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Being creative right out of the opening

It does help that White made a lot of bad moves: 3. Bc6?! (any reasonable move better), 6. c4? (ditto), 7. Bxc8?! (dxe5 better), and finally 9. a3?? (probably Kd2 and run to the queenside).

But that's what makes it a 10-move miniature, after all.
Ah, yeah, that is Bb5.
Kd2 does lose rook for knight, and also drops a pawn, but at least he's not getting mated.
@Parahumanoid We need to follow when our opponent follows. We need to be creative when our opponent is. So claiming that we don't have to follow the book at all is wrong. But sometimes it is okay to play a different way.
It's actually a French Defence (Advance Variation) with reverse colors and extra tempo for black, because white moved his bishop multiple times.
Also the exchange of the light squared bishop should be good for black. This is the "bad bishop" of black, because his center pawns are all fixed on light squares.
White made some additional mistakes, so the nuances didn't matter that much. But knowing theoretical openings also helps in a "freestyle" game like this.

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