lichess.org
Donate

I Would Appreciate Help

@shadow1414 "You should almost always attack a piece AFTER its pinned yours."
Say a bishop pins your knight, then you take a3 or h3. Then the bishop just steps back and keeps pinning. If you again move b or g pawn (two squares forward) you got rid of the pin, but your pawn structure (which most likely was about to accommodate the king after castling) is pretty ruined and the king will be vulnerable, no?
@Maciej_J. Yes. I said "attack" and not "resolve the pin". Yeah, you shouldn't mess your structure. And like you said pushing the bishop back when its already pinned your piece is often good.
@shadow1414 Unfortunately I don't fully understand you reply. a3 or h3 are supposed to prevent pins. You criticized such moves (whereas I see sense in them that I explained). I guess the key is understanding "resolving" and "attacking" - can you elaborate on that?
And if you don't play a3/h3 - you get pinned - how do you deal with it then without ruining your pawns structure?
@Maciej_J. I know I was playing a lower rated opponent, but this is still an example of how to get out of a pin to the king lichess.org/Sb9nzOIXtorS If I had played "a3" then I would essentially have fallen 1 move behind in development. The bishop pinned my knight and was LATER hit by "a3" and I gained a tempo. Because you don't want to give up the bishop pair for no good reason. I resolved the pin by castling. One scenario where you can't really resolve a pin without messing your pawn structure is
"1. e4 e5 2. Nf3 Nc6 3. Bc4 Nf6 4. O-O Bc5
5. d3 d6 6. Nc3 Bg4 7. h3 Bh5" the best thing to do in these types of pins is often to either ignore the pin and play on or resolve it by damaging your pawn structure. But again there are often ways of getting out of pins without messing with your structure. But preventing them and moves like "a3" and "h3" in the opening are often very slow and not worth it. Just like if you play "anti-fried liver" Better is to allow it. EDIT. Preventing pins is sometimes the right call. But often not.
#14
Pinning a knight with a bishop is bad, because the bishop is worth more than the knight and thus the opponent can gain time by kicking the bishop. As the pin is bad, it is bad to prevent it with a3 or h3. Moreover those moves a3 or h3 do nothing useful for developing pieces into play or controlling the center. Moreover those moves a3 or h3 create weaknesses than the opponent can exploit with a pawn attack like g5-g4 or a sacrifice like Bxh3 or Nxg2.
Driving a bishop back with pawns like Bg5 h6 Bh4 g5 is other right, but there are other unpinning tactics. Example
1 d4 d5 2 c4 e6 3 Nc3 Nf6 4 Bg5 Nbd7 5 cxd5 cxd5 5 Nxd5 Nxd5 6 Bxd8 Bb4+
Biggest problem is not playing enough games. It's the best way to improve. Another thing is you need to learn how to blunder check before each move, check which pieces of yours are loose, check which pieces of your opponents are loose and you'll get far (at least 1500)
Thanks @tpr and @shadow1414 . I'll analyse the sequences you pasted on weekend.

Just a quick comment:
"Pinning a knight with a bishop is bad, because the bishop is worth more than the knight" - yes, but sometimes it allows me to win a d or e pawn (since the knight can't take), although it might be only due to the weak play of my opponent, I don't know. Furthermore, I sometimes exchange bishop for knight in this situation because:
- I tend to generally exchange, because less pieces means generally position easier to be kept in working memory of a player on my level,
- this allows to sometimes mess a bit opponent's pawn structure.
#18
"this allows to sometimes mess a bit opponent's pawn structure" -- Giving up the bishop's pair matters more than doubling pawns.

"I tend to generally exchange, because less pieces means generally position easier to be kept in working memory of a player on my level," -- Never exchange for the sake of exchanging. Exchange a bad piece of yours for a good piece of his.

"sometimes it allows me to win a d or e pawn (since the knight can't take), although it might be only due to the weak play of my opponent" This is always due to weak play. The opponent should protect the pawn and sometimes the knight can take
1 d4 d5 2 c4 e6 3 Nc3 Nf6 4 Ng5 Nbd7 4 cxd5 exd5 5 Nxd5 Nxd5 6 Bxd8 Bb4+
1 e4 e5 2 Nf3 Nc6 3 Bc4 d6 4 Nc3 Bg4? 5 h3 Bh5 6 Nxe5 Bxd1 7 Bxf7+ Ke7 8 Nd5#

This topic has been archived and can no longer be replied to.