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Windmill

In this game I used a windmill tactic to win a bishop and two pawns.

Quite nice. His 10 f4 opens the possibility and you seized the opportunity. The lesser evil for him would have been to part with the exchange 12 Rxf2, but he was toast anyway.
I love the Windmill and I've always wanted to see it in a game. Really great way of winning material! Is the windmill where two pieces take turns checking, one with discovered check and the other with direct check, and the piece moving out of the way gobbling up material each time?
Really though, White could have resigned a few moves after the windmill. The loss is too much - there is a cleared path for a pawn with two pawns gone, and White is a whole piece down!

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