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Please help analyze

Hi All

Recently played the below game. I'm seeing some improvement in my play recently. Can anyone suggest some analytical points in this game and specifically missed tactics and opportunities.



Thank you
Why don't you use Stockfish analysis for missed tactics? No human can be better than that.
#2 Most humans are better than stockfish at helping learn stuff... plus.. I can point out where to look without actually giving the answer. See study here:lichess.org/study/M3dt0eIg
First you play too fast. This was 30+7 time control, but at the end you have 11 minutes left. Play slower and think your moves through especially at the beginning of the game.

3...Bb4+ just forces him to play a strong move 4 c3. 3...h6 was good to kick his bishop.

Your 6...b6 is wrong: you should retreat your bishop to b6 so as to preserve it. He will win your bishop if he plays b4.

Your plan with 7...h6 and 8...g5 is bold, but maybe too much so. At move 3...h6 was good, but now no more. If you play that way, you should plan ...O-O-O, but after your 6...b6 that is difficult.

12...O-O goes against your 7...h6 and 8...g5. Would not you want to retreat your pawns to g7 and h7?

15...b5 loses a piece. You still have 27 minutes left here. The game is decided.
@SQLJazz I actually want to help you, but I won't offer you advice or instruction without interviewing you.

There is a list of things that an experienced chess player needs to know about you, in order to efficiently help you improve.

To begin:

How long have you been playing for?
How old are you?
What aspects of chess do you like?
What aspects don't you like?
Why do you play?
What do you think a 'chess move' is about?

That's not rhetorical, this is just a start, but it's a good start for someone that's honestly angling to help you improve your game.

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Next, I will be looking over your games to help better understand your perspective.

With the game-reviews and subsequent interviews, I'm certain that I'll be able to design custom-made programs designed for you to address and improve your chess game.

In the meantime, what you'll want to do is check out this series on Chess-Psychology, as it's probably an overall fundamental necessity for every player that's not yet titled.

They're somewhat outdated, but there is still plenty of great information.

www.youtube.com/playlist?list=PLwoSSBBPePE3kvVA_PLIXmrBuP3hhwhKz

Please don't forget to subscribe because none of these words, and none of those videos made themselves without hours and hours of work and effort.

You're dealing with a chess fan and someone that feels obligated to help. See the difference?

Besides watching that playlist, your homework is to pick your favorite 3 games, annotate EVERYTHING that you're thinking about behind every move...and let me know when that's available for me to review.

After all that...cool out with some of this:

www.youtube.com/watch?v=hvdiYZwElpU
It's so refreshing to find such sensitive reactions (#3and #5) to a post this... and those questions:

"...What aspects of chess do you like?
What aspects don't you like?
Why do you play?
What do you think a 'chess move' is about?..."

... they just make so much sense!
What do you think a 'chess move' is about?..."

I would say its about moving a piece from A to B in a finite
amount of time while also considering the move restricting rules that the game called Chess is based around.

am i right ?
@wargh Much appreciated! I'm here to help. The offer is extended to you as well.

@War_Machine_V2 Hmmm. That's an extremely involved question!

You're as correct to say that, as I'd be to say that moving a paint brush produces a painting.

-The paint must be produced.
-The canvas must be produced.
-The paint brush must be produced.
-The easel must be produced.
-A picture in the mind's eye must be produced.
-An intent to put that picture onto a canvas must be realized.
-An understanding that you can't paint things in the background before you paint things in the foreground, and many other such fundamentals must be observed.

But when we speak about 'painting', more than 'brush to canvas', there is a chief idea that actually seems to stand in the forefront, and that is the idea of "art" and "creativity".

When we see the tactical aspect of chess, we can add the mathematical and scientific aspect of "invention" to the equation as well.

Chess is the dream.
Chess is the imagination.
Chess is the intent.
Chess is the vision.
Chess is the plan.
Chess is the creativity.
Chess is the invention.

"**CHESS IS EFFECTIVELY DREAMING AS FAR AS THE TACTICS ALLOW.**"
- Onyx Chess

"When chess players stagnate/slump/plateau, it's often because we've put 'the dreaming process' on atuo-pilot." - Onyx Chess

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Yes. We're dealing with brand new content here.

There is a reason that you can hear someone explain 2+2=4, replicate it, apply it, answer 3+3=6 based on what you heard explained, and do math for the rest of your life through your own understanding.

There is a reason that you can't listen to 100s of hours of chess lectures and replicate the effect when it's time to make your move in your game.

There is an entire creative mandate involved, and that creative mandate hinges a lot on understanding, and perception, and efficient evaluation of a board position.

-

Bad News? There is something different with GM brains that they can calculate as powerfully as they do. They are inhuman, and most of us will never do what they do. It's physically impossible.

Good News? While tactical capacity is the key to elite chess, it is not the key to good chess. There is plenty that can be learned and applied that we are leaving untapped. There are plenty of resources that remain completely unused... *particularly* when we accept the false premise that "what separates us from GMs is their tactical proficiency."

While that premise has *some* truth, it's not the whole truth, and it's certainly not the relevant truth.

Leaving aside the physical capacity to calculate...the relevant and more direct truth is the following statement:

"What separates lower-rated players from GMs, is the fact that GMs can name 5 things a piece does where it sits, while lower-rated players can only name 3." - Onyx Chess

This impacts the efficiency of the communication between their pieces...

...and effectively...

**...THEY ARE GETTING 5 MOVES FOR EVERY 3 MOVES THAT YOU MAKE!**

In addition to the obvious tempo advantages, particular tactical combinations are available to them that are invisible to us. Not because they're long or sharp or deep, but simply because GMs stay aware of where every piece is and the 5 different ways that it influences the board.

This is the primary reason we can't compete with GMs.
Their inhuman capacity to calculate is NOT!

When we get this through your minds...we can begin to access a powerful resource that all GMs depend upon, but none of us even know to look for, practice, or apply.

When we understand this, we can focus on learning to name 5 things each piece does, instead of the 3 that we're used to.

This is the Onyx Chess approach to chess improvement.

-

I'm not sure why I'm typing this when this is all available through instruction and on-board examples in multiple videos. Some ideas are a little bit outdated, but for intents and purposes, most of these videos are a good watch. After imbalances, we'll tackle invention and creativity:

Watch from 36:30 for a small sample:
www.youtube.com/watch?v=JxfZeYek9Ik&list=PLwoSSBBPePE3kvVA_PLIXmrBuP3hhwhKz&index=3&t=0s

Entire playlist is found here:
www.youtube.com/playlist?list=PLwoSSBBPePE3kvVA_PLIXmrBuP3hhwhKz
I'm 11-2 since DeeVeeOss started working with me. Thanks for the help!
Nope! That's all you buddy. You *created* the moves, you *created* those wins.

When we put our creativity on 'auto-pilot', we lose.
When we depend on it, we win.

Well done.

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