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Interactive Lessons

@JoeMaro If you don't make a move until you have read the text, you should be fine. If there is a comment on your opponent's move, you have to press space or click a button to resume. I fail to understand were it is possible to "miss" text.
#6 There was an only mate in one with Ra5 (which was denied), but the "right" answer was Rd5. It was fixed soon after I wrote the comment.
Two comments:

Is there a way to disable the auto-next? Sometimes there's useful other-turn annotations that only appear for a split second.
Is there a way to go back to previous annotations?
@chbs On /practice? Yes, there is a "Load next exercise immediately" button on the bottom of the screen.

To go back, you can try left arrow on your keyboard.
Huh. Not sure how I missed that.

/shrug.

@thibault #9

If a sub variation starts with a move with an exclamation mark ('!'), it gets the green 'good move!' button, but when the user clicks it the move from the main line gets executed instead.

If the move has a '!?' it behaves like the red 'retry button' but instead it is blue and says 'good move, but you have a better one'.
@nh78

I believe that you want to include alternative good moves for the interactive lesson. I would agree that this would be a great idea especially for creating and training your opening repertoire or even finding more than one possible move in the middlegame. Currently, it seems like the interactive lesson feature would only be useful for tactics since there is usually only one right move for that. My suggestion would be any mainline move is considered a green button (which is correct). A variation move would could be either blue (possible alternative move) or red (incorrect). Once the trainer shows a blue color for alternative move the line would just extend further with several branches until it ends based on what you entered in. The reason why this feature is needed is because in chess there is a mainline move that is considered correct but there are also variations that have possible alternatives that need to be explored.

Also, one thing I noticed that is really frustrating is why does the interactive lesson for the side it's moving for only play the mainline move and not the variation move?
@GoodChessMind

The idea of side lines in interactive lessons is to denote errors. Only the main line is the correct solution.

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Here is an example of what i was talking about in #16:



If the user moves Kf7 the message could be green. And when clicking it, the move Kf7 gets undone and Kg6 - the main line move- gets executed.
I found a bug on interactive lessons/practice. This seems to only happen on Firefox (I'm on Windows 10, Firefox 59.0.2).

The following practice ( lichess.org/practice/checkmates/knight--bishop-mate/ByhlXnmM/uwXwUSHx ) just sticks for me at "Computer thinking" and it never actually makes a move. It is also clear that it's not even trying to think as my computer fans don't turn on like they usually do when the engine analysis is working. I suppose this might be a SF issue more than a practice issue, but I'm not sure.

Thanks for the cool features, as always.

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