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How many percentage of 100 games is cheat

the other night i played about 59 percent....they were getting computer moves in the middle game to get out of trouble
if each game was 100 moves, then in 10 moves total, someone is using engine,
I only do a hybrid engine usage during games so I dunno if that's considered cheating.
@icheetbutproveit said in #23:
> I only do a hybrid engine usage during games so I dunno if that's considered cheating.
you mean during some moves of the game?
if yes, then it is cheating
@Akarsh_2010 said in #24:
> you mean during some moves of the game?
> if yes, then it is cheating

Yea, but I don't always take the engine's advice. Therefore most of the game I'm using my original thoughts
@icheetbutproveit said in #25:
> Yea, but I don't always take the engine's advice. Therefore most of the game I'm using my original thoughts
even 1 move of the game if you do thats cheating
I think after doing the math it is about 5% of games on the other site where they are extremely vigilant about catching cheaters. 500 accounts per day x 365 days a year that's 182,500 accounts closed per year. That's still astronomical. I wonder which site they all went too after being closed there? Hmm... So looking at the numbers here, we have on a busy time period about 100,000 active games at a peak time period, my estimate is about 1 million games per day are being played here. So if we go with the 5% number from the other site that uses algorithms to ban cheaters we can say at a minimum there are about 50,000 cheaters per day minimum. Mods here get about 3 times the reports daily, so perhaps 1/3 of all reported games are clear cheaters. I am guessing there is some sort of algorithm sorting out strong positive cheaters for review. My guess is they watch the tournaments much closer than the non tournament games. But then we have to eliminate all the crazy variations of chess being played and stick with traditional rules "standard" chess.

So now let's take 1,000,000 and divide by 9 which is roughly about 111,111 games per day. 5% is about 5556 if we round up . 5% which are caught. Roughly 15,000 reports. 2/3 being false accusations. But what about the ones who didn't get caught, how often is that? So I heard a number thrown around in the criminal justice circles where a criminal on average will commit a crime about 500 times before they are caught. So if 5% are actually caught, that means on average those players got away with cheating 2,778,000 times before they were caught combined. Guessing most will probably play about 30 games a day 92,600 games from just those players alone in a day are not caught. Which makes up most of the games being played in standard. So 18,511 legit games per day. So roughly about 80% of games being played in standard are cheaters. Not all using engines, or not all using engines all the time. Some using opening books, then playing their own moves, some playing the top 3 best moves with an occasional stupid pointless blunder, then top engine moves for the rest of the game, and some only consulting the engine when they are in trouble. Yes they have to lose some games on purpose in order to not arouse suspicion, and last but not least sandbaggers. Strong players who purposely lose games in order to play in tournaments with weak players and crush them. So basically 80% of the games involve cheating of some kind. Some are easy to catch, and others not. Plus we have to factor in which time control do cheaters operate in? I can't imagine they can cheat at bullet without a bot playing for them, so that leaves them to the realm of blitz, and rapid, as I believe they may be too impatient to cheat at classical, and correspondence. But then again, there are probably some there as well. If we use a typical bell curve that is common in most other things in life, we can safely assume most of the cheaters are in blitz games.

So in conclusion I avoid blitz games in standard because the likelihood of facing a cheater is about 8 out of 10 games.

This seems to follow game theory quite well now that I think about it. I wonder how prevalent this is in everything else? War, sports, business... hmm... food for thought.
@Akarsh_2010 said in #26:
> even 1 move of the game if you do thats cheating

@icheetbutproveit said in #25:
> Yea, but I don't always take the engine's advice. Therefore most of the game I'm using my original thoughts

I reported this cause I consider it to be cheating
Cheers
@enoyx said in #1:
> If you play 100 blitz/rapid games with different players with rating between 1700 - 2200, how many of them is using some form of cheat ?
I think around 3-5 cheaters per 100 games on my rating 1750.
They don't always get banned, you have to be a full idiot for it...

I've played 5 games with a newbie, and I thought he was doing great!
Next day, he got banned and my points refunded, but he was a child, he probably opened a new tab on the browser, checking the game with the computer while playing...

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