatically. Right now I'm looking for boards where there's a 'tricky' line and a 'safe' line. I found some using a combination of t…


reidmcy